About VRAM
The question arose of a technical nature.If,say,a graphics card with 2 GB run the game and twist count.the settings so that,for example,you got 2 GB of consumption (textures etc),and 2.5 GB.But this game continues to work steadily.Question:what system makes the remaining 500MB?alex280781
If I understand correctly,the more RAM,the better to load different things,such as textures,which is engaged in the memory.And what is the meaning of RAM,if operative can take the burden?
OGAG wrote:
And what is the meaning of RAM,if operative can take the burden?
The point is that the speed is lower if there is not enough VRAM will start lags and freezes.
OGAG
Integrated graphics and running takes memory from the RAM. As in the discrete set, a much faster memory.
RAM basically, if it allows the engine. since most engines support lazy loading, as the game progresses.
however, increasing the bandwidth of the Express, memory controller and bandwidth of the video memory
so so let's say peck-peck if you will accumulate a deficit of available memory card snalo will give less fps, then to hiccup and lag then nadograditi texture with all sorts of drakes and glitches and at one point a bunch and will take off with an error.
this will be especially noticeable the more the bakery vidyuhi under cross fire and SLI. scary to think what's going on с4мя 680 will be under socket 1155 kokim else.
similar situation for example with the RAM. if it is not enough and the app say eating 4-5 times more than is physically in the frame of the pitch then you can pour yourself a Cup of tea to go take a shit because the work on this pitch will be delayed for a few hours with PDM and the CPU load is negligible while with superior needs RAM pitch could occupavit for a few minutes
And depreciation of equipment is what is the impact?Negative?Or all of the engine depends?
OGAG
at the level of the CPU, the GPU probably does significantly
and on the SSD level, for example if it is the paging file can some minor way and is affected by