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5.56 15.03.20 02:07 pm

Darkest Dungeon is the best team (Darkest Dungeon)

Team takeaway

Three robber, and occultist. Thieves download the first four skills from the top of the list in the Guild. But more often use indirect fire a pistol and shot. The robbers good Crete, and with these skills keeps growing. As a result, they often Crete and in addition to the removal of the enemy even relieve a little stress.

Occultist take because it is universal and can heal and cast spells from any position ( except bottomless artillery ). Download him mark ( +25% damage to bandits ), hill, debilitating curse ( debuff cuts up to 40% damage of the enemy and well goes against the swine Prince ), bottomless artillery. Put on the 4 position. Take more food for the road because he treats unstable. But with good artifacts on the hill Yes, Crete can be a time to restore from scratch a full HP hero.

Now how it works:

Heroes need to set the speed to one who will not beat sighting shot was the first and went last desirable. The second and third robber at ( go first ) in formation shooting at the far 4 and 3 to the enemy. Then goes occultist and using long-range artillery finishes off the enemies. The latest rogue which is the first firing unsighted shot. First of all kill the creatures which throw the stress, disease, poison and bleeding. The main rule is not to hurt, and to make as many enemies per round.

Stress heroes still somehow will obtain a particularly high llah therefore it is necessary to expand the barracks and heroes to recruit and upgrade 2-3 thieves and occultist. I must say that the stress will not grow to criticality but still.

Analyze 2-3 of the boss. Swine Prince. Throws him a debilitating curse in the first move and make unsighted shot. If possible throw a mark. The pig in the back do not touch it uniformly directs the blows of the Prince. That is, if 1 or 2 heroes HP is almost there or is he already dead that switches as a rule on the other.

The thunder prophet. While passing the corridors to the right standard. Before the fight with the boss put the first occultist since he can hilaty from any position.

Siren. The most powerful boss because we have the team to go and the hill is unstable. So remove all devices to attack, disable an unsighted shot. Will focuson it.

Now as for the excitation in the city. The main building is the foundry, but can attack. Shake the attack and maybe you'll get lucky fall free improve the last grade in the building for free.

Guild. Then look carefully what you pump. What you pay at the start or closer to the middle of the game. Usually atacaram there offer to shake skills + 1 or 2% of Crete for a huge sum. Better skachaite what is the real benefit. This hill and the occultist debuffs. Besides see for yourself if you have good artifacts on the hill that may not be worth it.

Useful tips.

1) Always carry 4 spades and not throw away in exchange for money. It is also worth to take 3-4 key.

2) do Not open rarities if you do not know them. Gold is mainly derived keys.

3) don't skimp on the torches and throw them away to free up the slot.

P. S. happy hunting!
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