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KRASH 12 15.03.20 02:21 pm

The graphics settings (Transformers: War for Cybertron)

Who knows where is the file edit the graphics in the game?
13 Comments
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D
Desepticon 15.03.20

There is in the game settings if that, but unfortunately on my 4 stump even at the low brake terrible.(((

K
KRASH 12 15.03.20

That is, the game is hard to call settings)) resolution and medium to high and more and more there is nothing I have to lead where the file is located in the game folder to give it a try to edit I found one in the registry but to no avail and can not open it nothing. Who knows where to find it tell me.

D
Desepticon 15.03.20

Tell me what file I try to open

D
Decepticon 15.03.20

Yes, to scratch setting wouldn't hurt, but it is not very picture

ahhaha)) just noticed right now Desepticon was probably very angry when he learned that nick Decepticon is already taken))

D
Desepticon 15.03.20

AHHHAHAHA! Damn, I didn't know it was spelled with a c! I'm stupid(

r
ruslan8_ 15.03.20

Desepticon you're not stupid.blunt could not stat the expert would not sahaal

T
TRIDEHACK 15.03.20

And I have to max all pulls without brakes-roshanaie graphics card is my advice.

r
ruslan8_ 15.03.20

TRIDEHACK how?

D
Desepticon 15.03.20

http://www.overclockers.ru/lab/19315.shtml

R
Ragna - the Bloodedge 15.03.20

I have maksimume is fine. It's only a limit of 30 fps =(

r
ruslan8_ 15.03.20

Bought a new vidyahu now on Mahe played only 20 FPS...

L
LETS PLAYGAMEPlay 15.03.20

CAN'T FIND WHAT IS RESPONSIBLE FOR FPS DIPS WHO WRITE
F:\Transformers. War for Cybertron\TransGame\Config\PC\Cooked\Coalesced.ini


LD=Streaming fudge factor
LD=FrameTime
LD=Terrain Foliage Time
LD=Foliage Render Time
LD=Terrain Smooth Time
LD=Terrain Render Time
LD=Decal Render Time
LD=Terrain Triangles
LD=Foliage Instances
LD=Decal Triangles
LD=Decal Draw Calls
LD=Static Mesh Tris
LD=Skel Mesh Tris
LD=Skel Verts CPU Skin
LD=Skel Verts GPU Ski
LD=30+ FPS
LD=Audio Memory Used
LD=Total CPU rendering time
LD=Total GPU rendering time
LD=Occluded primitives
LD=Projected shadows
LD=Visible static mesh elements
LD=Visible dynamic primitives
LD=Texture Pool Size
LD=Physical Memory Used
LD=Virtual Memory Used
LD=Audio Memory Used
LD=Texture Memory Used
LD=Vertex Lighting Memory
LD=StaticMesh Vertex Memory
LD=StaticMesh Index Memory
LD=SkeletalMesh Vertex Memory
LD=SkeletalMesh Index Memory

L
LETS PLAYGAMEPlay 15.03.20

LD=30+ FPS PUT 60 DOESN'T HELP