GFF editor - Program redaktirovaniya saves (Dragon Age 2)
Why is that 4th day do not put in cheats, I will lay out here.Prgoramme allows you to edit the saves, namely to assign different things and edit existing ones, edit satellites.
Download: http://narod.ru/disk/8666740001/Dragon-Age-II-GFF-v4.0-Editor-0.5.2b.zip.html
Now let's consider an example with a sword wall:
Now I tell you how to do it:
1 - run the program editor.exe
2 - open the save game of the game (I must say, the weapon must be in the inventory and not worn on the character)
3 - Come up SAVEGAME_PARTYLIST ==> SAVEGAME_BACKPACK
4 - looking for we are interested in the subject ( in this case sword wall) and go to the tab ITEM_PROPERTIES
5 - add the following values 9202 and 9115
6 - save the changes and load the save
All sword wall edited.
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Now tell how to add things, in my case, this rune is the Rune of primordial lyrium.
1 - Purchase the same unwanted items(rune changed to a rune, weapon for weapon, armor for armor), in my case, the most simple runes of protection.
2 - repeat the first three points described above.
3 - find a rune
4 - looking for these values
and model on gen_im_cns_wrn_primeval and 9202
5 - save and run save and observe what happens.
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Sister was taken to the circle, and you don't have enough of? It is possible to fix it!
All we need is to replace one of the values as shown:
Everything, now can we get her out of the circle to the right cases, and it will shatter :D
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Values for dobovleniya effects weapons and armor:
9202 - attack speed
9115 - increased character
1105 - increases Crete
1113 - SW. % of PHYSICAL attack damage
1114 - SW. % fire
1115 - SW. % of attacks cold
1116 - SW. % current
1117 - SW. % nature
1118 - SW. % Ghost
1119 - SW. % treatment megia
2010 - SW. damage spirit
2008 - SW. damage nature
2006 - SW. damage current
2004 - SW. frost damage
2002 - SW. fire damage
2000 - SW physical damage
8000 - cell runes
9101 - a Bloody mess
9001 - immune to attacks from the flank
9002 - immune to stun
9003 - immune to knockback
9100 - % chance of dealing a killing blow
9102 - % bonus to experience
9103 - % to the provocation of danger (+)
9104 - % to the provocation of danger (-)
9105 - enemies cannot Dodge attacks
9106 - bonus to avoiding traps
9107 - bonus clearing booby traps
9108 - a bonus to opening locks
9109 - % damage from basic attacks in melee;
9110 - % chance to go stealth when attacked
9111 - enemies leave more quality equipment
9113 - attacks armor of the enemy are not taken into account
9114 - enemies leave more money
7008 - make the object unique (green)
7009 - make the object with precious stones (purple)
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Sooner or later you will face the fact that you added the effect gives only +1 (there is no difference what for effect):
Will tell you how to fix it:
1 - Go into the program and see what number is added effect:
2 - go to the tab located below, where the value 1065353216 according to the room we saw above:
(1065353216 - standard value (for rune 1 rune), 1073741824 - double (2 runes), 1173741824 - cheat, 1273741824 - SuperCache)
3 - save uploaded and see that it worked:
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Consider how to resurrect Carver (Bethany), after his death, with an Ogre.
1 - Take the save where Carver is alive (matter who he is ,Templar\guardian\citizen - no)
2 - Open the save in the editor, find the Carver as shown in the picture and copy
3 - Create 1 window as shown in the picture
4 - Open a second save in which I want to resurrect Carver, and insert as in the picture
5, we See that maintaining it turned out written from two characters Carver And Bethany
6 - Save, load the game and see
PS: similarly you can transfer items from other saves.
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Consider how to remove items from restrictions and requirements.
1 - for Example we have staff with such restrictions:
2 - Open the editor, save, and follow the way like in the picture
3 - Find the right object, and open the ITEM_PROPERTIES
4 - Change the value meets the requirement to 0 (Value will be specified below)
5 - Save, load the game and see what restrictions and requirements are gone :)
The list of IDs is responsible for requirements and limitations:
3000 - Limit: two-Handed weapons
3001 - Limit: a Pair
3002 - Restriction: Mage
3003 - Limit: Weapon and shield
3004 - Limit: Bow
3210 or a 3200 - Requirement: Power
3211 or 3201 - Requirement: Dexterity
3202 or 3212 Demand: Magic
3213 or 3203 - Requirement: Tricks
3214 3204 or - Requirement: willpower
Or 3205 3215 - Request: Body type
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As the findings will dobovlyat :)
Eiroga
chic guide )
the issue in your screenshot , the two runes of speed is combined ? just a nagging doubt that there is the same case as with the rune of valor + to the characteristics of
PS and the app sits there in the files , and pulled out , so can not add )
All posted works)
Post only verified)
But if there are flaws, correct. Also if you find anything - add, will add in the main post and the author will not forget to add :)
With this thing do a lot of interesting it is possible to do) And my hawk without it without Seth in the second act would remain.
Ellewilde
So write what you know), I'm interested too) and people do not think vs will)
Eiroga, you have in one of the screenshots on weapons imposed bonus bloodbath what floor??
I do not know) this mod adds frostmorn of Warcraft, tomorrow will see the value and say.
Tomorrow I will write like Carver to add, or rather to voskresit from the dead))) (or Bethany, depending on who died :) )
tell us how, after the creation/upgrading of an item to get him to say to fill the file to the thread.
view full list of IDs of effects by using GDApp. http://www.dragonagenexus.com/downloads/file.php?id=214
for this editor to open the file 2da.rim (in ...\Dragon Age 2\packages\core\data), in the new window choose item_properties.gda click OK. Keep using Save As with the extension *.gda. For example: item_properties.gda
Run GDApp and open the just saved file (item_properties.gda).
Looking for Kanku Label (second sleva-top). Here is a description of the ID effect(on English but I think is understandable).
in General referring now who understands English will understand what's what chewed everything in detail and with pictures ;) http://www.thenexusforums.com/index.php?/topic/312119-tutorial-how-to-create-modify-items/
ZLobNyKoZeL
tell us how, after the creation/upgrading of an item to get him to say to fill the file to the thread.
This editor saves and not GDS files, because any way)
About the links, as there is not very detail and with pictures generally poor, though on how to duplicate items write here (because it is written for those who are in the program fumbles and not for all users...)
By the way, here's the question: any thing will happen to your character level to grow, if it is the ability to prescribe?
The question is removed, understood.
[new user]
Need to know the ID of the object.
Harbinger265
For armor and weapons - Yes it works.
On rings and stuff check it out if you want)
this program also can save to change the appearance(the head) its Persian, but the Persian name must be in English. in Russian the program will not correctly save displays(parameter 16950 SAVEGAME_PLAYER_MORPH, Export/Import).
how can I reduce the required characteristics for a subject,but then I have not enough points to put the collected thing)))