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5.56 16.03.20 01:07 pm

Secrets of the submariner (Silent Hunter 3)

First of all I want to say that patrol the square do not have. But the computer generates convoys near the square on patrol or on the way to it. And better to meet the convoy away from the shores of Britain. Aviation is becoming a formidable force since mid - ' 43. Not allowed to emerge, looking for even the periscope above the water or snorkel. Call in reinforcements in the form of destroyer or trawler. After these events, go to enemy bases was dangerous and time consuming. The loc IV or Liverpool is now closed. If in the first have half a day to sneak past the clouds destroyers, in the second case, the aircraft cuts off half way. In Scapa Flow sometimes you can go but there is usually an auxiliary cruiser, if you are lucky the carrier. 42-43 year.

Now for the movement on the map( much too slow especially with my weak computer speed. 1024 does not deliver). The problem is solved by editing the file Basic.cfg
open with Notepad and search through quick search Engine( afterburner engine ). Edit the first year of issue 39, and also fast and furious with 1.1 to 4.2 supply( unfortunately, the type XXI will not put therefore, the submarine type 7/42 great alternative to the game even more realistic ). More put I do not advise 70 knots at maximum will be enough to circumnavigate the UK in search of another victim.

If you want a good boat once in 1939m. You need to change the year in the data folder and file Basic.cfg. To put the year, Submarine type 7/42 from 44 to 39. And all the years to fix on 39. This applies to boats and equipment that is flak M42 and C38, sonar, radar and coverage( year snorkel is not found ). Also there is the reward of naval Academy Naval Academy Reward ( passing the exam on the management of the boat) you can tweak the numbers instead of 1000 to 100000 supply.
In the end we have a boat 7/42 lotions for 44 years and a bunch of money. But before you edit the file, copy it unchanged to a safe place. After a bad change, the game may fail so careful and smart edit.

Attack of the convoys:
Attack any target, you need to look at the SRM and especially at long range and the attack on the destroyers.
Pinpoint first bold goals that will take ( T2,T3 or troop transport ). It is best to go perpendicular to the convoy but with a small angle in the direction of the convoy to attack distant targets first, while fish in the water( torpedoes and move towards the goal ) nix will not then immediately neighbors. The far-middle.
The distance to the furthest jar should be about 2500-2800M.
Set torpedoes to magnetic fuse depth and speed at 50-70cm more draught. Releasing two torpedoes at the target at once, unless it's a destroyer)).

But it's better to hit the neighbor remote order a thousand-one thousand eight hundred meters. And note that after the first torpedo hit the convoy will constantly change course and speed possible.

Attack of the destroyer:
It needs to go perpendicular to your boat with constant speed the distance up to an optimum of 500-700m. The minimum distance of the torpedo's depth of 350 meters, otherwise the torpedo would just hit the side of the ship without exploding.

Take the most simple torpedoes( not electric ) and set the magnetic detonator just as it precipitate( can be a little more a couple of tens of cm)) or contact fuse then the depth of the torpedo 1m. do Not forget to put the speed of a torpedo to the max Fast.

Electric torpedo with magnetic detonator can kill the destroyer with 1000-1400m if he is not aware of your presence and does not change course and speed. Important to meet all of these conditions exactly. With time you will be able to more accurately control distance and to calculate the right moment to attack.

Go through the sea on тип7С August 42года...
Failed torpedo boat ELCO which was moving at 40 knots...
Killed two battleships in the early 1940s from a distance 7500м the first volley and the second 5500м. Went to Scapa Flow...
9 torpedoes released and only one penalty). There's even a funny situation happened. Looked at the SRM movement of torpedoes. The battleship saw the torpedoes and began to slope and she cut one in the other)). Nine torpedoes the distance grows and they almost do not reduce the speed... I Think is gone... But suddenly, the two abruptly dying))
Destroyers I've been looking for.... but near the battleships. The submarine was far away from them. I ordered a dive to forty meters area, go left.
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5
5.56 16.03.20

July 43 submarine type 7/42...I Rigged up the system files what to do except fast and furious is not advised if you don't want to start all over again. Uninstall the game and then download and install again.
Near the shores of the UK to meet an escort aircraft carrier and accompanied by 4 destroyers. Sneaking up on him as needed and a salvo of 4 torpedoes sent to the hereafter( enough to pair of torpedoes). Command dive ( depth a little bit more than 100 ) but if the destroyers know where I am and start throwing bombs. Two illuminate the boat, two others toss bombs to kill....killed)). But I saved the game. Next time after a volley on the aircraft carrier did not dive and gave them battle and threw 3 destroyers, 4 lost me walked in circles then went quite. Plotted the course in Merthyr. Almost made it look C3 and cabotage transport goes parallel course again crept up and drowned them. Surfaced and there are more aircraft 10 aircraft, one of them throws me a bomb in the nose of the boat hull 36% of the boat's sinking has recruited a team of pumped water and repairing the boat.
Blew the ballast but the boat still sinking. All the people of the torpedo traveled. Well at least it was shallow
71 meter boat lying on the ground, the nose and the tail is raised). Still repaired the boat and pumped out the water)). Just surfaced ( I wanted to go back to the base of the aft rudders destroyed ) again the aircraft and a trawler. Finished off me. My advice with Alicia better not to joke and close to the UK not to meddle)). There is a new shoot from afar bombers go for a u-turn out of reach of the flak. With the help of radar to quickly find a boat and attack on two dozen. PS before confusing 30-50 aircraft for the trip.

5
5.56 16.03.20

Other case. Perekopka depth: two destroyers go on the boat with two sides and each other. The boat was perpendicular to him. One is going to comb to the tail of the second mane)).
And here when there is 30-50 meters before the collision appears the plane ahead of them and gives me a pack of bombs.... but by a few meters and all. Destroyers are afraid of collision with each other when the boat is only a couple of meters and slow down to a complete stop. I cut in emergency reverse and slowly go to the point of the volley. Fish posts a destroyer to smithereens. The second cut in reverse and slowly trying to leave me but too late. Distance allows finally to overwhelm him. It was fun))

5
5.56 16.03.20

To fill the glasses which give the campaign very simple. the data folder then the Cfg file there basic.cfg open. There is the beginning of the description of the reward for the ship is Neutral, and so on. Change Allied from 1 to 100 ( can be at 1000 but you have enough of that ). Now swim to the base in Hartlepool there is T2, C2 and a pair of small coastal vessels.
Pick T2 and C2 it is possible to grab the skill 5 torpedoes at all. A total of 15 000 points in a single campaign. Generally fills 30 000 you just enough change and Allied from 100 to 10. Plus a bag of awards. I only eliminate the shortcomings of the game and not saying that you need to redo everything in the Bud. The main thing is to keep the essence of the game - free hunting and realistic means of detecting boats.

5
5.56 16.03.20

If you want to choose the number of boats, the names and abilities for a better crew. To do this, first game at random)) several times to start a career and look at the number of boats)). Or if you take a new boat in return for the old ship save on the latest constantly buy a new boat again and again the room changed. With the crew on luck push awards the barracks a couple of times and proposed crew changes ( skill names ).

5
5.56 16.03.20

If you are going to download the game it is best to download RePack by _SimonPhoenix_. Version 1.4 working without mods and bugs.

As for realism I put up 32%:
The limited capacity of batteries
Realistic vulnerability
Realistic repair time
Realistic means of detecting
No dial noise
Without the assistance of the commander of the warhead

Great value for hunting without problems, only it is necessary to check the battery charge when you go to the enemy base.

5
5.56 16.03.20

The maximum depth of the type XXI - 280 m if the casing is 100% inspected)
type 7/42 - 240 m
the usual seven of more than 200 m did not dare to take
the nine 160 m limit are not advised to take it swims like an axe and about the size of a destroyer. And about the fact that more torpedoes. I say to the dead man the torpedoes and don't need to charge another 7 torpedoes need to leave from the place of firing, reload and re-enter in the nose of a convoy passing him on a parallel course out of sight and guessing the approximate exchange rate is ( usually convoy it changes after the attack ). Actually another advantage, especially when there are serious forces of resistance. In the middle of the convoy to such a colossus finds itself not destroyers immediately find and shoot from a far is not effective. Then the meaning of the extra torpedoes own peril. Except that to use it off the coast of America against the lonely shopkeepers or with a weak escort. That is to say to beat the dot and recharge on the go. Personally I do not like to run each of them across the map. Better to choose goals fatter, go into the convoy and to pick up. Or to attack warships. It is possible and on a military base to run. A game of cat and mouse with the destroyers without torpedoes is also addictive.

5
5.56 16.03.20

Useful advice
I often couldn't kill C2 much a lot of 3 torpedoes punched at the bottom on magnetic Fuze + pin 5 meters and he just drifts or floats and doesn't want to sink. High consumption torpedoes + often had to wait until the convoy leaves away to surface and finish of the deck gun. But I found a solution to have only two torpedoes. The first magnetic fuse put it under the bottom of the second contact set to three meters, and punched under the waterline. You can also a couple of meters above the draft of the vessel. Let C2 draught 7.8 meters put magnetic 8.5 m, and the second torpedo contact on 6 m.
Good hunting!

A
Alex fon Cwischen 16.03.20

5.56
S2 without problems with one torpedo, depth 4m, the sight slightly back from the front cut of the wheelhouse. So it is with the gun, below the waterline at the same place, sometimes the explosion after 6 successful hits. All is the most vulnerable place - the fuel tanks. (version 1.4) good Luck ))

P
Parczfk 16.03.20

Alex fon Cwischen
Can S2 and one in the stern. Depth of 9.2 m (magnet.) Also with the nasal angle ( 50-60 degrees)-if the sight is just below the flag.
depth of 9.3-9.5 m

P
Parczfk 16.03.20

....In early January ' 43 in the square CG11 is a high-speed trudnoudaljaemye convoy.....Rate=10 deg ; speed 13 knots.
Two destroyers river ( with one acousti not burn, only two) and three corvettes. Evil dogs.....
On libertson and tankers (T2) need at least three torpedoes. After the firing vessels wags, maneuvering and speed.
Date of passage of this convoy - on 22-23 January, to catch the North-Eastern sector of the square................Good hunting !

P
Parczfk 16.03.20

....If the dream and add in the flotilla other databases ( which became German in the course ), then optionally via the mission Editor to enter
the starting coordinates of the way - they are spelled out there initially. From Narvik, Kristiansand, La Rochelle, Hamburg-exit from an open dock; Trondheim-out of the bunker.
The opening dates of the databases, all is on the menu of radio messages, the Company. Closing date - also there.

r
ramzes2179 16.03.20

Tell me is it possible to clean up bad weather from the game????