Discussion Unreal\'tion of creativity (Unreal Tournament 2004)
Here we post only the DISCUSSION, different FLOOD and other OFF-topic. So, work, in respect of which there is any doubt.The very same unreal CREATIVITY, I remind you again, post in the MAIN topic.
Mithrandir.
I do this quatrain was altered. That was interesting, you should try to equalize it by syllables.
Ninja
Rhyme come on! White poems, it's interesting, but not in a row though.
dvion_
After all you rolled on schoolboy blowing bubbles.
..White poems..
I am in such things do not understand, and why should I ? I'm not a poet. This drafts/sketches, they're supposed to be.
And on account of consecutive agree, if anyone interested, then special meaning to scribble here do not see, well razvesti after someone chegonibud write
Their Malaca, very nicely painted. I have long understood that most of tukae you like the Egyptians and their themes :3
_MIT_
Well in General Yes, you do. The design is beautiful and the characters and interiors, a kind of animation, though it is yet to reach or bindit need.
Thanks for the feedback, by the way :)
Yes, sorry for that Epic Games in the coming years will be engaged in the Unreal'om
In General that is true. Fennec that I grain you sat down to draw a normal portrait for his model, and the time was too much.
To be clear, about what speech.
Model:
The portrait in the game:
Still need to dig deeper until the clumsy looks.
Carcass a little precosebr pereteksturil standard and and head fully zmodeler. But the manual do not give information not redundant. Besides, took the model to alter.
Here, suitable even for novice myself it made a model once:
www.igromania.ru/articles/46527/Igromodeler_Sozdanie_modeli_dlya_Unreal_Tournament_2003_CHast_1.htm
www.igromania.ru/articles/46595/Igromodeler_Sozdanie_modeli_dlya_Unreal_Tournament_2003_CHast_2.htm
www.igromania.ru/articles/46630/Igromodeler_Sozdanie_modeli_dlya_Unreal_Tournament_2003_CHast_3.htm
manual transmission 100% fits for 2004, however the model is created from scratch and not reworked
Ninja
Thanks for the link (though belatedly - work, damn...)!
Modeling is something I have no problems, but with physics you have to have a lot of nontraditional sexual relations :)
With Physique modifier (seem so is called). Especially with reference ass is finally to sleep. :)
Manual animation, as it is neither do is still clumsy, so the only sane way is to search for mockup animations and stuff in the game.