ASSAULT 3v3 tournament #14 (Unreal Tournament 2004)
The format of the tournament: AS 3v3 with capabara. The number of groups depends on the number of participants pie chart (with each other), the results of each group advance to the 4 teams with the most points in their group, followed by the game of musical chairs. The group played BO3, semi – finals бо5, the final бо7.RULES:tournament Format: AS 3v3 with capabara. The number of groups depends on the number of participants pie chart (with each other), the results of each group advance to the 2 teams with the most points in their group, followed by the game of musical chairs. The group played BO3, semi – finals бо5, the final бо7.
Registration deadline: 13.11.17 – 20.12.17
Format capabara: Draft taking into account the cost of players and teams. Each player organizer assigns a rating (of which, accordingly, recruited the assessment team). On each round the team with the lower rating chooses the first on the team with more.
The beginning of the tournament immediately after capabara.
Organizers: Koffeek
Communication with the organizers. Skype: forcemetal1
1.Registration:
Registration form:
-1. I agree/ do not agree with the championship rules. If you do not agree with the terms, then describe what exactly does not suit you, because there is a possibility of amendments.
-2. Realnc (use fakes on tournament games is prohibited).
-3. Contacts.
-4. Schedule who he is (which days and how many are willing to play and train; just keep in mind that most of the matches are played after 20.00 on Sat and Sun).
For players who rarely play as (or not playing at all) must come to the training camp (Sun 2100, it is also possible Fri/Sat at the same time). Little-known players, who did not find the time to come to the training camp may be denied the opportunity to participate in the tournament.
If you have already registered, but for some reason can't play – try as much as possible in advance to inform the organizers.
Conditions of registration couple:
- Check the 2 top players is prohibited. Assessment likely will be billed on a 40 point scale, ie 2 players of the top segment (30-40 points) will not be able to register together. Can be controversial issues that will be addressed by the organizer, is very controversial questions will be addressed on the ballot;
The total score of the registered pairs must not exceed 65 points.
After the registration and grading of players will be tested "conditions register pair". The couple is not satisfied that these conditions are automatically removed from the tournament. Each player pair has the opportunity to continue participation in the tournament as a single registered participant, or to find another partner who would fulfill the conditions of registration.
2.Kapoor:
Captains will be appointed by the organizer.
The organizer will contact the captains after registration, captains will be required to appear at the appointed time captor.
Format: Draft taking into account the cost of players and teams. Each player organizer assigns a score from 0 to 40. (of which, accordingly, recruited the assessment team). Assessments will be anonymously polled have 10-15 people, and calculated average values, with the exception of inadequate assessment (3σ rule) and rounded to the 10's. In that case, I hope the same evaluations will be easier to make captor.
On each round the team with the lower rating chooses the first on the team with more.
For captains with the same rating when the coincidence of the value of the teams, the order of selection is reversed to the previous circle.
For example:
1st round: 1st-Bug(40) took Coffee(35) 2nd-Roy(40) had taken cold (35)
2nd round: 1st-Roy+Cold(75) 2nd-Bug+Kofe(75)
and on the next rounds when the coincidence of the value of the order has changed again
For captains with different rating when the coincidence of the value of the teams, the order of selection remains the original.
For example:
1st round: 1st-Chong(30) took Coffee(35) 2nd-Naut(40) took Unger(25)
2nd round: 1st-Chong+Coffee(65) 2nd-Naut+anger(65)
When taking two players at the same time the second may not be more expensive than the first.
If the capture of two players at the same time cheaper than the first taken of the player is unoccupied (for example someone took Leah(10) - cheaper one just not) the captain chooses the last on this round.
3. Maplist:
- AS-BP2-SubRosa-LE[F3]
AS FallenCity2
AS HolocorpRedux-LE
- AS-Insurrection-LE-V3
- AS-Junkyard
- AS-Vindication
- AS-Industrial-v1c
- AS-Protocore
4. Server and settings:
Games are held only on servers PlayGround:
- 212.42.38.94:7977
- 212.42.38.94:7877
The game is on a different server is possible only in case of server failure PG, and only with the consent of both teams and the organizer.
Server settings:
of Tikrit 60
-Preset 3on3 ASextra
-RespawnProtectionTime 0
-RoundTimeLimit 12
-ReinforcmentFreq 4
5. Schedule:
Schedule free. A timeframe of the group stage – one match for every team a week (possibly adding weeks to dayroku). Then the captains are ready to play agree among themselves and inform the organizer of the game. Teams must play at least one match a week. If a team cannot play its due match per week, the captain must inform the organizer. The team do not show activity for more than a week without a good reason can be applied punitive measures (up to tahora in the match or even forced replacement of the player, creating his inactivity problems). All things being equal, priority goes to the more active teams who were ready to play a greater number of days (ie captain in kapkote offered more dates for games).
Week plays:
(these rules are only added on an additional week)
If at the end of the group stage, some teams have not played total games, then adds a week to dogrose and the organizer are strictly assigned to the days of the unplayed matches. Dates of matches will be communicated to captains in advance (2 days). The team(s) arrived in part replacement is sought from the same circle the selection that the absent party, but, necessarily, with the smaller cost. The search for a replacement is carried out by the teams, as is the replacement of the captain. If a replacement is not located, then the team with the missing player will be sent tejpar. The operator's offer to play a 2x2 is only possible all of the following conditions:
- both teams missing players the same range of selection;
- both teams agree to play 2x2;
the difference value of the two resulting teams not more than 5 points.
6. Holding matches:
-6.1The captain of the team agrees in advance about the time of the match with the captain of the opposing team, after which they shall inform the organizer.
-6.2.A scheduled match can be cancelled no later than one hour before the announced time. Each team may use the cancellation of the match twice in the tournament.
-6.3.At the appointed time the opposing team meet on the server. The team has not appeared in the composition of the three players to your scheduled match within 20 minutes after it has started, receives a forfeit loss for his the map if the opposing team was composed of three players. After that, the team or carry the match, or wait for latecomers. If the opposing team agrees to wait for latecomers, tejpar you can not put.
-6.4.Immediately before each match the team chooses his map and reports it to the rival team. The same goes for a rival team. The first map is played the teams with less points (at equality – the first map is chosen by the captain to select players early in the first round of capabara).
-6.5.If it comes to desidera, he was selected by cercanias of maplist. When this card has already been played in this match, automatically deleted. First scribbles team with fewer points (at equality – the first scribbles captain to select players early in the first round of capabara).
-6.6.Own the map is played first for the attacking side. On desidera team that scribbles past, plays first for the defense.
-6.7.Each team only twice, you can choose the same map in the group stage of the championship.
-6.8.Each card can be played only once per match.
-6.9.By mutual consent of the teams in a particular match, the game can be conducted in 2v2 format. (which is very unlikely, but just in this point leave)
-6.10.During the matches on the server passworded have the right to be the participants of the match, as follows:
- organizers
streamers
- commentators
-6.11.If streamer for the game to not find necessarily written serverdemo. Also by mutual consent of the teams the server may not paralytica.
-6.12.Captains must before the game to send the password from the server to the organizer.
-6.13. In case of a draw on the map – the result is ignored. Teams play the two remaining cards (the last card is selected by cercanias of maplist; the first scribbles the team with less points or if they are equal – captain to select players early in the first round of capabara). If the result on these cards will be 1:1, then counted draw in the match and the teams get one point.
-6.14.In case of equal points for two teams considered the result of their meeting.
-6.15.In the case of triple tie (three teams the same points and each one of them have beaten one of them) these teams play matches on the same card with each other
to resolve the situation. The selection circuit cards: who won the toss determines who will be scribbles first and then card zerkaltsa until there is one.
-6.16.Scoring:
-Victory (no matter 2-0 or 2-1) – 3 points
Defeat 0-2 0 points
-Lose 1-2 1 point
7. the playoffs:
Top four on points scored during the group stage, teams go to the playoffs. The best on points the team playing the fourth on points. Second on points the team plays with the third. Winning in these matches teams go to the final. And the losers in the semifinal matches play each other the match for third place. The format of the playoffs – бо5, i.e. up to 3 victories.
8. Final:
-8.1.The team with less points chooses the first card, then the card is produced by the commands in turn.
-8.2.The choice of maps each command occurs at a time. Each of the teams immediately in front of each pair of cards announces its selection of cards. If made the score 3-3, the 7-th card is chosen by cercanias of maplist. Thus 6 cards already played in that match, is automatically deleted. The first scribbles to the team with the fewer points, the one who struck the last of the 2 cards, will play for attack (red).
-8.3A draw in the final:
If the 7th map will be a draw and the score is 3-3, then the next map is chosen by cercanias of the remaining. The card picks the team with the greater number of points, while the first is playing for the attack.
If this card draw is played the last remaining card, but if it draw final is played again =))))
9. Prohibited actions:
-9.1.Vylezanija ion tank inside the door on the map Glacier. Climbing under the textures on all maps. Any abuse of this rule, the player's team is tejpar on the map.
-9.2.Unauthorized substitution of players in the team other players who are not part of the team on the results of the captain's selection.
-9.3.The use of cheats. A player found using cheats will be banned, will be disqualified from the tournament, falls into the black list and deprived of the opportunity to participate in the next Championships.
-9.4.For insulting the participants of the tournament, the team of the player is cautioned by the referee. For each repeated insult throughout the tournament, the team of the player gets tejpar on the map.
10. Technical problems during matches:
-10.1.Upon departure from the game one of the players on the server is preceded by a pause. The expectation of the player taken off: 15 minutes. Further waiting is possible only with the mutual consent of the teams. If the disconnected player has not returned, with the consent of the team with full squad, is thegrove compositions 2v2. The server leaves the player the same selection procedure on the captain's selection, and departed. Also, in this case, the disconnected player is allowed to join the server only after a map change. If the team, and all members do not agree on dogrose in the format of 2v2 and the winner is not determined by the organizer, degrove match is postponed captains for another time.
-10.2.The server lag and the like:
Decided individually by the organizer, as all this situation can not be foreseen.
11. Pause:
The pause may be for a good cause, which should be here in chat to announce. If the opponent thinks the reason is disrespectful, he may apply to the organizer for consideration of the situation as controversial. In this case, the organizer, having considered all of the arguments will make its decision. If the pause was indeed delivered without valid reasons, the organizer will make a decision in favor of the opponent of the offending team. If the pause was without reason, but does on the game are not affected - the organizer may issue a team warning. For such a re-break (in this or subsequent matches) can already be punished.
You cannot use the pause to obtain apparent in-game advantage (ABUS pause - for example in order to break the opponent link on the Robot). In case of such situation, the organizer, assessing the situation from all sides, may appoint a replay or even tejpar on the map, the team put on pause.
Before removing the pause we need to make sure opponent is ready - their captain needs to confirm it.
12. Replacements:
-Temporary replacement for the match is possible only with the mutual consent of both captains and organizer. Constant substitution is possible only with the consent of the organizer and most of the captains. Replacement of approximately selected by the organizer according to the original ranking of players.
13. Controversial issues:
Any questions that do not fall under the clear definition in the rules, are as controversial issues organizer.
It is strongly recommended to write client-side demos. This is extremely useful in case of dispute.
The organizers have the right to amend the rules before the start of the Champ (i.e. before the first games), with the obligatory indication of the list of amendments to the comments in the thread of the championship.
PARTICIPANTS and EVALUATION:
THE TEAMS:
Standings
Channel discorde
Download maps
Stream:
Group stage
Dan's team vs Roy team:
www.twitch.tv/videos/216065128
www.twitch.tv/videos/216081019
Syzygy Mind team vs team:https://www.twitch.tv/videos/216716872
Chong team vs team Mind:
Dan Syzygy team vs team:
https://www.twitch.tv/videos/217872959
Pepper team vs team Syzygy:
https://www.twitch.tv/videos/218560216
Koffee Syzygy team vs team:
https://www.twitch.tv/videos/219238188
Pepper team Dan vs team:
Mind team vs team Dan:
Koffee team Dan vs team:
https://www.twitch.tv/videos/220952007
Pepper team vs team Mind:
https://www.twitch.tv/videos/222282976
Pepper team vs team Koffee:
Team Roy vs team Mind:
Pepper team vs Roy team:
Pepper team vs Chong team:
Koffee Chong team vs team:
Roy Chong of team vs team:
Mind team vs team Koffee:
Team Roy vs team Bug:
Semi-finals
Roy vs Mind
Koffee vs Bug
Match for 3rd place
Roy vs Bug
The final
Mind vs Koffee
Updated 3rd paragraph правил3. Maplist:
- AS-BP2-SubRosa-LE[F3]
AS FallenCity2
AS HolocorpRedux-LE
- AS-Insurrection-LE-V3
- AS-Junkyard
- AS-Vindication
- AS-Industrial-v1c
- AS-Protocore
Note that recorded the original version of junk, because in the simplified version of the swarm(though doubtful) Trix-in to the bridge.
The results of the survey
The survey link
Attached to правила7. the playoffs:
Four top rated teams in the playoffs. The top rated team playing the fourth rating. Second rated team plays with the third. Winning in these matches teams go to the final. And the losers in the semifinal matches play each other the match for third place. The format of the playoffs – бо5, i.e. up to 3 victories.
Deadlines group stage: 02.01.2018 - 11.02.2018 (see paragraph 5 of the rules of the tournament)
I understand that some of the voting cards did not exist?
And voted about the new junk, and added the old one?
1) Yes, because these cards are normally played in the format 3в3, the rest were questionable, because to a certain obja to run away on the open space. Resp protection near these obia, with the maximum respawn time is 4 seconds, it should have the same wavelength of atakurov to kill 2-3 waves of protection. And if you take in account amerov, which is alone can keep such objects, the imbalance is hard. But this is my opinion, therefore, conducted a survey, whether people want to play these cards.
2) the vote was probably all for the map junk. I was just reminded how different is the version of Roy and the standard. In version swarm, simplified Trix-in the bridge that when you format 3в3 can greatly affect the outcome of the game, though very doubtful)
Arxsab wrote:
In version swarm, simplified Trix-in the bridge that when you format 3в3 can greatly affect the outcome of the game
Um... I think that one additional opportunity to pass the devil's bridge still plus, not a minus ? ))
When 3в3 enough to reach turenki and a couple of times to get a 3-ing to cross the bridge on the most usual route. During the test, the most difficult object was the last, there 3кой not that easy to kill.
Arxsab
It is naive to think so when at the training camp no one was seriously played this map in random squads. And how many people who are with 3 hits?) Where there is a vote then, for the version of junk? because I voted for the version of the RRR, as I have a driver who would trixel without it, I would have voted against this card
There is so questionable simplification that they were never used) In it's hole it is necessary to enter at a certain angle or get stuck...
To me it is easier to write a new version, because the old has been removed from vitalki) if the issue raised such a response, we can do a vote among the captains for the version of junk...
Give more surveys about!
PS.Simplifying the way is very important even for those who can do this triks to do, as with the invisible wall while floundering there in that hole between the fence and the mountain a hundred times already be time to return wherever they were at the beginning of the Trix, and the car smash. Not used because it is not just about the Junk now, but also in 5v5 Yes 6на6 still the car is easy gouging. But 3на3 just may Sarasate.
Rоy
In this case. The advantage will be those few people who know how to do this check to do. There was a special junk for 3на3, where all the tricks with races covered. I am for this card.
Dan, so, too, to argue incorrectly. So about any Mapa can say that someone has to do Trix, but I don't know how, so he had the advantage.
The outcome of the vote: 4 captain old junk, 2 - for new.
Arxsab wrote:
4 captain's old junk
Well, clearly understandable, but it vserovno will not save)
besides Ronnie someone at the last champika on the junk were any good at tricks? OO
Rоy wrote:
Um... I think that one additional opportunity to pass the devil's bridge still plus, not a minus ? ))
yeah, in 3на3 ful car on the bridge - that's it *facepalm*
PS never understood the local Janko cases, if the car doesn't have enough HP, is the decision not obvious? lol
Do not worry, not the first time - you are not the current local Janko cases did not understand you do with the puppy yet difficult.
you have all but easy, the floor map useless fuck and ful car from under the bridge, which does not stop, ahah, talent mapping :b
What the hell everyone has a Christmas tree under the avatar, and I don't!??
up what the hell is she appeared only after I made a post!!?? Why it appears at all, and I have to make some posts to make it appear!!?
Dan's team vs Roy team
Video recording:
Subrosa:
Twitchhttps://www.twitch.tv/videos/216065128
youtube
Holocorp:
Twitchhttps://www.twitch.tv/videos/216081019
Junk not recorded because later found that the stream of ofpoles, still chat no zakonektitsya at Sabrosa, therefore, would interfere with the video. Holo only on twitch there, for some reason not recorded on a computer. Will deal with it all in General, it is strange that yesterday all the rules were, and on the Champ as usual)