Do not move the lips of the NPC dialogs. (Final Fantasy 15)
Actually in the cutscenes on the engine, everything is fine, when talking with NPCs, for example a hunter who asks to find a token in the first Chapter, lips glued together in dialogue. Etc License steam. On Xbox one at the time took place, such problem nebylo.Sssses52
I already went over graphics settings from low to high, I thought maybe the settings depends, not... Well, the campaign will have to wait for patches to the game)
ayyrasmus
The voice changed, language changed, the result is the same. Lips stuck together.
killka747
Someone, everything is normal, someone like you, someone like me. But the problem is fixed, no one offered.
The voice acting does not affect it. Even on such a crap console.
it is not completion of the game. Anyway the animation itself in the dialogue leaves much to be desired.
Personally I have characters mouth slightly opens and closes, but it looks sloppy in General. Can be corrected with patches.
The screens, though static, to understand everything you can. The dialogue is, lips glued together.
Timadran
I have in this very moment, lips slightly parted, barely noticeable of course. Even though the words and lip movements are not matched.
But with the movement of lips they are faked, I was the last time such a hack saw in port Bionity, so she is sorry when a itself of development.
what you see on the lips? Maybe they are telepathic and communicate purely telepathic, you do not have to move if the telepaths spoke
this is a bug of the game , maybe fixed with the patch , unless the patch is actually released
Viss
So in fact joke how to assure that this is not a port, and the development from scratch. Xbox one took place with Russian dialogue, Japanese voice acting, problems with the animation of the lips was not.
This is the port for sure and judging by the sloppy optimization.from square enix the patch will not wait.