Help with the unrest (Stellaris)
Decided to play after the patch 2.0Lost the game in 10 hours simply because my own citizens tore it apart. Unrest - revolution in the Department. And then they smartly rivet Union with my enemies, and when my fleet arrives to win - there is already an Armada's worth.
What a vicious circle. They do not like something, and they work worse because of this food and other resources become less, go to the minus, and it gets worse, get out of a hole impossible.
How to be in these situations? How can I avoid this in the future? How to set up your Empire initially under the patch, that this does not happen?
Elementary. You need to follow the happiness of priests and factions, supporting the main faction of the style of the game. So what exactly fractions are written in the appropriate section, the forecast of the adoption of the faction and status influence the adoption of its priests pop up when you hover over the icon of ethics in the same window of the factions.
And no significant changes in 2.0 for this system they did not, only added a couple of decrees to increase the attractiveness of some factions.
Tdante
XS well how such a thing can succeed with your own initial citizens...
There is a building of the fortress, gives you -30 to unrest, can cost as much as you want, there is still a military Academy, gives abrade would be -10 and one on the planet, as is in studies of the module to the base, gives -20(it seems) and the change in the principles a bit...
Can take more in the tradition happiness bonuses, etc.
Tdante
The Maidan is now popular in Stellaria. Thank Alien coalition equality! Ksenofobiju on gilyaks!)))0
Kavinik Edgens Samuil84
Thank you, it is probably obvious, but I didn't have such opportunity, resources, always on the limit and there is no such technology yet. Since the beginning of the game swarmed neighboring xenophobic Empire and zadolbali constantly, once the internal policy to do it.
Another question. From the start I colonized 3 planets with 55% adjustment. This could affect the appearance of the unhappy? That is, happiness is above 55% there is generally not possible until the terraforming? There was no need at all to colonize?
Generally it is necessary to start? Only frosty or spam colonies?
Of course the planets will be riots. The game normally even at low densities of planets and the high density of empires generates close to native system two planets native biome (for example the Solar system is Sirius, and alpha Centauri), so they have to colonize as early as possible, and there already to act on the situation and perks.
To gather resources better with space stations, this is the first thing they built and the cells without the resources on the planets. If a race has no perks on adaptability, in the beginning you need to only colonize planets of their biome, the biomes colonization of other dubious activity, because the penalties to science/unity for the colonies will outweigh the production from such planet, and the capacity of the fleet O5 to expand faster through technology, not colonization.
Kavinik
While the factions with the requirements with which I disagree have to push, if a lot of them, or not? For example, residents of 26 out of 100. They get contentment will drop to zero but the number of adherents is very slowly falling.
Tdante
We must proceed from the factors of the popularity of factions and forecast their adoption, it can be viewed by hovering on the icon of ethics in the window of the factions. The suppression of the faction of the extreme method, especially if the priests of this fraction are concentrated on certain planets. The ideal is to create conditions to increase the popularity of the desired fractions to promote them for influence or decrees, and in every way to increase the parameter of the acceptance of the ruling principles..