Fleet Association (Stellaris)
how to divide the fleet clear the previous button, but how to combine?when moving groups of fleets on the destruction of not pressed - though there are 2 boat 10 individual (in pairs)
Supplement really cool
maksimovvv
Well, Yes,that's right. Perhaps he just did not look at it carefully,and everything is obvious. It's about the series,where in games hints type: to to go click go to jump press"jump.
Funny bug found.. collected a fleet of 50K in it 2 titanium,went to the attack on the dreadnought.. half of the fleet went to the emergency jump during combat,the dreadnought is destroyed,but this part of the fleet after the emergency jump never came back.. left 20K(( apparently to wait for the fix will have
ManticoreX
And these are your lost 30K emerged in another galaxy and now suggest there is soruhu :)
-scv-
2.0.0 was released not long ago) where ships do now leave the machine in an emergency jump in strong damage,so you can long time to maintain the fleet. I'm early in the game because of this,a stronger bot exhausted so,lured on defense several times to bite off his fleet,and your saved. don't know who it was the tactics extolled Hyper,but! it's more random because the clamp can two bots at once in the beginning and they are developing,and you stood up and all fail,especially the fun that I have a Pact of mutual protection did and the two do not overpower at first. got out thanks to one guy who was against it,but the beginning was boring because of this. gates and wormholes it is now:) hopping motor I need to manually jump..
P/s how to increase the number of titans and giants:) with three colossi fun:) will post here the mod:)
P. p.s by the Way the ethereal dragon without jump-engines came into my mind,although it had already been studied. and the dreadnought appeared with a bunch of empty slots,which it would be possible to score more armor.
ManticoreX
Yes about Hyper this is understandable, pressed a quarter of the galaxy. in the management of fleets have removed a couple of the groups were physically destroyed fleet.
now another - getting reports about the destruction of the neutral station. (supposedly iskusstvoved and other) - pirates so fun?
in short there is a wiki for innovations? (especially that cut, not to look for)
of wiki looked - it is still an incomplete module at the spaceport opened more than described in the wiki (sharpened by 1.9). keep quiet about the rest
it seems that the number of planets cut - default (I know about the slider)
-scv-
I played once with 0.25 number of planets. I tried to put 1,but almost every system of the planet then appears and the whole game just turns into colonization.. there is no colonization of floats to put the station.. was distracted by one player,the second you fat piece of cut off systems, in General, to micrite a lot.
enclave merchants resources now gives another,but you can explore the building which eats 45 energy and gives 30 minerals if memory serves, as I understand it you can do on a planet with a size of 25 cells, like, 15 plants and 10 of these structures(sample scenario, it is necessary to count) the output will be pretty is not a bad bonus I think,however all will not be going to try this:)
and the stations enclaves destroy not pirates,but rather Champions of purity, robots exterminatus or absorbing a swarm they are usually always the culprits(and write about it whose ion trail was seen after the destruction). and that's at 1.9 was:) right now, so I have at least in the last rink wrote that the exterminatus Skynet culprit.