The break-in. (Dungeon Siege 3)
Hacked everything in the game except 1.And this is certainly stats. I hacked change with Artmann 1 action in the game and the stats come in its place.
The most interesting is that when attacking a single work the stats, ie they do have the effect of crit damage, HP and so on. But only for one time and memory. Again all the old.
Hi, what can be done to the stats always change?
Tried using things( dressing removing, 0 reactions)
Made through the increase in LVL ( schityvaetsya, history above)
Tried several times to APAT from 1 to 30 LVL. Over standard apeutic stats.
By the way I can tell in any way whether it is possible to correct the settings of the trainer? And then there is the coach who puts the stats but there are too few that don't even namechaetsya.
uuuuuuuu damn for the whole day ZERO messages.
how to change the number of bind giving a super hero in the coach itself. At least tell me what prog to use to open the trainer as a text. or something like that
here you gaze shortcuts on it
http://www.playground.ru/cheats/44665/
Yes tell me what prog yuzayut in combination or even what to create trainers. the working, popular and relevant at that periud of time
aaaaaaaaaaa I can not with this MTS to work buggy, love it, and my hands are under him are not undermined
Blyth and no normal guide for the Nuba to the theme of the creation of coaches. What a shit couple of dozen knows and figs to share.
http://www.gamenarod.ru/showthread.php?t=103
here are found the article but how is it in CodeCaver script to write unwritten ie on this has stalled.
aaaaaaa blni. brain melting already 5 day load.
At least tell me what prog delayutsya nyneshnie coaches that on this site vykladyvaetsya.
There is also the trainers. Not all work, however...
http://www.playground.ru/cheats/dungeon_siege_3
sesil
Well, as an option in the game there are still working codes, tests on stimovsky license:
Spoiler
avoidance_scale
avoidance_range
avoidance_count
avoidance_collection_range
avoidance_collection_interval
avoidance_sideways
avoidance_active
ai_attack
aggro_decay_rate
ai_draw_perception_radius
avoidance_when_stopped
area_notification
area_notification_duration
add_money - Add money to your character
add_xp - Add XP to your character
ai_enabled
add_to_party
ai_revive_debug
ai_loot_pickup_delay
ability_bind
ability_purchase
ability_dump_all
ability_dump
auto_grant_empowered_attacks
ability_autoassign
attract_enable
allow_auto_level_up
allow_skip_level_up
attract_movie_name
attract_movie_delay
batched_lighting
brightness
base_stats_print
combat_knockback_duration
combat_knockback
combat_friendly_fire
combat_damage
combat_print
contrast
con_queue_disable
companion_perception_buff
connection_reset
changelevel
combat_hard_threshhold
companion_alternate_cooldown
camera_remote_interpolate_dist
camera_shared
critical_override
camera_center_on_object
camera_mouse_sensitivity
console_close
console_toggle
console_open
camera_auto_rotate_deadzone
camera_auto_rotate_scale
camera_yaw_max_velocity
camera_yaw_damp
camera_yaw_speed
camera_recenter_delay
camera_multiplayer_control
cost_divider_for_enchant
credits
clear - Clears all previous console output
exec - Run console scripts, located in the global\console_scripts\*.txt Eg: exec global\console_scripts\bad_ass
endgame_disconnect
fade_draw
fade_aggressive
find
float_text
float_text_exp_y
float_text_exp_x
find_games_receive_invites
find_games_party
gui_delay_load_sleep
gui_delay_load_name
gui_mem_report_detailed
gui_mem_report
get_global_variable
gui_resource_dump
gui_trace
gui_timescale
gamma
give_unlockable
gui_warning
god - Toggle God mode on player
getpos
game_mode_reset_on_exit
game_mode
gui_quest_filter
gui_split_screen
gui_ingame_character_select
gui_show
human_attack_bias
heal
hide_spinner
hud_fade_duration
hud_show_names
infinite_resource
interpolation_tolerance
if
item_spawn
inv_drop
item_print_by_id
item_print_by_tag
inv_print
inner_warmth_time
inner_warmth_dmg
inner_warmth_hp
ingame_scn_mp
inv_mark_viewed
inv_show_remote_companions
inv_show_remote_players
inv_show_defaults
ingame_screen_fade_duration
journal_load
journal_save
journal_play
journal_stop
journal_record
knockback_prediction_hold
kick
kill
load_art_objects_only
load_game_objects
level_debug
load_spinner_delay
loot_spawn_from_template
loot_random_spawn_from_template
loot_print_template
level_up_delay
level_scaling_dlc
level_scaling_difference_threshhold
level_scaling_target_range
level_scaling_enabled
loading_screen_fadeout_duration
load_full_party
loot_points_per_enchant
load_level_filter
load_level_test
max_combat_channel_dist
mission_open_list
mission_list
mission_set_end_state
mission_set_status
max_auto_target_ui_dist
multiplayer_remote_enabled
multiplayer_local_enabled
modal_close_all
multiplayer_stuck_warp_delay
multiplayer_tether_range
max_players
multiplayer_ai_idle_time
multiplayer_tether_others
multiplayer_remote_warp
multiplayer_tether_screen
minimap_enabled - Show/Hide minimap, top right.
minimap_scale - Change level of zoom used in the minimap.
minimap_rotate
minimap_yaw
minimap_alpha
main_menu_load_level
main_menu_credits
main_menu_dlc
main_menu_find_game
main_menu_continue
message_box_ok
net_interpolate_max_stopped_time
net_extrapolate
net_interpolate
net_position_offset_z
net_position_offset_y
net_position_offset_x
net_activation_delay
net_predict_knockback
net_predict_reaction
net_ip
net_port
net_loopback
new_game_data
objective_set_status
objective_list
overheal
projectile_impact_fx
platform_speed
platform_accel_dist
path_blocker_disable_all
platform_predict_movement
play_anim
player_additive_speed
player_min_health
player_damage
platform_delay
pause
party_add_xp
party_set_level
party_restrict_class
party_single_player_limit
party_default_companions
player_ai
player_name_from_class
player_add
player_level
print_loyalty
player_class
popup
post_charselect_new_game_data
quit-Quit game completely, back to Windows.
render_csa
reset_tutorial
render_hit_flash
rumble
revert
revert_all
respawn
retry
reconnect
rcon
restart_server
respawn_interval
script_list
script_run - Runs AMX files located global\scripts, followed by the function name and arguments. Eg: script_run global\scripts\00_intro\00_intro CamShake will result in the screen shaking once you modal_close_all. I haven't looked into AMX files yet, will do a follow up post once I find more out.
set_light_set
set_global_variable
stats_print
speedy
show_all_damage_numbers
subtitle_notification
seek_fullscreen_movie
stop_fullscreen_movie
start_fullscreen_movie
status_effect_apply_to_player
scale
set_level
set_resource
set_health
status
startcell
startlevel
startlevel_data
stream_proximity_radius
survival_creature_set
say
start_conversation
screen_shake_move_camera
session_type
save_load_enabled
show_spinner
save
timeline_reload
toggle_tutorial
tutorial_enabled
toggle_pause
target_ui_neutral_player_index
target_ui_hostile_player_index
target_ui_neutral
target_ui
top_down_mp_fov
top_down_mp_distance
top_down_mp_pitch
top_down_yaw_offset
top_down_collision_mp_pitch_speed
top_down_collision_mp_decay
top_down_collision_mp_hold
top_down_collision_mp
top_down_collision_sp
top_down_zoom_all
unpause
unlock_all
user_setup_delay
warning_notification
write_file
warp_to_player
warp_to_position
yaw_offset
http://sites.google.com/site/dungeonsiege3mod/home/consolewiki
I especially liked the code on teleportation ( warp_to_position x y z) which has three positions that move the character forward/backward , right/left and up/down
just for him I actually dug up the codes to get out of the buggy locations where the barrier of the battle is not lost after a boss kill
archive for activation codes via the help menu you can download from the link below, and the path where to extract is also shown here:
The easiest way to activate the console on your version is by downloading the gui.zip file from http://www.mediafire.com/?sa7a3gepx3ea4f5, then extract the 'gui' folder from gui.zip into %steamapps%commondungeon siege iii\data\. Now start Dungeon Siege 3, and when in-game, click 'Help Topics' from the menu to access the console.
but for example, I increased his hero damage on the team ( combat_damage N , where N is the multiplier of our hero)