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DobryyNaker 31.03.20 11:38 pm

The graphics settings of the game on the NVidia (Tom Clancy's The Division)

Having collected a rich experience on setting up this game, decided to share it:

In povestovanie, I will mention the following model types vidyahu:
- Weak (some thread is quite old video card)
- Serednyakova (that-thread type of GTX 970, but some models are up)
- Modern (it, top)

Yes, I repeat a banal truth that the graphics in this game is a port from consoles is optimized poorly... well, your post and is dedicated to fight with him

Also focus on this moment, count.setting about that in various reviews write a negligible impact on FPS - in real life, in certain scenes, quite a otozhrat decent FPS, and cause a lag in the game.

So, let's start:

Part 1. Pre-setting.

1. Set the size of swap (paging file) in Windows: 16 gigs (how to install in Windows swap size and how to convert Giga to bytes - see-read in the Internet).
(why 16 - I don't remember exactly, but I remember that it is necessary for that specific game)
Rabotaetsya.

2. Go to Windows control Panel - power supply (including control Panel on the top right of the form icons), and set there plan High performance

3. Updated the graphics driver (the NVidia GeForce Experience app)

4. I open the NVidia Control Panel

4.1 under"3D Settings - Adjust image settings... I am convinced that if the switch is on Let the 3D application decide (settings selects the application itself)
(the course of the play, the switch then will switch itself - do not touch it then!)

4.2 under"3D Settings - Manage 3D settings tab Global Settings should be like this:
http://s019.radikal.ru/i618/1708/56/db6671d04f71.png
- don't forget to click the Apply (Apply) bottom right, and wait to apply

5. Open the program NVidia GeForce Experience
(Yes, it's a terrible stupid prog that does everything wrong)
In its main section, shows the poster of the game (if not shown - dance with the tambourine until the show)
Click on the poster button Details (Detail)
There click Optimize (Optimize)
Make sure it is written the inscription The game is optimized (game optimized)
Yes, everything is setup but the game was put wrong...
Close the program NVidia GeForce Experience, and forget about it.
The meaning of performed gestures - that this is Optimize allows in some cases to eliminate the problem of the Frisians in the game. (well, do the graphics settings of the game, we'll rebuild on)

6 Open the NVidia Control Panel app. Under"3D Settings - Manage 3D settings tab Program Settings find the drop-down list our game
(if it's not there - do all of the following settings under"3D Settings - Manage 3D settings tab Global Settings)
http://s019.radikal.ru/i625/1708/d0/f81eb213f88b.png
- then do the settings as in this picture
- don't forget to click the Apply (Apply) bottom right, and wait to apply

7 Run the game
Go to her in the Preferences
First, we put those settings in the future won't change:
Video - Reducing delays input: Yes
Graphics - graphics Quality: Custom

Click the F to confirm the changes
Exit the game (closing it properly; also, it is useful to reopen the game to check whether to save settings)

8 Run the game
Go to her in the Preferences
Now put here the remaining settings in the section Schedule for the minimum value
In addition to setting the Scalable resolution" here (is - DSR), which is set at exactly 100%
And in addition to setting the Resolution here, which put on its most possible (for your computer vidyahi and Monica) maximum
Click the F to confirm the changes
Exit the game (closing it properly; also, it is useful to reopen the game to check whether to save settings)

9 start the game, deal with the screen Resolution
This article on the official NVidia website: https://www.geforce.com/whats-new/guides/tom-clancys-the-division-graphics-and-performance-guide#tom-clancys-the-division-shadow-quality
- announced that the GTX 970 the recommended resolution is 1920x1080 (exactly such)
- put in setting this resolution, and play the game for a time (e.g., day) - be sure to go in the game mode the Turn of the (Last Stand) in massive battles there
Look how many FPS game shows (the FPS counter you can enable for example my NVidia GeForce Experience under Share out there)
Look overall feel of the game performance
Shakes us
If at this resolution the game performance is extremely low - lower the resolution until you become comfortable
(apparently, the PC version of the game sharpened under 1920x1080 in the resolution, other things being equal, the picture of the game looks with maximum quality - also, this resolution gives a measurable increase in FPS compared with other close to it resolutions - for example have a different aspect ratio, say 4:3)
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DobryyNaker 31.03.20

Part 2. Mod to improve graphics

Watch the video:

set mod

If the game is with it not running and/or crashes very often, and/or mega-hampers - we carry him to fuck (how to bear - is in the same video)

But even if the mod works - some sudden movements (for example, changing the resolution in the game on the fly when running this mode) - can cause W: a to crash

I have for example - if this mod is not much to sneeze, then it works fine

A couple of days playing with this mod, test, do for ourselves (and your PC) conclusions...
- be sure to go in the game mode the Turn of the (Last Stand) in massive battles there

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DobryyNaker 31.03.20

Part 3. Increase the graphic settings of the game

The results of our test runs in the game, we felt the average FPS, and found it as settled to your minimum
Here's the bare minimum should not be below 35 FPS
(that stupidly standing on the base and there 70-100 FPS is not an indicator - testite inherently all in the Turn)
(the in-game benchmark - not a measure)

The owners are very old vidyahu, you can safely stop at this point - if you have 35 fps in heavy combat, then you grafon does not raise (and maybe worth something to turn off - even lower resolution, and/or remove the mod, etc.)

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DobryyNaker 31.03.20

Owners serednjachkov vidyahu (FPSов in the previous step was not too much but not very little):

1. Firstly, we will Shadow:

Graphics - Number of local shadows: high. (otherwise, if below - then shadows of the characters will disappear when you delete them from farther than 3 meters - such is bad for the visibility of enemies in multiplayer)
Graphics Resolution of local shadows: high. (otherwise - the lower this setting, the weaker and invisible shadow; you can make this setting and a value of ultra but she increment saturation gives a slight shadow, but productivity eats pretty)

(and shadow and Resolution shadows - leave value low. - these settings affect only the future improvement of those already existing shadows that are already there for make them more clear contours and other effects - and, for the purposes of multiplayer, it's hard to say well is improvement or bad - because the visibility of the enemy far better provides Belenkaya normal shadow consisting of small squares, rather than superduperman improved shadow with clear contours and weakened its intensity)

Next play, testim, look at the picture quality, look of FPS

2. If all is good - now tighten up in this game Level of Detail:

2.1 Go to NVidia Control Panel, make there:
- Manage 3D Settings - Program Settings - Tom Clancy's The Division - Texture filtering - Negative LOD bias: Use global setting (Allow)
- don't forget to click the Apply (Apply) bottom right, and wait to apply

2.2 Go in the game, doing there:
Graphics - the Detail of objects: 100%

Next play, testim, look at the picture quality, look of FPS

3. If all is good - now tighten up in this game, the sharpness of the image:

3.1 Go to NVidia Control Panel, make there:
- Manage 3D Settings - Program Settings - Tom Clancy's The Division - Texture filtering - Quality: High Quality
- don't forget to click the Apply (Apply) bottom right, and wait to apply

3.2 Go in the game, doing there:
Graphics - Sharpness: 100%

Next play, testim, look at the picture quality, look of FPS

4. If all is good - now tighten up in this game
Graphics - Increase-range broadcast: 100%
- let's play, test, look at the picture quality, look of FPS

5. If all is good - now tighten up in this game Anisotropic Filtering:

5.1 Go to NVidia Control Panel, make there:
- Manage 3D Settings - Program Settings - Tom Clancy's The Division - Anisotropic filtering: Application-controlled
- don't forget to click the Apply (Apply) bottom right, and wait to apply

5.2 Go in the game, doing there:
Graphics - Anisotropic filtering: 16X

Next play, testim, look at the picture quality, look of FPS

6. If all is good - now tighten up in this game Anti-Aliasing:
(in this particular game - not the eating setting - although quite noticeable for the owner of middling eating)

6.1 Go to NVidia Control Panel, make there:
- Manage 3D Settings - Program Settings - Tom Clancy's The Division - Antialiasing - FXAA: On
- Manage 3D Settings - Program Settings - Tom Clancy's The Division - Antialiasing - Gamma Correction: On
- Manage 3D Settings - Program Settings - Tom Clancy's The Division - Antialiasing - Mode: Enhance the application setting
- Manage 3D Settings - Program Settings - Tom Clancy's The Division - Antialiasing - Setting: Use global setting (Application-controlled)
- Manage 3D Settings - Program Settings - Tom Clancy's The Division - Antialiasing - Transparency: 8x (supersample)
- Manage 3D Settings - Program Settings - Tom Clancy's The Division - Multi-Frame Sampled AA (MFAA): on
- don't forget to click the Apply (Apply) bottom right, and wait to apply

6.2 Go in the game, and put there settings:
Graphics - temporal smoothing: the Excess sample
- let's play, test, look at the picture quality, look of FPS

6.3 Go in the game, and start to increase the following settings there:
Graphics - Aftereffects smoothing
- let's play, test, look at the picture quality, look of FPS

7. If all the rules will continue to deal with the Shadows will increase the following settings:
Graphics - the Background shading: low.
(if set to off characters not samosatenus their own circuits, and appear flat is neahti for visibility of enemies in multiplayer)
(do all this - unless, of course, our specific video card when working with our specific game supports Ambient Occlusion at all - watching this in the NVidia Control Panel - Manage 3D Settings - Program Settings - Tom Clancy's The Division - Ambient Occlusion)
(although, even if the specific video card when working with our specific game doesn't support Ambient Occlusion - it can be done with the technology of the game in addition technology vidyahi)
- let's play, test, look at the picture quality, look of FPS

8. If all the rules - make some nicer colors and view of the world around us (and its surfaces):
Graphics - Internal scattering: Yes.
- let's play, test, look at the picture quality, look of FPS

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DobryyNaker 31.03.20

Part 4. Overview graphic settings of the game

In General, a good article on the graphic settings of this game (with screenshots comparing settings) on NVidia website: https://www.geforce.com/whats-new/guides/tom-clancys-the-division-graphics-and-performance-guide#tom-clancys-the-division-shadow-quality
(nevertheless, the material is there - on the principle of trust but verify)

What do you say, I personally in the end:

- Image Brightness: to set this setting always 100% better when in multiplayer we light than if it's dark (Yes, this particular option sometimes gets lost after restarting the game, and you need to reopen it)

Graphics - Quality graphics: the setup described above in povestovanie

Graphics - Vertical synchronization: in the course of our povestvovaniya, this setting is still in the value of off. - to enable true only for modern top vidyahu

Graphics - Limit the frames: in the course of our povestvovaniya, this setting is still in the value of off. - to enable true only for modern top vidyahu

Graphics - shadow Quality: during our povestvovaniya, this setting is still in the value of the low. The value of PCSS and HFTS make super cool shadows with clear outlines and other effects (that in itself is for the shadows under multiplayer under some doubt), eaten with a lot of productivity - and in the end, can be relevant only for steep vidyahu, provided that this particular video card actually supports this particular technology

Graphics - the Resolution of shadows: in the course of our povestvovaniya, this setting (the hand in hand with the previous setup) and remained until the value of low. Increase this setting sickly otzhiraet of productivity, and relevant only for cool vidyahu

Graphics - Number of local shadow settings are described above in povestovanie

- Graphics Resolution of the local shadow configuration described above in povestovanie

Graphics - Contact shadows: in the course of our povestvovaniya, this setting is still in the value of off. The increase in this setting leads to an increase in the quality of the contact shadows, which in the most the article at the office.the NVidia website described as rat race, not noticeable in multiplayer. And keep it, the value of off.

Graphics - Aftereffects of smoothing: (antialiasing) set up described above in the povestovanie

Graphics - temporal smoothing: (antialiasing) set up described above in the povestovanie

Graphics - Scalable resolution: during our povestvovaniya, this setting is still in the value of the 100%. This DSR - cut which may be true for steep vidyahi with 8+ gigs of VRAM on Board (cut it should since NVidia Control Panel - Manage 3D settings - Global Settings - DSR Factors) - to obtain a more steep antialiasing than the whole Detsky babble with normal with antialising (FXAA, MFAA, TAA, etc.)

Graphics - Sharpness: set up described above in the povestovanie

Graphics - the quality of the particles: in the course of our povestvovaniya, this setting is still in the value of the low. So keep it - we don't need multiplayer to sparks and shards of all sorts of views of the enemy closed.

Graphics - the Effect of wind on the falling snow: in the course of our povestvovaniya, this setting is still the value no. This setting only affects the effect of flow of the corners of the buildings carried about by the wind flow of snow - and so it is wind in the game affects the falling snow always, even if you disable this setting (see that article if NVidia); but we do not need in multiplayer to falling snow distraction sipes is default - so leave this setting in the value no.

Graphics - Volumetric fog: on the course of our povestvovaniya, this setting is still in the value of the average.. When you increase this setting, the image quality improves very a very has not much (does a little better in fog and illuminated by light sources) - but it eats performance a lot - would recommend to turn her, only owners of top-end vidyahu

Graphics - the Quality of reflections: in the course of our povestvovaniya, this setting is still in the value of the low. So leave it at home - because all of these reflections in the puddles, in the shop Windows, etc. - rather hinder in multiplayer (rather than if all of these reflections will be muddy and not visible)

Graphics - Quality local reflections: in the course of our povestvovaniya, this setting is still in the value of off. Say about her the same as about the previous configuration

Graphics - Internal dispersion: the setting described above in povestovanie (does the reflection of light from various surfaces, including and from the skin of persons, snow, etc. soft, which significantly improves the pleasantness of the picture of the game)

Graphics - Anisotropic filtering: configuring as described above, in the povestovanie

- Graphics - Card parallax: in the course of our povestvovaniya, this setting is still in the value of off. This setting with its increase, makes giving the illusion of relief surfaces which have no (or little) their relatives private parts - for example the brick wall itself is flat, it is with a sense of relief bricks at them. Don't know exactly does this setting in the rendering of the characters, but enrich reliefs all possible walls and other background of the surface in multiplayer (to make the visibility of the characters for the sake of visibility of these walls) is not necessary, so leave this setting at the value of off.

Graphics - the Background shading: in the course of our povestvovaniya, this setting is still in the value of the low. Further increasing this setting will only recommend for steep vidyahu - because the future, the gain in quality will be hardly noticeable, but productivity Toirano is already quite

Graphics - Depth of field: in the course of our povestvovaniya, this setting is still in the value of off. We do not need blur of the picture, which is not the focus of the character - also, by experience, is enabled this setting, the game sometimes works no time - blurs the background at the time when it is not necessary to blur and can fail in the gameplay.

Graphics - the Detail of objects: the configuration described above in povestovanie

Graphics - Increase-range broadcast: configuring as described above, in the povestovanie

Graphics - Chromatic aberration: in the course of our povestvovaniya, this setting is still the value no.. This setting when enabled, makes the image of the game effect, old film - the same effect also makes the image of the game more fuzzy. In that article on ofsayte NVidia expressed doubts about this setting, which is very much an Amateur and still pales picture games at the same time. In multiplayer, definitely better that the picture was clear (and not this). So leave this setting at the value no..

Graphics - Neutral lighting: in the course of our povestvovaniya, this setting is still the value no.. This setting when enabled, makes the picture of the game more setempno-horrornot. We do not need in multiplayer to the picture is getting darker - so leave this setting at the value no..

Graphics - Glare lenses: in the course of our povestvovaniya, this setting is still the value no.. We do not need in multiplayer to distract these extra glare (and block them a survey in it) - so leave this setting at the value no..

Graphics - Vignette: in the course of our povestvovaniya, this setting is still the value no.. We do not need this darkening picture of the games on its edges, playing in multiplayer - so leave this setting at the value no..

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DobryyNaker 31.03.20

Well, like all. A good and interesting game with its high performance and quality!

D
DemonXL1080 31.03.20

Oooy...go for a walk...another nerd...duh...
Make 10 posts...yeah...

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DobryyNaker 31.03.20

Troll ponabezhalo cons... hmm... well I have banaraswala you here...

J
John14b 31.03.20

Under spoiler to remove such things should, really what for to fence a six-story post.

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Sanya Gladyshev 31.03.20

To copy-paste all that I could

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DobryyNaker 31.03.20

Article under the spoiler? Well, well...

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TheNikolay00 31.03.20

it's much easier, look at the number of fps, and put these settings below this figure you accept, it is not necessary to be rummaged on forums

G
GeRR_Praetorian 31.03.20

And I like such Temko)
But I don't agree that we need to cut down Ala the influence of wind on the falling snow! Without it, not so spotno looks at the environment in terms of weather effects!
Here are my settings:
Spoiler

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DobryyNaker 31.03.20

TheNikolay00 not, there is still the settings of NVIDIA, etc. first need to check some...

STANDS of Milivoje down everything you need at the beginning
And then, if APF missing - and you can turn it on, all according to personal taste as always

D
DobryyNaker 31.03.20

Proupdater significantly altered and supplemented Hyde (from the beginning), now using the article in the graphic settings of this game (with screenshots comparing settings) if NVidia: https://www.geforce.com/whats-new/guides/tom-clancys-the-division-graphics-and-performance-guide#tom-clancys-the-division-shadow-quality
- and personally can you please get how to best set this game of Shadows

Z
ZZZKarp 31.03.20

STANDS of Milivoje
And th for vidyuhi at you? Write

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DobryyNaker 31.03.20

ASUS NVidia GeForce GTX 970 4GB (really 3.5)

D
DobryyNaker 31.03.20

Added to guide new scientific discovery or breakthrough of info about the recommended resolution (which is 1920x1080) - with him, the picture of the game looks very good, and there is a measurable increase in FPS

I must say that even with the (recommended) resolution, and at high FPS in this game (to this day, still her patch) and got rid of two not so pleasant negative effects: this is the first feature pictures - when during the run and turns of the character, the picture of the surrounding world shifts smoothly and how would such horizontal blocks of shifting with a delay relative to each other - and secondly a small twitching objects (e.g. other characters) noticeable when you run a Persian past them (their figures pass by, not smoothly). To cure all this - most likely, will not succeed in any way

Also, information from one comrade, at its a GTX 1070 - he argues that from the Frisians in the game saved it only rolled back to old NVidia drivers (dated: may, 2017) - at which the game ran without freezes - and that the problem with this known for this game on this particular vidyahe.

Overall, after more than a month of experiments and dancing with tambourines, I personally finally have set myself in this game as digestible graphics (how is it even possible)

The experience settings other games - I would say that Tom Clancy's The Division is najwazniejsza do the game ever met me in terms of optimization of its port from console to PC (or rather, lack thereof - as well as blurry graphics yuzaniya without blotches in the form ReShade-fashion, etc.) and also in terms of the duration and magnitude of all this trouble with the graphic settings of the game. I want to hit hard in the face to the entire firm Ubisoft for are the pies (for which I paid money) - when playing with very mediocre in itself, not the graphics, requires resources, some several times higher than it really needs to be here graphics - going on normal its much worse than going to the same game with more cool graphics which plow the same its perfectly. Now when you select the following games, I would closely look at the issues of optimizing the PC port is, it is in General or not. Also, after games like this, really want to buy a ticket on LiquidSky (broadcast images of the games through the Internet), and forget about the fuss with vidyagame fareva. (as well as about the high prices of them)

PS Console (Curling, etc.) do not offer to purchase, as there are no (and will not) mouse (its a normal controller embedded in the device) for proper aiming in a 3D shooter- and all of these boxes-adapter through which the mouse de facto is emulated for the console as the controller - the maximum that they can give is cotton mouse which is very far from PC-shnoy (because the PC is a normal mouse controller built into any mother and in consoles it simply is not possible physically) for the price of this box-adapter soaring somewhere in the clouds... though it is true that all these govnoigry written under the console on the consoles are generally better (and easier) than on a PC, as originally written and optimized for them

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DobryyNaker 31.03.20

And, of course, what happened in the end of the game settings:

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DobryyNaker 31.03.20

Yes, I heard recently from one friend who, about the trouble on his computer when if the game does not put limiting frames then the game crashes
If you do that - put a limit, for example 80

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Wolf347 31.03.20

Dobrynkin
Not necessary at all in this game to be limiting the frames
Must be the speed of the cursor