The optimization of the game) (Singularity)
Let's discuss the various methods of optimizatio of the game...(eg. disabling physics, etc.)Unreal, hence the optimization is great,
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Not the fact as remember the case with Splinter Cell Conviction
there modified engine UnrealEngine 2.5 was given on my system with the latest patch from 70 to 200 (150-200 personnel in the mission in the garage) which is very bad in this game,the same plush Bioshok
Here you are, red GOST SNICKERING him the 70-200 shots are few, not well, you think about people =) ED a GOST FOR YOU: the standard in games (Generally flies at the same number of frames the game) -60 fps
And I have Splinter Cell: Conviction in the slideshow, turned, and flew Singularity, so I'm happy))
It is better to write what parameters to set, the count was the maximum,and not to worsen it
Crusaders to notation was the maximum to expose all the parameters and all=), will not be worse)
prompt please,at me such problem:
the game is absolutely not paternariat but every minute freezes for 5 seconds
All who are looking for adventure themselves in one place, here http://udn.epicgames.com/Three/SystemSettings.html - there is a description of the variables UE3 in the registry, and from English. it is all transferred (frustrating that is not specified possible values).
We're one step closer)))
vetalker
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I changed AllowD3D10 with 0 to 1 and the game does not start!
Changed AmbientOcclusion, but did not see the difference!
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AllowD3D10 - enable DirectX10(if the graphics card does not support, it makes no sense to include.)
AmbientOcclusion - advanced shading objects(looks nice but eats a lot of memory)
william1992
Renew the wood on the video card.
ZimaAlex
ATP rules the article.
And the values it is possible to navigate.
Google translate translation:
http://bit.ly/9vpaxL
Question:
Does anyone know how to change Field of View(FOV) in the game ?
For your question opened the topic)))
FractureRadialSpawnChanceScale(FLOAT) percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast - killed just neighing.
I advise everyone to look here:
http://www.playground.ru/dox/unreal_tournament_3/152/
Especially the values related to [SystemSettings]
Agent Fisher, well, most of the concepts there disclosed and transferred (even some values there).
Agent Fisher
Well this is configured in the file UTEngine.ini. And in the Singularity is in My Documents no configuration files (in the game folder is also not found).
Corrosion, it does not matter, the article describes some of the values in the registry.
And to the Singularity of the ini file seems not.
http://ru.wikipedia.org/wiki/Ambient_occlusion - read)) (posiotrite formula and description to it and hammer at all :).
People please lay out a screenshot with the default settings, and I have something in the registry was namutil and textures in the game are gone.