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IvanFazbear 01.04.20 04:01 pm

xabat and crashes (Stellaris)

Hello, I downloaded Stellar 2.6.2
When you start the game logo appears and then a message about beautiful.
Here is the logs
[12:22:37][pdx_ugc.cpp:49]: No backend available UGC for current platform.
[12:22:37][pdx_store_pops.cpp:242]: [POPS Store] Not logged in to PDX Online.
System
[12:22:37][gfx_dx9.cpp:4046]: Loading settings for adapter 0, fullscreen=0, multisample=15
[12:22:37][gfx_dx9.cpp:4068]: Graphic Adapters:
[12:22:37][gfx_dx9.cpp:4076]: 0: NVIDIA GeForce GTX 1050
[12:22:37][gfx_dx9.cpp:4095]: Using Adapter [0] to check for multi-sampling support:
[12:22:37][gfx_dx9.cpp:4113]: Using Adapter [0]:
[12:22:37][gfx_dx9.cpp:4119]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
[12:22:37][gfx_dx9.cpp:4158]: Graphics device: NVIDIA GeForce GTX 1050
[12:22:37][gfx_dx9.cpp:4159]: Graphics driver: nvldumdx.dll
[12:22:37][gfx_dx9.cpp:4160]: Driver version: 3648
[12:22:37][gfx_dx9.cpp:4175]:


Dumping all gfx info:
DeviceIdentifier: {D7B71E3E-5FCD-11CF-9279-14321BC2D735}
VendorId: 4318
DeviceId: 7309
SubSysId: 303699042
Revision: 161
DriverVersion.HighPart: 1703957
DriverVersion.LowPart: 921152


[12:22:37][gfx_dx9.cpp:4195]: Instancing supported.
[12:22:38][gfx_dx9.cpp:4244]: Video memory amount: 4095MB
[12:22:38][gfx_dx9.cpp:4245]: MaxSimultaneousTextures: 8
[12:22:38][gfx_dx9.cpp:4246]: MaxVertexBlendMatrices: 4
[12:22:38][gfx_dx9.cpp:4247]: MaxVertexBlendMatrixIndex: 8
[12:22:38][gfx_dx9.cpp:4248]: MaxSimultaneousTextures: 8
[12:22:38][gfx_dx9.cpp:4249]: MaxTextureBlendStages: 8
[12:22:38][gfx_dx9.cpp:4250]: MaxTextureWidth: 16384
[12:22:38][gfx_dx9.cpp:4251]: MaxTextureHeight: 16384
[12:22:38][gfx_dx9.cpp:4254]: Vertex Shader version: 3.0
[12:22:38][gfx_dx9.cpp:4259]: Pixel Shader version: 3.0
[12:22:38][graphicssettings.cpp:162]: 2 samples supported.
[12:22:38][graphicssettings.cpp:162]: 4 samples supported.
[12:22:38][graphicssettings.cpp:162]: 8 samples supported.
[12:22:38][graphicssettings.cpp:194]: Support for Anisotropic filtering found.
[12:22:38][graphicssettings.cpp:197]: Max Anisotropic filtering supported: 16
[12:22:38][graphicssettings.cpp:198]: Anisotropic filtering set to: 16
[12:23:02][gfx_dx9.cpp:4046]: Loading settings for adapter 0, fullscreen=0, multisample=15
[12:23:03][gfx_dx9.cpp:4068]: Graphic Adapters:
[12:23:03][gfx_dx9.cpp:4076]: 0: NVIDIA GeForce GTX 1050
[12:23:03][gfx_dx9.cpp:4095]: Using Adapter [0] to check for multi-sampling support:
[12:23:03][gfx_dx9.cpp:4113]: Using Adapter [0]:
[12:23:03][gfx_dx9.cpp:4119]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
[12:23:03][gfx_dx9.cpp:4158]: Graphics device: NVIDIA GeForce GTX 1050
[12:23:03][gfx_dx9.cpp:4159]: Graphics driver: nvldumdx.dll
[12:23:03][gfx_dx9.cpp:4160]: Driver version: 3648
[12:23:03][gfx_dx9.cpp:4175]:


Dumping all gfx info:
DeviceIdentifier: {D7B71E3E-5FCD-11CF-9279-14321BC2D735}
VendorId: 4318
DeviceId: 7309
SubSysId: 303699042
Revision: 161
DriverVersion.HighPart: 1703957
DriverVersion.LowPart: 921152


[12:23:03][gfx_dx9.cpp:4195]: Instancing supported.
[12:23:03][gfx_dx9.cpp:4244]: Video memory amount: 4095MB
[12:23:03][gfx_dx9.cpp:4245]: MaxSimultaneousTextures: 8
[12:23:03][gfx_dx9.cpp:4246]: MaxVertexBlendMatrices: 4
[12:23:03][gfx_dx9.cpp:4247]: MaxVertexBlendMatrixIndex: 8
[12:23:03][gfx_dx9.cpp:4248]: MaxSimultaneousTextures: 8
[12:23:03][gfx_dx9.cpp:4249]: MaxTextureBlendStages: 8
[12:23:03][gfx_dx9.cpp:4250]: MaxTextureWidth: 16384
[12:23:03][gfx_dx9.cpp:4251]: MaxTextureHeight: 16384
[12:23:03][gfx_dx9.cpp:4254]: Vertex Shader version: 3.0
[12:23:03][gfx_dx9.cpp:4259]: Pixel Shader version: 3.0
[12:23:03][graphicssettings.cpp:162]: 2 samples supported.
[12:23:03][graphicssettings.cpp:162]: 4 samples supported.
[12:23:03][graphicssettings.cpp:162]: 8 samples supported.
[12:23:03][graphicssettings.cpp:194]: Support for Anisotropic filtering found.
[12:23:03][graphicssettings.cpp:197]: Max Anisotropic filtering supported: 16
[12:23:03][graphicssettings.cpp:198]: Anisotropic filtering set to: 16
[12:23:04][pdx_audio_sdl.cpp:108]: [0] Audio device: Speakers (Realtek(R) Audio)
[12:23:04][pdx_audio_sdlcpp:114]: [0] Audio driver: directsound
[12:23:04][pdx_audio_sdl.cpp:114]: [1] Audio driver: winmm
[12:23:04][pdx_audio_sdl.cpp:114]: [2] Audio driver disk
[12:23:04][pdx_audio_sdl.cpp:114]: [3] Audio driver: dummy
[12:23:04][pdx_audio_sdl.cpp:139]: Current audio driver: directsound
[12:23:04][pdx_audio_sdl.cpp:146]:
Frequency: 44100
Format: 32784
Channels: 2
Samples: 1024
[12:23:15][graphicssettings.cpp:747]: Using multisampling: 4
[12:23:15][graphics.cpp:795]: Creating device with: HARDWARE_VERTEXPROCESSING
Fullscreen=no
Resolution=1920x1080
[12:23:16][graphicssettings.cpp:715]: Usable res: 320 200 60
[12:23:16][graphicssettings.cpp:715]: Usable res: 320 x 240 60
[12:23:16][graphicssettings.cpp:715]: Usable res: 400 300 60
[12:23:16][graphicssettings.cpp:715]: Usable res: 512 384 60
[12:23:16][graphicssettings.cpp:715]: Usable res: 640 400 60
[12:23:16][graphicssettings.cpp:715]: Usable res: 640 480 60
[12:23:16][graphicssettings.cpp:715]: Usable res: 800 600 60
[12:23:16][graphicssettings.cpp:715]: Usable res: 1024 768 60
[12:23:16][graphicssettings.cpp:715]: Usable res: 1152 864 60
[12:23:16][graphicssettings.cpp:715]: Usable res: 1280 600 60
[12:23:16][graphicssettings.cpp:715]: Usable res: 1280 720 60
[12:23:16][graphicssettings.cpp:715]: Usable res: 1280 768 60
[12:23:16][graphicssettings.cpp:715]: Usable res: 1280 800 60
[12:23:16][graphicssettings.cpp:715]: Usable res: 1280 960 60
[12:23:16][graphicssettings.cpp:715]: Usable res: 1280 1024 60
[12:23:16][graphicssettings.cpp:715]: Usable res: 1360 768 60
[12:23:16][graphicssettings.cpp:715]: Usable res: 1366 768 60
[12:23:16][graphicssettings.cpp:715]: Usable res: 1400 1050 60
[12:23:16][graphicssettings.cpp:715]: Usable res: 1440 900 60
[12:23:16][graphicssettings.cpp:715]: Usable res: 1600 900 60
[12:23:16][graphicssettings.cpp:715]: Usable res: 1680 1050 60
[12:23:16][graphicssettings.cpp:715]: Usable res: 1920 1080 60
[12:23:16][graphics.cpp:830]: Done creating device.
Exception
Application: Stellaris
Version: 2.6.2
Date/Time: 2020-03-31 12:23:21

Unhandled exception C0000005 (EXCEPTION_ACCESS_VIOLATION) at address 0x00007FFD41943BD5

Stack Trace:
1 nvd3dumx.dll (function-name not available) (+ 0)
2 d3d9.dll Direct3DCreate9Ex (+ 54240)
3 d3d9.dll Ordinal23 (+ 215869)
4 RTSSHooks64.dll (function-name not available) (+ 0)
5 RTSSHooks64.dll (function-name not available) (+ 0)
6 RTSSHooks64.dll UninstallRTSSHook (+ 3513)
7 RTSSHooks64.dll UninstallRTSSHook (+ 3030)
8 stellaris.exe (function-name not available) (+ 0)
9 stellaris.exe (function-name not available) (+ 0)
10 stellaris.exe (function-name not available) (+ 0)
11 stellaris.exe (function-name not available) (+ 0)
12 stellaris.exe (function-name not available) (+ 0)
13 stellaris.exe (function-name not available) (+ 0)
14 stellaris.exe (function-name not available) (+ 0)
15 stellaris.exe (function-name not available) (+ 0)
16 stellaris.exe (function-name not available) (+ 0)
17 stellaris.exe PHYSFS_writeSBE16 (+ 472786)
18 stellaris.exe PHYSFS_writeSBE16 (+ 133319)
19 KERNEL32.DLL BaseThreadInitThunk (+ 20)
20 ntdll.dll RtlUserThreadStart (+ 33)
21 ntdll.dll RtlUserThreadStart (+ 33)
Setting
force_pow2_textures=no
language=l_english
graphics={
size={
x=1920
y=1080
}

min_gui={
x=1280
y=720
}

gui_scale=1.000000
gui_safe_ratio=1.000000
refreshRate=0
fullScreen=no
borderless=no
display_index=0
shadowSize=2048
multi_sampling=4
multi_sampling_quality=0
maxanisotropy=16
gamma=50.000000
vsync=yes
adapter=0
}
sound_fx_volume=50.000000
music_volume=50.000000
scroll_speed=50.000000
camera_rotation_speed=50.000000
zoom_speed=50.000000
mouse_speed=50.000000
soundgroup=
master_volume=100.000000
ambient_volume=50.000000
dev_master_volume=75.000000
input_type=0
voice_volume=50.000000
camera_look_sensitivity=1.000000
camera_speed=50.000000
last_dlcs={
dlc/dlc002_arachnoid/dlc002.dlc
dlc/dlc004_plantoid/dlc004.dlc
dlc/dlc012_leviathans/dlc012.dlc
dlc/dlc013_horizon_signal/dlc013.dlc
dlc/dlc015_anniversary/dlc015.dlc
dlc/dlc016_synthetic_dawn/dlc016.dlc
dlc/dlc014_utopia/dlc014.dlc
dlc/dlc017_apocalypse/dlc017.dlc
dlc/dlc018_humanoids/dlc018.dlc
dlc/dlc019_distant_stars/dlc019.dlc
dlc/dlc020_megacorp/dlc020.dlc
dlc/dlc021_ancient_relics/dlc021.dlc
dlc/dlc022_lithoids/dlc022.dlc
dlc/dlc023_federations/dlc023.dlc
}
autosave=4
tutorial=2
gfx_quality=2
bloom={
quality=2
lens_flare=yes
}
mp_max_ticks_ahead=30
mapmode_sectors=no
show_startup_game_info=Verne v2.6
7 Comments
Sort by:
a
airstorm 01.04.20

IvanFazbear
and Hey... you might want to remove the link to the Repack ;)
Local moderadamente, it is extremely difficult to tolerate links to pirated resources. Moreover, it is prohibited by rule 17 ( https://www.playground.ru/about/rules/ )
Also, it would be easier to download another Repack:
On Slippers.there is a great litsuha Stellaris Galaxy Edition Version: 2.6.2 (36947) and publications GOG.com ...
If you have Akka on the sneakers, the same litsuhu, the latest version can download from NNM-club. The dealer NEO_WORK. The distribution of gold.
Well, or on rutrekere there are already 2 options based on litsuh:
Steam-Rip and the same GOG. The latest version of the game with all DLC seeders olek2010

Quick download and enjoyable game.

Moderator: I have identified what is to be learned, paranoia is nothing to do with it xD

I
IvanFazbear 01.04.20

airstorm
Thank you :)

d
drugoy_angel 01.04.20

Same problem... Nothing helps. Repack all possible tried. The 5th day I already. Win10 don't want to reinstall. Maybe any idea what could be the reason?
[20:01:44][pdx_ugc.cpp:49]: No backend available UGC for current platform.
[20:01:44][pdx_store_pops.cpp:242]: [POPS Store] Not logged in to PDX Online.

d
drugoy_angel 01.04.20



G
Guest 27.08.20

Try to disable your antivirus

G
Guest 27.08.20

No backend available UGC for current platform. Its mean Stellaris cant create User Generated Content (UGC) for you. It uses content from internet and other sources. Maybe antivirus block it

G
Guest 21.08.21

no