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Toxa95 01.04.20 08:02 pm

What do you expect from the game? Dreams, dreams... (Mount & Blade 2: Bannerlord)

Well, nothing is the same without this theme =)
Waiting for a decent diplomacy and political system.
For example: if you suck up to the king and therefore becomes his pet, among other lords, you will get a bad reputation. More division titles (king, Duke, count,..., knight).
This time.

The balance of forces before the battle (see Total War), depending on skills Tactics. So before the battle you can give orders ornate. For example, to order to move his army a STEP ahead of go archers behind infantry, with a certain approximation (specified before the battle) archers will start a fire, but if enemy troops come closer, leaving the archers behind the infantry and continue the attack from there or even cease fire to catch her.
That's two.

The naval battle, at least two (three, four...) rook approached (freedom for archers), and then began boarding. The presence of pirates not only on land but also at sea, the possibility of the ships (boats) raft the rivers that much faster. Again, merchant ships and all that jazz.
That's three.

Population. Or rather the fact that in the villages there are endless volunteers. And from this we can make a new strategy for the war, just to make it so that enemies simply was no one to recruit.
It is a four.

Authenticity of weapons and armor. Although the original with this all right. But you never know. I would also like to lords fought in a more elegant and bright armour, and their horses were dressed in a unique and richly decorated blankets.
It's a five.

Construction of your own castle, or improved what was captured or castle you this gave. For example, a castle with wooden walls, build stone.
This is the six.

Well and appropriate tournaments.
For example, in the early stages of the same meat as in the original (someone Hiking, someone horse, several teams or every man for himself.), and then competing noble knights (and it already fights alone, on horseback, in his armour, but with the training peaks, the arena is divided into two parts, separated by a fence, all hopefully understand what I mean). And, from this, to make the new mechanics of combat with a spear on horseback to be able to simultaneously hide behind a shield.

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... ... ... 01.04.20

A lot of things are waiting for.. the atmosphere of its predecessor, mainly :3

S
ShamomahS 01.04.20

To Toxa95
Spoilerly to suck up to the king and therefore becomes his pet
You can also becomes the pet of the king not fawning over him. Then, by the way, will also be envious :)

More division titles
Ie rename of lords, or to give them dynamic titles that they gain or lose during the game?

Can assume this: If the Lord only of the village, it has the lowest title. If the lock is already slightly higher. If the city, very cool. Had a Marshal, for example, if usually called the Lord Count Tercias, after receiving Marshalsea he became the Earl Marshal Tercias or something like that.

If so, it would be nice to make a scheme for titles and falling in the feudal hierarchy. Lost my one and only castle you get in the snout lowering in the title. Single-handedly captured castle or town, get a medal, a new title or nickname. Let this captured castle or town will not go to you, but you will rise in the eyes of other lords.

So it would be appropriate to give bonuses for titles, medals and other rewards. Like this: I Became a knight, get the opportunity to hire veterans in the locks. Became a knight-banneret, get the opportunity to hire in the castles of nobles or other small knights. And so in the hierarchy, up to the bonuses to the characteristics of the increase in the total number of soldiers in the unit or increase the baseline level of morale (morale).

The game has a quest that gives you the Lord, saying he wants to hire a captain of mercenaries. That is why not give the player the possibility of hiring a squad of mercenaries that would follow different orders (follow me, patrol around, get down to the city, etc.), but, of course, not every knight can recruit a squad of mercenaries. It all depends on the title.

Such a system is already in many mod and to make it really even on the engine Warband. For example, in the fashion of Europe 1200 player gets the opportunity to hire veterans and nobles in the castle after you become someone's vassal (technically a knight). Just forgot to make it so that if the player goes from his suzerain, you will not be able to hire in the castles, well, at least the nobility.

A good system exists in the fashion of Anno Domini 1257 - budgets. When in villages, castles, cities hired troops with spears (for 10 units at a time). These spears of war are chosen randomly on the level. In wartime, free, and peaceful - each spear is worth 200 coins.

Also I can not mention mod Freelancer. How easy to calradia to the rank of knight, and put that much boring. In the beginning you want to have it all to play with this. But when everything get, want to complicate the game. So why not merge the idea of fashion Frelancer with the idea of titles?

It will look like this. At the beginning of the game you choose who you were, etc., but it is not strongly reflected in the game at the start. Just think, you're a noble in the middle of nowhere, but the local lords your situation of nothing says, so you're just another vulture with a noble banner. Maybe he's actually stolen this idea may occur to any Lord.

Therefore, we need this time to finalize. If I want to lead troops to battle, then choose Got put on after his father's death, which was ... blah-blah-blah... in the game, you're already someone's vassal (you choose whose) allotment and a detachment of soldiers. You could choose the title of father, which gives the player an advantage in the early game. It's one thing when you have a village, it's another when you have the city. And all this in the beginning of the game. Would be able factional troops, but not to be able to hire mercenaries individually, only as escorts.

Well, the other way, where your father was kind of cool the commander of the mercenaries, and you are his right hand and all of his men happy to serve you after his death. You already have some fame, gear and troops, but you still dust in Calradia (I hope Kalradiya left). But to be able to recruit in a squad of mercenaries.

And of course, the most interesting and difficult journey. You're a simple peasant who left his village to experience good luck in the war. The only difference in gear, no more. Also it would be possible to choose a starting country, not to run across the map. Not be able to hire anyone. In this case, you yourself become a simple soldier and rise up the corporate ladder. At the beginning of the equipment you'd have something like: bread (pack), stick (stick or fork (stick), shirt and ragged boots. Any horses you have, and can not be where a farmer has a horse.

If fashion Freelancer they give you weapons, then you'd have to extract it on the battlefield. But there wouldn't be so easy. If you during the battle, raised the sword is super cool and decorated with stones, then your commander would ask you it to him as a gift. It would have increased the ratio to it which in turn would increase the likelihood of your early promotion. It would not kill the atmosphere, because the peasant who runs around with a sword decorated with precious stones or knight Tarsem is kind of ridiculous.

Do Freelancer there is a lack, there's too much freedom for the player. Why are you unable to take a vacation at any time in 2 weeks, because your soldiers in the squad is always with you run. Therefore, I propose to remove this feature or put limits on its use (1 time per month, etc.). Then you would always ran with my commander and just so his group wouldn't leave, would have had to pay him for dying (whose amount depends on your salary).

Purchase weapons, armor and horses would be carried out via the menu of the commander. There would be a choice of weapons appropriate to your level (status) in the unit and the amount for which you can choose the armor (like in multiplayer). For example being a peasant (level 1) you are unable to buy anything, you fight with what you have. During the battle you pick up a weapon and secure it for themselves (to take in your inventory). After rising to the second level you are given a certain amount of money and you can choose from the provided things weapons, armor and a horse. With each level the amount would be increased and the number of things to choose from. So you can take what you need.

And you would have increased the level so that from the beginning you were a simple soldier like everyone else. After certain achievements you would give in the submission squad. For example would be a Sergeant, then your obedience would be a detachment of 10 persons of a low level (e.g. farmers). Standing on the level above a Sergeant (for example some kind of Sergeant) you had a troop of 10 infantry (2nd level) and so on increasing. That would give you the opportunity to rise and rise. Once you reach the top of a career, you will need to do quests to improve relations with the commander For example a quest in which you and your squad need to destroy 100 enemies or during a siege into the enemy and open the gate. Then the commander could have you do his page (servant).

As a page you would have the right to attend, which would be your commander and would become his vassal. Ie is already close to the yard, got acquainted with other pages, which could become knights and eventually your companions or allies of the lords. Well, I probably bent :D.

So you would have risen the corporate ladder and her top would be the title knight-errant. You would get a quest to set a certain amount of fame and honor, the ability to hire mercenaries one by one. Would quests of the village chiefs, gildmastera and hunted would be on the bandits, etc.

Speaking of bandits. The bandits attack the peasants and take them prisoner, why not make it so that you after their victory was not in your squad, but allegedly was released, and they went on about their business. You for it, plus fame and honour. Saved 10 farmers received 1 to honor, etc.

The balance of forces before the battle (see Total War), depending on skills Tactics
Good idea. The tactics would depend on the ability of the balance of forces before the battle and the ability to apply construction. As well as the ability to distribute troops on the troops and appoint a commander of the companions that give bonus to his subordinates.

This system is in Vogue Realm of Freedom. There you can not only equip your units as you like, but to appoint officers who have accumulated experience in the command of a certain kind of troops. But it was possible to appoint a commander-only infantry, archers or riders and experience shared to them.

Generally I hate the appearance of the troops in battle. They respawn in one place, what hinders the process of arrangement of troops, when the cavalry can't come up down the infantry. This skill and tactics would be rescued in this case. If you have no skill of tactics, then all would appear in the heap, if there is, then you can choose the place of their spawning. Why then improve this skill? What it would give? It's simple - would give an opportunity to put some points in spawning for the same types of troops (infantry appears in two different points, or even three) and would allow to postpone the point of respawn (this in Heroes 5, where the tactic has added another line and you could have three lines to set the troops). It would be possible to respawn cavalry on the edge of the map, where they would quickly went to the rear of the enemy or even get the opportunity to ambush (remember the same Total Thief).

Sea battle
As there is many mod. In some battles begins immediately with the Board, and in fashion Realm of Freedom from the attack and closer.

the possibility of the ships (boats) raft the rivers
In some modes it is possible to sail and fight at sea. Just too many for anybody to swim across the sea. It without spending a dime, etc. So you need to limit this possibility. If you are a simple mercenary, then you can buy a ship and sail on it, to plunder the merchant ships or hunting pirates. Then your ship would be something like a floating fortress. Let me explain why. You buy the vehicle and it remains on the map and does not disappear, i.e. it can capture bandits or pirates and you will not have a vehicle. So on the ship if you go ashore, it is necessary to leave the crew to protect it. Just like with the castle or city.

If you are a vassal of the king, then you will have the opportunity to take the ships to sail from port to port, the type of ferry that will take you from point A to point B. to Swim and fight at sea, the possibility would remain on your ship could attack a ship of pirates, etc. But otherwise, your battles would be happening on land. If you wanted to link its military operations with the sea, then go to the king and ask to become a captain of a ship. In this case you can not see castles and towns, for protect you can't. But will be able to RAID ports, and plunder the merchant ships, to accompany them to engage in trade, which would be significantly more profitable than on land.

Or rather the fact that in the villages there are endless volunteers.
You could tie the prosperity of the population for recruitment. The higher the level of prosperity, the more people in the villages, cities and castles. Also in a thriving city often come troops of mercenaries. In General, all the action would be in the prosperous cities. This also influenced the number of units in the units of the other lords, the prosperity of their holdings. The prosperity of cities would depend not only on trade with other cities (caravans), but also on the prosperity of the surrounding villages (there was more cheap raw materials and thereby reduce the cost and price of products). The prosperity of the castle would depend only on the villages adjacent to it.

And now the player parallel to the prosperity of his city, castle or village. So the game is forced to follow the prosperity of his holdings.

The garrison was replenished automatically, the quantity and quality of the garrison would depend on the prosperity of the city or castle. Similarly, in the villages would be the garrison is not as big as the castle or the city, but also would depend on prosperity. Then the lords thought twice before attacking the village.

Construction
The construction can also be tied to prosperity. The higher the level of prosperity, the more you can build and cheaper. Also, and with the villages, which could be more, and the Palisades building, recruiting stations, etc. (to increase the garrison and the soldiers, and employed).

in the early stages of the same meat as in the original
Only weapons would be given the skills they. For example, if a two-handed skill above others, so give the two-handed sword. And throwing and shooting at all to remove.

then competing noble knights
This is already in Vogue Europe 1200. They need to join the squad of noble knights to fight team on team. But there can be fight for any team, only fame allowed. Therefore, it would be better to make it so that you fought for command of his faction. To make some leagues (like in football). To teams lower-level (simple knights), secondary and tertiary, which have been resisting for more senior nobles.

Wins in the tournament could be done more pathetic, for example, receiving a nickname or to all ladies of the Kingdom went crazy for the champion. But to do this would be to win a lot of tournaments.

the arena is divided into two parts, separated by a fence
Not all prefer to fight on horseback. If you take the Nords, their lords mostly on foot. The way I love Hiking to beat. So there have to be divided into foot and mounted or left as in the original (Hiking + horseback riding).

And with the fence, the tournaments turn into a game where you need time to press a button or aim.

Something I was dreaming at all :D

T
Toxa95 01.04.20

ShamomahS
Something I was dreaming at all :D
On the subject, and created. Honestly, sometimes were stunned by the fact that the mod already done. 0_o
Basically, I meant that you painted in more detail (it's about ships), but the farmer turned down a bit.
Also wanted to add three points to his post.
1) At the beginning of the game all the lords and little bit high ranks belong to GG contemptuously, and the king to the rabble and does not want to see, i.e., the locks just won't need to have a certain notoriety. And the job he did not take it.
2) As the owner of the allotment, it is possible to take as many recruits in their cities or villages, how much can afford the number of people living there. Only thus will decrease the welfare of the settlement and the ratio of residents to you. Which then affects the lack of volunteers and high prices for all products.
To do so: a Separate button to Recruit volunteers and some Call the service force and then select the number of how many to take...
3) Add the Church and all the ensuing.
Something I was dreaming at all :D [2]

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... ... ... 01.04.20

Wow.. how much did pananatili post Ilnar so do in a day probably not master :D

R
Rikudo Nagashi 01.04.20

I want the game to navigate and plundered caravans... I have this game dzhva years waiting for =)

S
ShamomahS 01.04.20

To Toxa95
but the farmer turned down a bit
Childhood dream :)

At the beginning of the game all the lords and little bit high ranks belong to GG contemptuously, and the king to the rabble and does not want to see
Here it is, a step in the direction of hardcore :)
Support.

how much can afford the number of people living there
I've already talked about prosperity, which increases the number of recruits. If the city, the village is thriving, then there will be flowing. hired workers, hired soldiers and peasants from the districts.

Call the service force
Interesting. Then we would have more of these non-volunteers" to do prone to desertion. As it was in native in recruiting prisoners of war. Also, they had low morale initially that would undermine the General morale with all its consequences. Ie the more you have in the detachment of slaves, the lower the morale.

Add the Church and all of the ensuing
There are many mod.

Only here it means that Calradia will come religion. So I won't be happy if this religion is similar to what we have in the real world, plus developers hardly will go for it. Therefore, it is necessary to invent them.

Also, how to solve the problem of expansion? If the Nords captured the city from kergitab who pray to another God, what will happen to the building in which they prayed? The Nords bring their culture to this city, ie build your temple?

It's too hard, and if you do according to the principle will do, then it is not Gud.

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... ... ... 01.04.20

Rikudo Nagashi
Play in Warband.. or in extreme cases even in the Hero's Story.. you will find a very pleasant surprise, it turns out, you can Rob korowai in all parts of the Mount :3

ADF:
And there is a Palace guard and villains. The wood elves there. But the wooden houses still nabirayut.

M
Makro Pony vas Equestria 01.04.20

ShamomahS
Forcibly calling the service is already there. In Floris mod.

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... ... ... 01.04.20

Fashion is, of course, good. But if it was in the original second part...

H
Hadrimachez 01.04.20

Yes, the same look that is only shaken by 300% + new opportunities.

T
Toxa95 01.04.20

ShamomahS
On the account of how the army people are forced to take.
It is quite historically accurate, the feudal lords in the past their teams and did all the peasants in one size fits all and...
Farmers generally in those days all sweat: the war, want-not want, and you recruit, taxes - half of what was raised and taken away, plus the boon to give (in the castle, señor rotten)...

And at the expense of the Church...
In the middle ages without this aspect of what something is not. On the map you can add the monasteries, which look more like a fortress (so they were), chapels or altars... Add inquisitors all..
Why modern name of religion?

Solenopotes of svadi and family just believe in one God (insert name), and since this is the prototype of Europe (France, England, Germany, Italy...) to attach them to the Pope, who rarely, but neatly can control the kings of both countries and declare some semblance of the Crusades, the Inquisition, the rich monasteries, chapels and pious people. People of this religion I hate most of those who pray is not Canon, or even another God (the degree of this hatred, each Lord his own, for example).

Vegiri believe in the same God (insert name), but pray according to their canons, and because it is the prototype of Russia, attributed to the Patriarch there, who were in worldly Affairs did not interfere, the poorer monasteries, little chapels where they pray for that to God. Also very devout. But treat other religions are more peaceful. Though I do not like to deal with other cultures, in addition to merchants.

The Nords all pagans, other religions tolerant enough because its not really and believe.

Kerity generally as such do not have faith, have only a mythology, like the spirits of the ancestors and all that.

Well Saraninskiy the Sultanate, we can say the same swadi only believe in other God (insert name).

Captured, for example shvedskoe army city of the Sultanate, looted, raped, in short, all of science. Thereafter, the introduction of svedskoj culture in this city. There first, for example, falls well-being and relationship with the town/castle/village is bad, then there are more dashing people on the roads, sometimes they are groups reach hundreds of people (read the uprising began). As the prevalence of our culture over the enemy, the bandits became less, and the ratio improves to neutral.

Even different settlements can be paid to another faith by the priests, for example, and the inquisitors with them will fight. And if you have a great relationship with the king or by some powerful Lord, we can convince him to take another (your) religion, which will make this Lord ally of your country and forced to beg to take the oath of a vassal your king or you (if you are the king), because in my country it just be put on a stake. Or, if it is the king, then conversion will opacit against him many lords of his own country, and so it will be possible to destroy the country from within.




Play becomes much more interesting.

Another interesting fact. In the locks before it was on the strength of a dozen skilled warriors, the rest of the defenders were recruited from those who were outside the walls. And somehow, hundreds of people could not take the castle by storm. I wish the second part was the same. I mean, the castle is not 150-200 people, and 40-50, but to take it by storm as hard as if it was all those 200. But the city needs to keep the entire army of the Kingdom.

M
Makro Pony vas Equestria 01.04.20

In the earlier castles had a lot more soldiers than shown in mathematical methods in... the same Russian princes in the cities were squads from a few dozen to a few hundred people + Hiking army - the militia.

i
ironHAMMER.ms 01.04.20

We are talking about qualified of warriors, and their castle was just a little though and more than a dozen. But in the cities with military force was strained, only the militia and all. Knights of the city generally fierce hatred hated. Russia is a different story, we in Russia-mother bastards was.

S
ShamomahS 01.04.20

To Toxa95
Spoiler
On the account of how the army people are forced to take.
I know and have nothing against it.

Why modern name of religion?
So I'm about the same :D

As the prevalence of our culture over the enemy, the bandits became less, and the ratio improves to neutral.
In Verbande military campaigns are rapidly, therefore it is reasonable to add a script to all these bad effects started after the signing of the peace. That's the same case with Sagami and Saranda. Swadi captured the city, after a week signed a peace Treaty with serranidae, and the city remained under their control and only then starts the indignation of the people, who think that their king abandoned them and blah-blah-blah.

This must be done in order to avoid these surges of discontent, because today (in game time) the city of the enemy, tomorrow you and your faction precipitated it. So you need to make people more tolerant, because all cities will soon become very low prosperity and not recover quickly.

Even different settlements can be paid to another faith by the priests, for example, and the inquisitors with them will fight.
Too hard to implement, I think so.

Another interesting fact.
It's simple. The locks are designed so that you can fight off a siege by small forces. Therefore, they are often taken down, fired from trebuche fireballs or even cow carcasses to infect the castle with the plague.

On the map you can make autoboy assaults was slow and one killed defender had 10-20 dead attackers (the ratio of the number of defenders and attackers). But there is one But. During auto combat on the map (when GH and his squad not involved in the battle) can be lords of the Kingdom, whose castle stormed. They all go into the castle and then the battle will be about 500 to 1000. To capture the castle this number will need 5-10 thousand people.

Well, in this case there is only one. To forbid the lords to come to the besieged castle, and to give the opportunity to attack them from the rear. Then there will be the following picture: the Lords Swadia stormed the castle of Barrandov, then runs a cloud of the lords of the Sultanate and start a fight swazican, which will take place on the field. If so, then no Kingdom and will not be able to capture the castle or the city - there's 2 reasons: you've got to be storm and storming the middle castle will need almost all the lords.

Well, how to do the same to storm the castle with GG? I can not imagine it.

T
Toxa95 01.04.20

http://antwars.narod.ru/Information/KINDER/information/353.html
Here I found an interesting article on the gradual capture of the castle =)

ShamomahS
Interesting, never seen as soon as it comes to the army (the army) enemy lords run...
But the battle can be done, for example, storming and all of a sudden the back instead of the reinforcements appear enemy..

In General, you want less influence of kings or something like that:
The middle ages in Europe was a turbulent time. Lords for any reason arranged between a small war — or rather, not even war, but, in modern language, armed showdowns. If a neighbor has got the money — they had to take. A lot of land and peasants? It's just not right, because God told me to share. And if the wounded knight's honor here no small victorious war was just will not do.

That is, in time of peace the same the lords squabbling among themselves. While a full-scale military campaign as forcibly drafted into the army of poor farmers and go throughout the crowd and the troops of the lords rarely reached 60-70 people... But full-scale wars between States yeah, there he groups have from 100 to be, but the basis will be new recruits. Against this background, a maximum of 50-60 people in the garrison of the castle would look quite respectable. Plus a long active war leads to the decline of the country's wealth, which in principle is logical. Especially in pitched battles to participate do a lot of people (and if we increase the number of NPCs on the map, hmm...).

Forgot to mention one plus the Church. For Catholics it was the practice of remission of all sins for a fee so it can be useful for fans to plunder the caravans. Robbed, paid for something and now, you are forgiven!

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... ... ... 01.04.20

ironHAMMER.ms[Judas Priest]
You're a Medievalist same. Here is a pair of Pro.. skip, so at least here drinking a BIG kulstori :3

E
ElendiI 01.04.20

I'm the one dreaming about such things as medicine (and everything connected with it) in the game?
Injuries, drugs, drugs, there are different... all, of course, affects the characteristics of the GG.
Well, it would be a good idea:
- siege weapons: a trebuchetov, the onagers, Scorpions (that is to say, heavy crossbows, which shields do not save)
- field fortifications (tight with it in the middle Ages, but at least something. Shields, portable, ditches, stakes)
- ambush (get into it/we arrange the troops and wait. The attack and reinforcements, respectively, from several sides. The appearance of the enemy's reinforcements have not yet thought of it =))
- Various bonuses army in battle. Different battlefield conditions (weather, balance of power, the same ambush) = + or - to the characteristics and spirit.
Well, formation is by itself.
So, this is part of the military. Economic paint especially does not make sense there and so all is clear - the more options earnings dinars, the better. Diplomacy is the same.
Verdict: For me the ideal is a game, if possible as close to Total War. Only with elements of action.
PS a Good crossing of TW and M&B turned out to be Real Warfare: the Teutonic order. But it is wildly buggy, crashes, stupid AI, like boots. And the idea is superb: the battle of Total var, map, in real time, and bleeding army (units in TW) - of the IIB. Then I do not understand - could not stand the quality))

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... ... ... 01.04.20

CRUSADER777
Oh, was finally :3

i
ironHAMMER.ms 01.04.20

You're a Medievalist same. Here is a pair of Pro.. skip, so at least here drinking a BIG kulstori :3
Laziness nepoborimoe same

Forgot to mention one plus the Church. For Catholics it was the practice of remission of all sins for a fee so it can be useful for fans to plunder the caravans. Robbed, paid for something and now, you are forgiven!
After the death of

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... ... ... 01.04.20

ironHAMMER.ms[Judas Priest]
Laziness nepoborimoe same
And I'm the diva liters of the tincture...?

After the death of
+1