Necromancer, how to do? (Neverwinter Nights)
Want to play the complete opposite of the paladin, i.e. a cursed character, the embodiment of evil. But how to make a build?Tried a mage necromancer, but got a regular MAG, not much different from other mages. With the witches the same problem. From a cleric who worships an evil deity, you still get a cleric....
Want a themed character, who pulls life out of creatures, destroys and throws in the house all living things. As I understand it, the game is basically not designed for evil. I may want a lot from a game?
Carina23
The game is very simple, this is a strange was to stir up the mod, it is a long and complicated eventually left, but where I worked, left a fierce hardcore.
Accelerated spell is overrated, the usual rush does the same thing and cheaper to use.
At the expense of critical strike. If memory serves, the trick here is not only the damage, but hitting an enemy.
When the throw of the dice produces a value in the range of a critical threat, then there is a secondary die roll, which confirms the hit, if its value falls within the same range (or sum attack more of the enemy's protection - in this part I'm not quite sure), then the critical hit is successful and is a guaranteed hit, even if the target has immunity. According to the rules there must be a third roll of the dice, which at the 20 kills an enemy instantly, but in the game it is not implemented.
AT_Sagor
Don't know the rules.... Decided to conduct an experiment, created a character, took Crete by rapier, 2 the balance of the fight...
With my settings attack -6\-11 when the balance of the battle (to lower attack). Zombie protection target at 20-ke can only be the first attack of the main hand. But other attacks consistently miss the mark when the cube 16-17-18-19. Although the critical range rapier increased in 2 times (15-20).
Against people the same garbage. I.e. the range of critical strike does not affect the range of automatic hit, as was only at 20 and left.
Maybe in the second part, something changed....
Carina23
That is, the second throw of the dice if caught in range of a critical attack, produces a miss? Here's the news. Looks like always went with such a great rates of attack that did not notice this. So still the second throw is a routine check to hit, the rules clarification was not (at least in the translation I had), and I always got high attack, if missed, it is not paying attention. Sorry, it makes a critical attack is not as useful at low values of the attack.
Carina23
But the magician or the sorcerer of the ninth circle will not have time to die to caste spells of the ninth circle and then all the game over any fighter.You need to have magic resistance as Mephistopheles approximately 79 that the sorcerer was upset and went inviz and generally out of the battle and escaped.And the spell time stop and skalowanie three spells each has 70 damage + warlock will stop three Traz consecutive time,and if that doesn't work it will be to beat out of inviza constantly. Is zackly that ignore magic resistance and is which remove all magical defenses of the target.That is, eats the spell does not hold back they will cause damage even if the target has resistance and Dodge + spell level nine stops time and dayse the ability to cast three spells. Only a very bold character survive such rascist.. Although I still, the game never passed. I mages from the beetles die.But if you remember how I played without paying attention to the death of the hero of the magician impenetrable..