It is not made fashion to regulate spawn mobs? (Elex)
Good afternoon. I wonder, did the mob. which would allow you to adjust the respawn of the mobs? For example, in Leyte weed out of different things that can theresponse. Or add any warning about spawn mobs in the territories.either enter REP mobs in those locations. where they are not reshayutsya.
After. as smooth out some locations. they become completely empty throughout the game (territory of kakora in the first sweep of the seething mobs. more than 40 mutants, more than 50 elbow... and after the first Stripping, the number of mobs reduced to 8-10 mobs around xacore)
Are there any mods or not yet done?
Here are all the most likely fashion.
https://www.nexusmods.com/elex/mods/?BH=8
From an interview with the developers: In the game there is a spawn of enemies. 20-30% monsters respawn after quite a long period of time, about 5 hours. Let's say you play a lot, go to another location, return and a few enemies again. Suppose in some area there are 3 rats, you kill these rats, and then the game won't spawn rats. Instead, they will be, for example, wolves. And the player will come up in my head kind of story: "Oh, rats disappeared probably drove them wolves". We didn't want the player to see enemies respawn, but we needed to include in the game mechanics, because the world is so huge, you are traveling on it and you will just be boring to go back to location where no one
ALB
This message does not carry any meaning.
I'm not talking about REP mobs, and that in some locations resp off, and where they respalda - often appears a trifle. even when playing at 50+ level.
I originally went through all the available mods on the nexus, there is no such found.
Generator randomic mob can basically off of random stuff and leave only the big mobs (which is justified in Leyte).
there are locations. in which after the first Stripping. mobs will no longer appear (for example - a house near the small farm, under a domed city, after Stripping the mutants never appear). Could be resp mutants in such locations, as deposits remain, and the mutants do not attract.
Also, it would not hurt to add invasion Elbow already off to a converters. I don't think the Hybrid would be interesting just to sit and know that someone turns off the converters... and do nothing. let for example, after a while Alba again come to the transmitters and capture them. What is not a logical continuation? it is a direct war.
The ice Palace is at present hostile elbow. they simply do not have it, but elbow quite a lot scattered on the territory card. Therefore it would be logical to add them at the new opportunity to capture converters. to arrange your security, enable them.
On game days, about 40 days ago off the latest Converter (on the territory of xacore), but still. no ALB never came back to turn it on. Although it's been more than 40 days.
Stanislavich
Until the normal tools, normal mods will not. And it will not be an example of that last game of piranhas. Everything that could make a community of it's own utility to extract and package resources, and without a tambourine not to manage. Even in Alexa they used those programs which were used in the Risen-Oh, since the engine is the same, only slightly modified.
Svetoslav
Don't know the series DS change, edit, do special programs to open the files, although the engine remains the same closed. For example, DS-1 hung not only randomayzer but also changed the characteristics of the objects, including changing the animation and speed of the blows of weapons, as well as change the layout of locations and mobs on the screen. Can change the location of the bosses, or add to the bosses other bosses.
Although the engine DS has always been closed and all these changes had to kill a lot of time.
maybe fans Hotenow, not really even fans? just gamers?
Stanislavich
DS series as poor in good fashion, at least with the TES series is not even worth to compare. TES on hundreds of thousands of mods, including adding new quests, new races, entire locations and objects, which did not exist in the game, not to mention the global model and replacer. And in DS1, after so many years, the only mod is somehow changing the gameplay mentioned randomayzer and a dozen for the reteksturov. I already am silent about the DS3, which generally install mods, is fraught with a permanent ban or send it to shadowserver.
Stanislavich
Whatever it was, where it closed?
"PhyreEngine" is a proprietary free cross-platform graphics engine real-time
"PhyreEngine" is distributed as an installation package that includes all the source code and software tools for Microsoft Windows
So he's an outdoor actually, just any change in a collision with a copyright
But the Genome Engine (ELEX) , at the closing will be, but even that's not the problem, but rather the popularity of the game, fashion in principle, the same enthusiasm and free time are made, you see no one desires.
Svetoslav
Only here the DS series and written very well, and implemented well. Yes, there are things that could be adjusted. But they mostly concern some of the features in each of the games. Because so few different mods, so how to change little things, and the graphical changes and changes meshes and textures will instantly change the atmosphere of the game.
If TES can play with graphics and models (popular mods change the appearance of dragons, Wyverns, cliff racers) and it does not affect the atmosphere, and Vice versa. sometimes it complements the better, the DS graphics better not to play.
It all comes down to the fact that the series Gothic and risen are not so playable, to do the various global fashion on them. Well, play Gothic, get through it 1 time in a week the second time. and then what? and then probably forget.
DS is much more replayable series.
And I would like a full mods on Eleks with the ability to turn some of the settings. Added the ability to turn the endurance and complexity. But you have not added the ability to turn the REP mobs.
Stanislavich wrote:
DS is much more replayable series.
TES I walked 1 times (without mods because only when he came) and go through the game again I have no desire, but oblivion and Morrowind (very modified) - Yes. Also part of 2 DS and 3 DS part of the desire to place DLTS even showed up and was after beating the game.
Stanislavich wrote:
But you have not added the ability to turn the REP mobs.
Have you seen any RPG you the opportunity to turn REP mobs?
Albian, Stanislavich
Under a series of TES, I mean, and Morrowind and Oblivion and Skyrim. There are some gameplay mods to fix bugs and jambs of the original game, and the graphics significantly transform the outdated graphics, so in these games fashion must have. Skyrim I took 2 times, the second time after the release of the add-ons and mods. But I certainly would not say that it is more replayable than games Piranhas. Even Rizena I wanted pereproyti, but in Skyrim I hardly'm still playing, although I honestly tried, but almost died of boredom. DS3 took place three times, but not due to the fact that it is repeatable, but only because I play much came in, and then it in fact nothing changes at all and PVP, where almost bends only one build, it also does not help.
PS. The ability to turn REP mobs a mod, even grinding games-diablodog a rarity, and there it will be more important as it is practically the only way of leveling due to the almost complete lack of experience for quests.
Stanislavavich
1. This will break the game balance
2. Mobs spawn at the beginning of a new Chapter.
3. It is unlikely that such mod will be to do.
11Sevas11 wrote:
3. It is unlikely that such mod will be to do.
That's the point. So that that which REP mobs to the game, I am less concerned with that fact, all more or less normal. The game has much more important things in my opinion need improvement and modification.
11Sevas11
1. The game balance did not deliver, breaking nothing.
2. No, not spawn. Checked. there are locations where mobs do not appear and xicor one of these locations. In the beginning of the Chapter spawn mobs almost gone.
3. Well, uber late game will have to run around an empty map. An empty map is in the middle of the game, if at the beginning of the game can't escape each encountered location
Stanislavich wrote:
2. No, not spawn.
What the hell? I have the transition to a new Chapter, was the global spawn mobs all over the map, and at a higher level than they were. Speak already about the fact that some mobs spawn even if just to sleep. Think that is enough. I hate when mobs respawn right behind, as in some games.
Stanislavich wrote:
Well, uber late game will have to run around an empty map
It's not grindilka. It is assumed that by this time you finish the campaign mode and say goodbye to the game, the game is in uber late game and nothing to do, even if it was a bunch of mobs, there is no interest to kill them.
Svetoslav
Mutants in xacore, homes - revives? and Alba's converters? as already cited the example of house of mutants to the South of a small farm. they're with each Chapter revives?
there are locations. in which the rebirth of the mutants happens, but it happens regardless of game heads. For example, mutants, located in the bunker Hybrid (3 horror birds) - I have no head no revives (at once killed and all), and mutants located in the zone of this location revives 2-3 day revives there from 4 to 6 mutants.
Stanislavich
If someone has not revived, and thank God. For me it's just a plus game.