Question about ultra difficulty (Elex)
Play now on ultra difficulty, wanted to play a pure cleric with a gun, I thought the headshots will be put through the floor map and ISIAH passBut there it was, even with a gun which requires ~40 Inty and agility, damage me 40 for a shot, but it's a laugh, a partner with shock makes the mob 1/5 health, I headshot a maximum of 1/20 that would be STUPID to KILL one weak mob, you have to spend it on 20 shots. Each shot is worth 5 Eleks, and if the mob is strong....
I have 11 level and not racked or anything that would cause miles of damage. No perk on health, armor, armor, too, Galimov, for it is not racked resistance.
In General, I get a useless character, with zero damage, which falls between 1-1. 5 miles of the shot and from one shot 90% of enemies. Performing the mission only through the partner, if he can not cope with the bleed, if you have no one to play off the stupid rush to take the right thing and run away.
But I hesitated, I want to apply at least 50% damage from the damage mate!
So now I can wear only useless guns, tell me how can I grow, what to do, what would character a little bit playable?
Read. if you have a first passage - retractable ultra complexity. In General, the range in DD Alexa on ultra difficulty - questionable UDOVOLSTVIE. Damage and will not be delivered. even deadly ray on the Ultra difficulty under the buffs kills the Mountain Troll for 30+ shots, even though he damage 106 and the highest single damage from automatic weapons. He had only a widow-maker, but he is a grenade launcher (automatic grenade launcher).
if you want to theGreat sort of Shooter then neobhodimo will be hard to shake a character to be part of the clergy, the ability to take one soldier in the field" and the ability to +50 ranged attack, as well as to increase the coldness to 80+, take the ability to machine (+20% damage for small arms) and study skills Killer mutants" and"killer machines (these skills will increase the damage of mutants and machines)
The main problem is the shooter on the heavy\ultra difficulty: the thickness of the armor mobs becomes large enough, and the armor in turn. completely absorbs the damage. And if malesnica there is a odds of damage. when regular attacks can inflict up to 10 times the damage, then the Shooter is deprived of the features of the game. As a result, the increase in damage can only be achieved with the aid of buffs (increased intelligence + skill +50 to ranged damage).
All this you can get in mid game is about 20-30 levels.
Range DD is highly dependent on the characteristics and skills, as experiencing the limit and ceiling damage. Firearms on ultra, especially the various plasmogamy and lasergene almost damaged not up to the level of 80+ damage. As soon as I pumped the gun at 80+ damage, then this damage will be enough. to punch high armor and damage.
If you still decided to play that character - I propose to choose to start the onion farmer and APAT it as a Bow in Alexa has physics and has good armor penetration, you can also try the harpoon with a armour-piercing\blood flow with spears and crossbows. They have a top too sussmann higher than laser and plasma.
Stanislavich
thank you for such a detailed response, but that doesn't matter. I already demolished this garbage, maybe in 2000 it was cool, but not now. The hands in General that does not depend only competent zagrocki, and 10-15 hours to pass the introduction I don't have time.
Pomperpower
So if you're interested, a lot of guides on how you can quickly swing the game allows it. At 11th level you can pump strength+40 dexterity, 50 intelligence and cunning 50. Resistance at the beginning of the game little need, and 30 is enough.