Mages. Witchcraft and necromancy. (The Elder Scrolls 5: Skyrim)
I've noticed that the coolest magicians are connected with the witchcraft and necromancy (calling of the inanimate creatures of oblivion and the resurrection of the bodies). The same divayth FYR (the sorcerer), was Atidal (magician/enchanter, a Creator of the ring of the necromancer), Mannimarco (the great necromancer), Zurin Arctus (Battlemage/the great necromancer) and so on. In games (specifically Skyrim) necromancy has no such weight, and the same spells Destruction is much more attracted to players. Although the examples of Laura's most powerful wizards - it is wizards and necromancers (though necromancy and is forbidden). Why? Discussion?Well, maybe their magic is more useful for players, or effective, but I mostly run around with a bow, but in extreme cases, use magic
well, probably 90% running around with a bow)))) I myself run with it, although sometimes I bored and take the two-handed sword)))) well, so without mods the magic in Skyrim dead, a couple of spells useful treatment and that which the soul absorbs not remember the name, and XS
ChErPa4Ok
Seem to have had a similar theme. What is there to discuss?
Bow/crossbow to attack from a distance.
Juggernaut to keep enemies at a distance.
But if the opponent is strong, then by the sword he has nowhere to go.
And creatures / animals and you can fry magic Fire, make great burgers!
peerboom there can throw any student
and those potsony probably read a lot of secret books, all alchemy and engaged in spiritual training and wisdom
which makes them the mana pumped cunning and unpredictable.
it is also possible that the next school fireball allows you to quickly achieve a satisfactory result in this art that it is possible to hunt and throw Gopnik. after that, the progress of this mage in growth is strongly inhibited as through simple actions every day he raises a lot of dough. and zaczarowany cellphones from theft and all there mysticism requires further study in any related discipline and a longer path to power and greatness of the type which may have further
If you play a mage, the magic school of Destruction, of course stands first. In the end, not a two-handed sword for him to wield ... :-)
Witchcraft, a supporting direction ... Maybe the players and most would be enjoyed by Witchcraft, if the Gazebo really made this school truly powerful.
The raising of the dead on the battle - cool thing !.. But that's only starting from a certain level, even at full pumping lift will not for all the dead.
A little vanilla spells Witchcraft the call of the dead and Atronach ...
School of Witchcraft, like magic Recovery with success can practice and warriors. Do my Persians single-handed.
semnulete
Don't tell me ...
Not 90% with the bow. According to statistics ( two years ago, though), the majority prefers one-handed weapons ( of which, equally with the shield, or magic in the left hand, or both ) and two-handed.
On the second place battle mages.
The arrows only on the third.
saturn7774
did not ask how much all his first passage to do with a bow and some orozcos for blizki, magic little yuzayut, for all the sneaking around and doing 15 damage, run well, or waving a sword and put the enemy stacks magic here default is no, at low levels at least the same fire damages or lightning, and then everything is sad, for example the dragon or drcongo priest already with zipper or robbing, not trample, summon creatures, like a normal topic, well, again they are weak and can only call one or (two with some sort of artifact, it is necessary to specify), raising the dead, also not so hot, they get up at a certain time then die, there are all sorts of the fears,exile, purification and other fears for mobs of high level already stupidly do not work, a school changes are still kind of useful, and in the beginning, there invisibility, muting steps, and so forth, well, maybe more charms to use, and combat magic is dead. If you want what is the"mojo use Auriela Solnechnyi Bow with arrows and Radiance of Dawn and the damage and go boom cool)))
To blame the game balance, according to Laura wizards can dozens of creatures to call upon, necromancers can the entire army of the dead to raise. In the game witchcraft-necromancy only support one(two if you inject perk) zombies or creatures for a few minutes and made it at least to some balance. Player and so the game is easy to become imboy regardless of class with proper pumping . If we remove the restriction at the time of calling creatures and their numbers it will be quite overkill.
semnulete
How many players, so many Skyrim.
For example I have a dozen characters, there is only one lurker with a bow or crossbow. But even when playing with the hidden arrow, magic, I do not neglect.
Every character, be sure to animate dead, call someone else And nice and helpful and the additional pumping ...
You can summon two Atronach. At full pumping of Witchcraft. But all the time I take off ... - never used. :-)
Both schools useful and relevant. And Witchcraft, including. We're here talking about him ...
The skills of Witchcraft, in my opinion, could have ( and probably should ) every character, whether warrior, Berserker, thief/shooter and even more MAG.
And dead thrall that is not good I raised the leader of the dark brotherhood, Astrid LVL 45(replaced Israni) and guardians of the dawn Ezran LVL 50. Very powerful creation came out.
Yet somehow miraculously raised the ebony warrior(XS, met him at LVL 40) . Most importantly a good billet)
They even fight I was given( the Dragons themselves killed
Dead trally progress in the growth level along with the main character. However at some point not to lift them now(I
Well, a bit of things they apnuli.
There are many times more dangerous eternal trally, but the most convenient was for me.
The same leader Leader James 1300здоровья 120 magic 61 oderus. 100 heavy armor or Orchendor 650 health, 450 magic 100 oderus 100 heavy armor
ChErPa4Ok wrote:
In games (specifically Skyrim) necromancy has no such weight, and the same spells Destruction is much more attracted to players. Although the examples of Laura's most powerful wizards - it is wizards and necromancers (though necromancy and is forbidden). Why? Discussion?
Well, it depends on how you play,again depending on the difficulty level at the master and legend of a magician is very difficult to play,although again, you can call atronaches and Dremora lords,they are a good help again to raise the bodies,
ChErPa4Ok wrote:
Although the examples of Laura's most powerful wizards - it is wizards and necromancers (though necromancy and is forbidden). Why? Discussion?
From the point of view of the game won't say, but from the point of view of common understanding say.
The desire, no matter how bad or good. But, it gives a push to new achievements and victories. It is the characters of attack(actions), not protection. Bad wizards want to conquer the world, are always first. The first are those who are confident in their abilities, or who wants to achieve something bigger.
Based on this logic, the dark mages are stronger, but good always eats them, why?
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How did you meet the Ebony warrior at the 40th level ?.. He should not appear before 80.
saturn7774
But don't have it on me without the quest attacked on the way into town. Then I met him in town and got a quest to duel only then learned that it should not be.
Don't know this feature of the branch of magicians attracted players or not, but I once read and watched that, pump the ability for the fireball to if the enemy gets it knocked him of balance, this magic becomes emboj. Something like paralysis - the paralysis only lasts a few seconds and the enemy becomes a log, and when the enemy is knocked of balance, it can do nothing, and you have castwise new fireball and knock him of balance again and again and again.
---VENOM---
Again and again, and do not ...
A ball of fire, as in other things in other icicles, still need to get there, but the spells easier, really to stun enemies effectively ...
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Something in the game is broken ... Not the case when high-level bosses roam the roads in search of GG. I would be wary ...