Impressions of the game (Dead Cells)
Drove the dark for an hour at the castle, and in principle is ready to conclude that I fit, of course there are some drawbacks like a departure, but it is a sin to talk about this on early access. The gameplay is addictive, the level design is interesting, especially delivers the time with role-playing component, i.e. not just a platformer where the level is but forgotten, but-not - here to you and a small pumping of stats scattered scrolls, and weapons drop from chests in General, a roguelike as it is in full growth; the system with pumping from the vendor that occurs during the passage of one of the stages of the castle strongly reminded me of past races in blade of vengeance ( those who nailed at the time, understand). Overall liked the game, I will go further, let's see what will be offered when the final stage of the project2 Comments