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Egik81 03.10.19 03:37 am

Quake II for NVIDIA RTX (Quake 2)

Download so-called the demo at the link below
https://www.techpowerup.com/download/quake-ii-for-nvidia-rtx/
Same with the full version when you install you can specify the folder with the original game. Then as I understand you will not get the demo and full version. Yes forgot to write earlier that you can make screenshots by pressing F12 in-game. They will be stored in the folder screenshots folder baseq2. For the Addons folder the save remains the same screenshots, but kept it in a folder with content addon. For example, darksiders II is the xatrix folder.
And here is what I got on the i7-2600 GTX at 1080 on windows 7 x64. A resolution of 1680x1050. Vulkan API
Settings Low global lighting


18-20 frames. Reducing the advanced settings I think you can get more frames while maintaining RTX.
Settings High global illumination

To play of course not possible for 10-12 frames. But the picture is a sight for sore eyes especially considering this is Pascal and RTX in emulation mode on it.
Yes, by the way, in both cases, the map was kneeling loading was 100 percent. What's funny card while consuming only 70 percent of 180 Watts, which was limited. Download of the CPU but it did not exist.
Well what can we say the debut of the technology took place quite successfully. He recalled the debut fiziksa have green. Also the first generation too was on his knees with his inclusion. Then processors have become faster and physics are found and on the CPU. Although the advanced physics, which is a rarity in the game and yet on the GPU. Will be interesting to see your results for this the demo or full version and to listen to the opinion.
48 Comments
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RTX-ON 03.10.19

Egik81
Egik81 wrote:
He recalled the debut fiziksa have green
No , then guys patented this case , the rays do not patented and will be hardware to support GPU from AMD (hence not only the card for Pitch boyars , but sonali new generation) , now the news found itself
Spoiler
https://www.playground.ru/blogs/other/trassirovka_luchej_poyavitsya_v_igrovyh_kartah_amd_radeon_sleduyuschego_pokoleniya-353317
Conclusion what, at the moment, especially games and there card is still weak for RT , but in the future, this method of calculating the correct lighting is used very actively.

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Egik81 03.10.19

RTX-ON
if I know the rays really no one patented. But the methods of hardware acceleration of their calculation that the RTX, which was implemented in Turingan green most likely protected by patents. Let's see what hardware methods to accelerate their calculation will offer AMD in their GPU when they are blown. The problem is that the console will be released only next year. And the GPU for graphics like in General in 2021 only.
A conclusion.Games will become greater the more Park equipment with the rays. Now it is rather a mischief than a technology for the masses. For the price of great indulgence. The same repeat was physics at the time. But when the rays start to use very actively, this will become commonplace and outdated from a technological point of view, how was the physics for a long time.

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DemonXL1080 03.10.19

The incentive also includes the full version...

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Egik81 03.10.19

DemonXL1080
not everyone has steam this time. And two silly to have steam for that stuff. It's like to wonder when paying in cash, instead of, in your opinion, do not go with the card.

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A.Soldier of Light 03.10.19

Egik81
I have now not the same comp to test things like that, so the question is: what about the run game with the addition of like Pax Imperia, The Reckoning and, of course, any card from my projects? ) And that the original campaign is one thing, but if you can't play with such graphics on the new maps and mods, it.

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Egik81 03.10.19

A. Soldier of Light
supplements that I had yet to run failed. But some cards go with a Bang including and old. Performance is the same. Here's an example
Using OpenGL


Using the RTX settings for global illumination Medium


Using the RTX settings for global illumination High


Using the RTX settings for global illumination Low


Especially see the difference in arms on screen.
Let me remind you I have an i7-2600 GTX 1080. Nothing is overclocked even vidyuhi runs on the standard of the Ref frequency and maximum power consumption. Yes resolution 1680-1050.

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A.Soldier of Light 03.10.19

Egik81
Obviously, the new engine is only good for the original campaign 8) On the maps there's even some texture to the usual, that is of low quality. In the end, looks not so hot.
I say: how to advertise new engines to allow your quake 2 so all good blogs, not just it was, all the screens from the standard single player campaign. And if you start to disassemble and test the individual additions and fashion, it turns out that all is not so rosy...
Start a separate map from the collection of DM like series q2dmX or ztn is one thing. But adonica start would be to check... not sure of mine, they weigh a lot, swing for a long time 8) Take, for example, Magic Lamber or Progetto Genome, xxx or Gladiator and see...

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Egik81 03.10.19

A. Soldier of Light
In short addony only run in very specific and not all. Just not working for some reason the start of the game and have console start starting the map. And about your tantrums about advertising engines. Not to be confused responsible for what engine and what content. At least the engine has no relevance to the fact that the size was the old.)
Here's how it looks like demo official expansion pack The Reckoning settings for global illumination Medium


Especially look stunning reflection of the monsters in the water and the water itself is nothing. And here is how the game rather addon for example, the last two screenshots, but without global illumination using standard OpenGL driver

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A.Soldier of Light 03.10.19

Egik81 wrote:
Just not working for some reason the start of the game and have console start starting the map.
No problem with it, if that. The main thing is to download the map or maps to test the gameplay, how it looks. A method of installing or running the mod/add-on is not important.
Egik81 wrote:
At least the engine has no relevance to the fact that the size was the old.)
Of course, the old texture is no new ^_^ HD versions.
And this is not a problem, just an observation. Some Addons have the usual texture, but it looks good. You see, here is the screenshots for clarity, and is on the kmquake2 engine (the idea that what for all other engines, this is sufficient for all the settings a bunch):
levelshot-s some cards













It's only is already quite old graphics engine kmquake2 8)
Reflections monsters in the water is certainly cool, but if the new engine does not allow to start up normally and go through numerous Addons for the game... then why you need it, here's kmq2 and do not worry 8) that was the idea.

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Egik81 03.10.19

A. Soldier of Light
First answered completely but then decided not worth it and erased. Answer easier
Here are a few screenshots from the official addon The Reckoning and I hope you will find the difference between RTX and RTX are not. ;)


If that fourth screenshot of HS on the surface of the water under the bridge in the third screenshot, not on the mirror. The number of fps around 15 but again I only have a GTX 1080. And the outdated resolution of 1680-1050. Twisting settings, you can provide 30 frames. Yes, and notice where there is no RTX lighting look like those in your screenshots. Very gives red incidentally, this signature feature was 3dfx which in those days you could understand that you are using the 3dfx likely. Yes, and this later became a sign of HDR software when sadrani gamma settings. Yes, by the way, without RTX new engine rests on the frame 1000.)))

this is a clear indication of what is really a MIRACLE in the form of RTX

. Even in the original mod such as The Reckoning screens which I have shown in the comments. ))

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Alife_a 03.10.19

Egik81
Oh great! Tell me how you started The Reckoning?)) I tried using the console to enter the map from mission pack, but to no avail - writes that cannot find such a map.
I have Quake 2 RTX bought the Incentive and after there bought very 2 quake and Reckoning

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A.Soldier of Light 03.10.19

Egik81
Looking good, no doubt. Well, what do we have now? To check further! Other Addons are requested to check ) To start these two, Anno Domini, Magic Lamber. After they had something of mine. For example:
Final Remake of Doom SE or Legacy of Doom 2 (LOD2Q2).
screenshots from lod2q2 on the engine kmquake2Любопытно, something of mine on this new engine to run? 8)









Alife_a wrote:
tried using the console to enter the map from mission pack, but to no avail - writes that cannot find such a map.
Reckoning runs through the game (set game), the cards are loaded from the folder quake2/xatrix/maps. Assuming you had downloaded the regular version of Quake 2, and the card was loaded (the game tried to find them there) from the folder quake2/baseq2/maps...
First, it is necessary to podgruzit addon (in the console to enter the game xatrix), then card.

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Alife_a 03.10.19

A. Soldier of Light
Hmm... I guess I don't understand you. prescribed in the console: game xatrix, the game has rebutals and attempting to register a map I couldn't load maps/(imacat).bsp: no such file of directory.

Mission pack I have uploaded in the same place where you Kwak, so - I have no idea what else is wrong. except that at quake2/xatrix I have no maps folder. but there is the archive pak0.pak. As far as I remember - and they are hiding the basic files of the game (the logic card and also have to lie).

ever thought that you would be stupid to pour from the Internet repak 2 Kwaku and sainctelette her RTX upgrade. However, the RTX installer is strongly arguing that in the directory installed games no required files. So I decided to give up and first bought the old Republic (thought you look like it here, and then can still buy) but apparently the rake are still with the launch of these rays...

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Egik81 03.10.19

Alife_a
Install quake 2 and the add-ons. Install Quake 2 RTX indicate the installed folder with quali 2. The installer will ask you to file the right thing. Copy in the same folder directory addem in the case of this Reckoning xatrix. Then create in the main folder of Quake 2 RTX a shortcut or bat as there heart desires. If you created a shortcut, add it +set game xatrix, and if the bat, then follows q2rtx.exe +set game xatrix
Then start the game. He rugnetsya that can't load the map, but it's all third-party Addons so that I test. Take the handles after the console launch need map map the map name. As I understand the problem with this addnum that in the original engine. When you start the game run the script the video, and then there is the map itself. New engine this no sense of humor and looking for a map, and it's actually the script of the video. In the case of Reckoning, you need to run xswamp.bsp
The problem is not with the launch of the beams, and the compatibility problems of the old Addons with the new engine. But this is clearly not the problem rays, you may want to think. And just the engine is radically changed, even in such trifles. Because it is possible to play and without the inclusion of rays by switching the IP of the volcano with the so-called RTX in openGL. Screens I above for comparison is published./u>

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Egik81 03.10.19

A. Soldier of Light
Anno Domini - all maps are downloaded but buggy because it's above the vise. In short it is impossible to play. Although the original is all fine.
Magic Lamber - loaded normally to addnow under Q2 RTX ;)
Final Remake of Doom SE - start

like the standard way but I the same anno. I assume that the case in the kmquake2 and its compatibility with the new version of the engine. Run cards manually managed. Here's an example

e1m1 settings global illumination everywhere medium
Legacy of Doom 2 - similar to Anno Domini. More and more confident that the problem is in compatibility with kmquake2 new version of the engine RTX. More precisely, it almost no for me. Yes by the way on the original engine I have does not start, too, fell out constantly with error.

And let's bushee to upload always the original screenshots and not processed as you have in the comments almost always. Just some HDR smells like spices from the not-so-fresh meat. Just the most distinct difference that converted many textures at high resolution and all. No other major changes on screen I didn't notice. And this is in fact квака2 but with high resolution textures and all.

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Alife_a 03.10.19

Egik81
I don't think I'm stupid - I did everything according to your guide:)
1. - deleted and re-downloaded stimovsky Q2 + Q2Reckoning (steam them directly into 1 directory unloaded)
2. - check dead island - native .bat start is not wanted: cursed for a very long error (5:0000065434). at the same time it stated this:
.\quake2.exe +set game xatrix +set cddir D:\data\max
3. - went to quake2.exe - in the console introduced the game xatrix and then map swamp - everything is run like a clock (so the addon works).
4. - zapulit installer Quake II RTX, pointed Quake 2 Full Game and pointed to the folder with the game (which is already xatrix).
5. - in the folder Quake 2 RTX created a shortcut from q2rtx.exe and pointed it + set game xatrix.
6. then run the shortcut the game starts. in the game menu opened the console (if it was active addon - background console, logically, would also be adonovski have Quake2 Reckoning and they are really different) and introduced a map xswamp also writes: couldn't load maps/xswamp.bsp: no such file of directory.
7. - tried to vanish the. bat file - the result is the same: RTX Kwak runs, but the addon isn't working. Even if I tried through the console to open the addon with the command game xatrix - line is introduced, but nothing changes. The card also doesn't open.

What am I doing wrong?)

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Egik81 03.10.19

Alife_a wrote:
What am I doing wrong?)
Not read carefully.Installer Quake II RTX copy in fact, only the file pak0.pak.As I understand more it takes nothing from the original quake 2. So you need to repeat the xatrix directory to copy to the folder where you installed Quake II RTX. As you can see you skipped my instructions based on your answer.
That is as it should, is the directory Quake II and RTX label q2rtx.exe to run the addon Reckoning.

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Alife_a 03.10.19

Egik81
Yesterday already wrote)) maybe I just misunderstood) but after parsing guide for all the small things working... and sad somehow - I was expecting that the weapons and monsters from the expansion pack will also arrive in RTX version, and not corny) sorry, sadness, longing. Although it may will be delivered by the enthusiasts

Thanks for the help!

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Egik81 03.10.19

Alife_a wrote:
and sad as that is, I expected that the weapons and monsters from the expansion pack will also arrive in RTX version, and not corny) sorry, sadness, longing. Although it may will be delivered by the enthusiasts
I think I understand what you mean. Here we must make a feint ears. And to download the maps you need to try to start the game
through the menu
Spoiler
selecting the level of difficulty.
Spoiler
Of course, nothing happens and the console displays the message that failed to load the map.
Spoiler
Calm already and then manually load the map using the map command xswamp

And that's the difference
This is the level for multiplayer if it turns out not to make a feint ears
Spoiler
but when you make a feint ears
Spoiler
ie single, obtained at the previously selected level of difficulty.

It's possible all this can be automated via command, but I'm not good at them in quake 2. If I find a more simple method of automation to write, of course, later.
There is a more complex method. For this you need to extract the file default.cfg from the archive pak0.pak add-on and remove the extra that is the video. As I understand the new engine for some reason stumbles upon the video when he shoved it through the boot command level. Apparently so for example, if you boot with no Addons, we see a white screen instead of video with a logo Id. Even the live installer does not copy to the folder.

Found an easier way but test only the addon Reckoning.
To load a level, do the following steps after loading the game.
1. to set the difficulty level via command skill
0 - Easy.
1 - Medium.
2 - Heavy.
3 - Impossible.
for example skill 3 for the Impossible.
2. To run the command newgame
These two teams are analog things above via the menu.
as a result the same message about impossibility of loading level.
Well, then just load the level manually map xswamp

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Egik81 03.10.19

Quake II Mission Pack: Ground Zero - start as on the old engine here are a couple of screenshots. Here is the official addon to the RTX engine. The settings in the global lighting High.

Well, that's how it looks without the engine RTX using OpenGL.