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Deseptikons.STARSCREAM 11.04.20 01:58 pm

Discussion of mods War Of The Commonwealth, and More spawns (Fallout 4)

In General, who uses these mods in place or alone please describe your experience in gameplay,do you have the bugs and crashes,if you have crashes or bugs as you fight with them and how to put the right plugins.

So far because of the version Of War Of The Commonwealth put a 1.4 1.3 b .
then caught a flight for more spans.turned it off ran down the tasks of the Minutemen,the game crashes when spawned enemies.put the plugins to the bottom of it can help.
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Makseris 11.04.20

Raced War of the Commonwealth.Missions fiction,no bugs,really eats memory.Settings are not changed,the spawn very much,even though he was a little wild.Started flying synths on turntables(forgot the name),why do not completely sure with this mod.Gameplay diversifies but you have to eksperimentirovat with spanam and other things.Played a long time and don't know what version it was and what to do with the departure.

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Va3ilin4ik 11.04.20

If you like that kind of modification try to check out this creation: http://www.nexusmods.com/fallout4/mods/22823/?
Also adds quite a lot of variety in gameplay, not only a large spawna beings but also variety, with a slight hint uporotyh))

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Deseptikons.STARSCREAM 11.04.20

Makseris
clear.but I unfortunately crashes probably conflict with any mod,put different version of the rearrange plugin is infinitely confusing.
put more spawns.SPS what about the memory said I broke the head why so much memory eats folaut.
Va3ilin4ik
mod must be good but I will not put because of upornosti,haha killed a fish with a trunk and a cap on screen))in the modders doing.

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Deseptikons.STARSCREAM 11.04.20

In General, both earned and fashion like no crashes,solved the problem by shuffling of the plugins,turned out to be the departures were due to
two mods 1.Repair of the castle walls 2.Cottage on the beach, as they worked in pairs.

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dimonster 11.04.20

Watch War Of The Commonwealth, a lot of gamebreaking bugs.

Because of him I have all the synths have become friendly to the player (and defensive buildings) and staying aggressive to the settlers. Noticed too late, a lot of the game went to reality did not make sense and continue. Same problem with nexus, but the author says - that was fixed in 1.3, although I have from the beginning stood only 1.4.
If you want to fight against the institution - have to shoot green, not meeting dummy. Quest with Kellogg passed with setenemy every minute and it is not good. Better to wait for version 1.5.

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Deseptikons.STARSCREAM 11.04.20

dimonster
Yeah I heard about this problem,I have version 1.3 ,and if the mod to put-to make the Institute a hostile-can help
to avoid the bug?
the author on the nexus fix this bug happened.

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dimonster 11.04.20

Deseptikons.STARSCREAM
The friendliness in the settings does not help, only console commands, but that's about the fix, did not know, have not checked.
Thank you, potesta )

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kokokobana 11.04.20

Here come on this page, and there in the description there is a section of Hardcore and there are links 100% working files to increase spawn
http://falcon-lair.com/files/file/1632-gorizont-131-7-horizon/
and there are variants of the file I hate it.