Do I need to enable msaa or fxaa is enough? (Grand Theft Auto 5)
included smoothing - particularly like no difference, and drawdown in the grass up to 18 shots... what's it mean, what does it do?Fan_Tiesto
Different algorithms. Google. FXAA smoothing the simplest to date, and the most undemanding to iron, but it kinda pales the whole picture. Other anti-aliasing modes better. In GTA the main drawback is temporary aliasing, which is eliminated only TXAA anti-aliasing. It is expressed in koganei and flickering on the borders of small objects when you rotate the camera, the game objects such sea. For example wire fences. . In General, here's a guide to setting games. Read each setting has a description https://www.progamer.ru/games/guides/grafika-gta-v.vhtm
Well, TXAA is also pajamalike. Saves adding sweetfx with backspin sharpening in the sharpen
Fan_Tiesto
FXAA is added after rendering (Post-processing) of the frame, i.e. on a finished picture throws samylina, and TXAA is at rendering images increases the resolution of the stage and squeezed until the resolution of the monitor, thereby added additional pixels from the alpha channel and smoothing of higher quality, because there is no samylina, but it is a very good level of smoothing. Well, here I think it is clear, imagine photoshop and 2D-picture (flat), you can do it in just a few seconds to throw samylina and imagine a 3D editor which have to calculate everything to increase the scene (guzzles resources of the graphics card), and then shrink to your permission.
PS TXAA is a simplified version of MSAA and developed by NVIDIA (quality, of course, worse, almost MSAA+FXAA), but the meaning is almost the same.
Kirill22092
why do I in GTA 5 texture propadayut on any settings? percent to blame? I have a 3 core Athlon 455
Fan_Tiesto
Yes, percent, not manages to handle data streams, for GTA at least 4 cores.
Fan_Tiesto
not only on Prots depends I had an intel pentium b980 and it flew due to the fast hard disk, but on an old train with a small speed have missing textures
Protocol10
simply say c txaa and msaa you will not have issues such as portrayal in the distance, ie when using fxaa will be visible point in the distance, and with txaa or msaa will not.