F
FrankyGajard
11.04.20 02:03 pm
Do not save the game. (RimWorld)
Long played and soon I was Bagnoles bed from fashion bed, the colonists in the construction of the beds began to take up this framework and to lay down back on the floor and so in one place until you get tired. The name of the mod ( Polygamy Beds )In General, do not know that how is that I deleted this mod.
HELP WHO UNDERSTANDS THE LOGS!!!
Exception while saving game: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.TaleData_Def.ExposeData () [0x00000] in :0
at Verse.Scribe_Deep.Look[TaleData_Def] (RimWorld.TaleData_Def& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in :0
at Verse.Scribe_Deep.Look[TaleData_Def] (RimWorld.TaleData_Def& target, System.String label, System.Object[] ctorArgs) [0x00000] in :0
at RimWorld.Tale_SinglePawnAndDef.ExposeData () [0x00000] in :0
at Verse.Scribe_Deep.Look[Tale] (RimWorld.Tale& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in :0
at Verse.Scribe_Collections.Look[Tale] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.Label String, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in :0
at Verse.Scribe_Collections.Look[Tale] (System.Collections.Generic.List`1& list, System.Label String, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in :0
at RimWorld.TaleManager.ExposeData () [0x00000] in :0
at Verse.Scribe_Deep.Look[TaleManager] (RimWorld.TaleManager& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in :0
at Verse.Scribe_Deep.Look[TaleManager] (RimWorld.TaleManager& target, System.String label, System.Object[] ctorArgs) [0x00000] in :0
at Verse.Game.ExposeSmallComponents () [0x00000] in :0
at Verse.Game.ExposeData () [0x00000] in :0
at Verse.Scribe_Deep.Look[Game] (Verse.Game& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in :0
at Verse.Scribe_Deep.Look[Game] (Verse.Game& target, System.String label, System.Object[] ctorArgs) [0x00000] in :0
at Verse.GameDataSaveLoader.m__90E () [0x00000] in :0
at Verse.SafeSaver.DoSave (System.String fullPath, System.String documentElementName, System.SaveAction Action) [0x00000] in :0
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