3 New Notifications

New Badge Earned
Get 1K upvotes on your post
Life choices of my cat
Earned 210

Drag Images here or Browse from your computer.

Trending Posts
Sorted by Newest First
E
EugeneHeisenberg 12.04.20 11:56 am

SSAO on Nvidia (Grand Theft Auto: San Andreas)

Hi. Straight to the issue: a long time ago I watched utuber on SA:MP, which told how in GTA SA you can enable SSAO in the Nvidia control panel. Then see the screenshot.Why was he able to turn, and I have not supported? The movie he has to review, can not find.Thanks in advance for the answer.


7 Comments
Sort by:
d
dimakozhanov 12.04.20

EugeneHeisenberg
Probably because you have a different version of GTA SA, is the original 2004 version, and a version for gamers, which is a little pohimichit with the game and moved to its large platform and sell in digital stores, instead of the original version, SSAO appeared in 2007, so in the original version it can not work, because the engine does not support the technology, and in a version for gamers could add its support.

S
Sanchez Ramirez 12.04.20

SSAO in SA? Since when then?

n
nickSIA 12.04.20

EugeneHeisenberg
He used the ENB mod

T
The Dmitry Disaire 12.04.20

EugeneHeisenberg
the incentive is a very cool graphic mod http://steamcommunity.com/sharedfiles/filedetails/?id=922021046 so to the word.

M
MunchkiN 616 12.04.20

if you set some non-specific ENB under дз9 and globally to exhibit driver this company will work in most games probabilistic
I think this AO is likely to need so that the engine could in Shader model 3 and hoped there normal and the z buffer
have San Andreas the original technology may be too old as it is at the min on the video card with CMM 1.1 was working.

E
EugeneHeisenberg 12.04.20

nickSIA
Thank you.Work method with the"Nvidia Inspector" and SSAO works.But the effect is very weak and inconspicuous. In the end, I still have not achieved what they wanted.And ENB to use is not an option, eating too much fps.

E
EugeneHeisenberg 12.04.20

The_Disaire
I know about that Assembly.That's not what I'm looking for.I have my own graphic Assembly.Approximately here so it looks: