SSAO on Nvidia (Grand Theft Auto: San Andreas)
Hi. Straight to the issue: a long time ago I watched utuber on SA:MP, which told how in GTA SA you can enable SSAO in the Nvidia control panel. Then see the screenshot.Why was he able to turn, and I have not supported? The movie he has to review, can not find.Thanks in advance for the answer.EugeneHeisenberg
Probably because you have a different version of GTA SA, is the original 2004 version, and a version for gamers, which is a little pohimichit with the game and moved to its large platform and sell in digital stores, instead of the original version, SSAO appeared in 2007, so in the original version it can not work, because the engine does not support the technology, and in a version for gamers could add its support.
EugeneHeisenberg
the incentive is a very cool graphic mod http://steamcommunity.com/sharedfiles/filedetails/?id=922021046 so to the word.
if you set some non-specific ENB under дз9 and globally to exhibit driver this company will work in most games probabilistic
I think this AO is likely to need so that the engine could in Shader model 3 and hoped there normal and the z buffer
have San Andreas the original technology may be too old as it is at the min on the video card with CMM 1.1 was working.
nickSIA
Thank you.Work method with the"Nvidia Inspector" and SSAO works.But the effect is very weak and inconspicuous. In the end, I still have not achieved what they wanted.And ENB to use is not an option, eating too much fps.
The_Disaire
I know about that Assembly.That's not what I'm looking for.I have my own graphic Assembly.Approximately here so it looks: