Impressions of the game (Far Cry: New Dawn)
Hello everyone flaming from the district of hope :)))) , or rather what was left of it after the nuclear retribution that made our heavenly father the maniac uncle Joseph Led. Time as they say heals wounds , it heals everything and after 17 years katostrofy peace of the County was revived in a beautiful new Eden. People came to have faith in a bright future , but unfortunately the heavenly life came to an end , County residents began to terrorize the gang of raiders led frostbitten girls twins who have imagined themselves pupami land of promise.And what do you ask my maniacs ? clear the stump to take up the old shotgun and his gang of loyal friends to send bizarre floozies on Paradise fields to feed the worms :)))
But manage to make it to our new GG will have a big mystery girls are not born sewn :)))))
I already told you that this madness? Madness is an exact repetition of the same actions over and over again, hoping for a change.
not only a catchphrase,the best villain of the series far cry,but apparently the motto of the developers
Cheburashka
Similar to great puzzles in the era of Denuvo vs Codex, tend to be resolved by waiting for a little while]
Cheburashka wrote:
Hello everyone flaming from the district of hope :))))
Durkee open day)
Igruha so-so. Even as DLC for the 5th part. To sell this separately at a price slightly cheaper than the main game - the audacity. The plot and characters completely trivial. The atmosphere there. But the gameplay of the edge lights, I personally like it, so pass happy. But more than 4 or 5 out of 10 pulls. The game is completely without a soul and nothing new, compared to 5 part in it.
Cheburashka
And what do you ask my maniacs ? clear the stump to take up the old shotgun and his gang of loyal friends to send bizarre floozies on Paradise fields to feed the worms :)))
I already told you what the series of Far Cry, huh?
so :
meagarry
going through the game with fun but more than 4 or 5 out of 10 is not drawn. What kind of nonsense have you written?
The game is definitely addictive, pity quickly ended.
A big plus was the lack of psychedelic inserts (it is a stone in the garden 5-ke and the previous one).
1) Terrain/water/sky/ beautiful...
2) Weapons - so-so, a special variety is no different, and features (upgrades) mean little
3) Gameplay (the killing) - the enemy climb on rush, not even trying to use cover, in the end, mowed down like grass, only periodically for consumption of ammunition have to see
4) the Most useful companion was a boar carries a high-level enemies like skittles in a bowling alley! Makes sense at first, quickly get him to his companions.
5) the Absurd situations in the plot - sisters all the time in the open posing as targets in a shooting gallery, Yes, the first shooter would have long they do and all this would have ended before it even started.
PS: definitely beautiful.
Instead of moronic figures of damage and strips KHP(good to use) would do better physics of damage in your soutane to at least limbs flew, and 0 progress with the third part in terms of the shooting itself.
Honestly the game is good. But felt like a DLC and not a separate game. Especially I personally liked the new Far Cry that is necessary to craft weapons, etc. for survival.
(Please do not like and do not disliking)
LPGS wrote:
well, let's say, dismemberment not to everyone's taste
And action figures of people to kill that's fine, of course.
I passed Far Cry New Dawn for a half and, unfortunately, noticed the biggest Fox that ever could be. And I liked the New Dawn.
Conditional on 4-6 hours, I get access and skill points to stealth-kill 3 level. And I 80% of the game cut all the stealth and I'm NOT allowed to buy this skill stealth kills 3 level, because I have to improve the base to level 3. And here begins the hell.
To improve database I need to find\save\scoresheet to 5 specialists and 5 upgradeall buildings. If you coresite professionals, is a series of moronic missions like in the first RAGE and it's even good! And to upgrade the buildings need alcohol. Alcohol you can get conquering outposts (classic), finding a random drop from heaven, or by hijacking the convoys, as Mad Max. Yes, robbing these caravans. But on the 3rd truck is заеbывает.
In the end, the entire game consists of rampant craft:
you want skill? for this upgrade the base plus a shed\shop\the lab on this base. want to pump the base? find alcohol and Rob korowai.
A bunch of some studies. But the game is not bad. BUT THAT'S WHY THIS WHOLE CRAFT NEED? As if I were in the days of San Andreas, where you progress through the story you need to paint graffiti. It doesn't work on the fan.
Why is there no passive skills? Why stealth level 3 locked and unlocked via a leveling base? This the authors do not provide an answer. Passive skills either.
You just got the skills the breaking of locks and safes. You just ran through the field, got the skill points went into skills and upgradealso. Although it is logical for lockpicking would be to introduce a story arch about the familiarity with the thief. At least it was meaningful (in contrast to the stealth-kills 3 level rasplachivaetsya when upgrading base to level 3), because why would you learn in 1 click of the fingers to crack safes.
Again: I liked fanitsya. But such moments -- it is an archaic...
As the authors would lead the entire series in an RPG. We have levels of the enemies (there are 4 total, low, middle, high, elite). We have a leveling base. But no passive skills
And removed a weapons upgrade. Earlier in FC 3/4/5 you can develop, such as the bow, buy the shells to him. Now: bow level 1, level 2 bow, 3 bow level. You are no body kits. And you can't buy onion 3 levels until upgrades on the basis of his shed-a workshop to level 3.
And so in all.
Danny Lamb
To be honest, I personally in the game and it is like, what you need to travel and to craft something.
meagarry
meagarry wrote: But the gameplay of the edge lights, I personally like it, so pass happy. But more than 4 or 5 out of 10 pulls
The case when there seems to be a game you have to pay, but Dana tries
Emil_95
far cry 3 was never the best game in the series.
This is the worst sandbox from all parts, but with a striking protagonist and an antagonist .
And far cry has never been a game about story, if the plot of 1 times.
Run around the world and to explore it starting with a 4 , Primal, and 5 new long - these parts are much better than far cry 3.
But the fans are unable to look objectively at things. They only have to was the next Vaas and beautiful tsitatki.
Yeah, Vaas is an interesting character, and empathize with the hero and take revenge on Vaas interesting, but... 20 missions and an empty world is all that the game offers.
Edge lights game about conlfict groups, outposts and capturing towers, almost complete freedom in the world .
Don't know what's your problem with far cry 3. Try to capture the outposts or to carry out the side effects - they're monotonous. All skins to collect and complete quests Rakyat you don't want.
The point of guns in the game, when they are not on what to use?
And the best guns, just for the outposts, which makes no sense to capture.
Why? Because there is not passing 90% of the game and not opening 2roy island you can't have them.
Such here a pattern.