Flaws and chips DS3 (Dark Souls 3)
well HYIP's ulegsya, it's been almost a few months, all passed, secrets revealed, mechanics is studied. you can sit by the fire and talk.don't get me wrong, I love all games in the series, bought a PS3 for demon souls. but they all have disadvantages and advantages and as a fan of the entire series, not mindless fanboy (which a lot right now) Miyazaki, or the first part can constructively criticize and discuss.
of course everyone thinks the best in the series дс1. Yes, the DS series is how 3D should look castlvania (which itself founded the genre).
-vertical world
backtracking (possibility to come back and open a new passage\things\capabilities)
interconnected aka intricate, United locations, creating the feeling of an open world. perhaps the greatest achievement of the first part, the standard series (which has not been able to achieve, but this is for)
ДС1
I want to see is important to me this moment, don't confuse it with shortcuts and elevators within the one location.
(example: the Church Elevator in fairlink it is a good design the world locations. the door from the lower Burg, up to the fire - almost don't need a shortcut within the same location)
further, these rakes will come x2 and DS3.
the second half of the game (ruins the demons, italic, the bed of chaos) are considered to be the weakest part. Miyazaki said somewhere that they have a deadline-and whether it gave the locations to outsourcing (third party team), or some young and inexperienced. because of this, the second half (after the incredible intensity, peak - Anor Londo) as if falling into the abyss (we're going in the opposite direction, down) bad design and hasty decisions.
although the archives of the Duke in a box, the crystal cave, I think, impressed everyone. the boss is interesting.
demon fire, the restless, the bed, the demon stong (which I basically like acid if not lava), copy and paste bosses as regular enemies. now, remember the sen's fortress, Anor Londo, the Elevator from Church to peerlink, new Londo. and now again the ruins of d, salit bed. you feel the difference?
NRA.
- location. straight out of berserk! dark ages. Wyvern on the conical roof, the earth with mountains of corpses in new Londo, completely dark cave Nita, like a dream of ash lake and great hollow. there are great examples, genius.
- the number of bosses that we can kill the first choice of Fairline.
Taurus, Capra, following pinwill, SIF, gargoyles, butterfly.
from the fact above suggests the following - variability. on the way to so many options you can collect a bunch of nishtyakov and make the build in a short time be it low LVL pvp or just desire to receive a particular item.
- at least 7 possible paths from the start of the game. proves that the design of the world on top. he linked this variable and its interesting to go over different ways.
- improve mechanic (after demon souls). POIs, armor can be improved and combined a bunch of gear. magic is good but not IMBA. roll is affected by the weight of the reference hitboxes.
- pvp. less iMovie, fast, different, clear, there is a item for unlimited invasions, covenants for pvp Covenant with avtoritetom (new which was the bomb)
not really.
- the second half(after Anor Londo) the game lags very much on design within locations. I already told about this above.
- Twinkie. personally, I have twink ~15 level barely killed the 4 kings, with a red eye and a rapier with lightning. Yes, I can kill the target quickly, but if a player does zero I'm playing cat and mouse, trying to Sarasvati purposely lose. sometimes diques ful mod with gestures and jetmalani to me. sometimes invade other Twinkie. in short it is fun, doesn't require pumping up to 120 meta and interesting. I do not think that is a minus at all.
- Backstab phishing dudes spin around you in circles in an attempt to close up Backstab. boring stupid and boring. given a snapshot of the animation capture in Backstab infuriated much. + more lag.
banal, well-known things, like voice acting, music, atmosphere we do not consider, no one in their right mind argue that it is flawless pillars дс1 and the entire series.
for many this is the first game of the series revelation, the moment when the game can still be fun, like the good old 90s. HYIP from RIL.
X2
I know many people who started with this part. then begin dismantling the fans and fanboev. overall I really liked x2, I played more total hours in school, but already knew the game by heart. of course stocks are enough here, but innovations abound.
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backstep iframes. God how many sakotsu in this word. brand new mechanics when you jump back you have a window of invulnerability as with the rolling, but much less. varies a special parameter in the article, which is responsible for the number of frames of invulnerability. great mechanics that require a ton of force to skillful treatment.
- wearing 2 weapons in each hand. the left hand is now not only for the shield. wow. just cool. 100% increase in their variability. spear and axe, sword and shield, rapier and UGS, + new mechanics of powersteel.
- parry. prediction parry (parry prediction). now not always possible to parry on reaction when your opponent does swing, and you react and prozhimaet parry. the more different tools to parry various parameters ( which also makes a variety of options). parry with your bare hand parry ultra great weapons.
-due to the new mechanics of the combat and the exorbitant amount of weapons, armor, and magic pvp was just unreal interesting. a clear step forward for the variations of builds. I appreciate the ability to choose from 10 different straight swords, 10 rapiers and so on which is right for you. arena filled to capacity
possible first boss - a giant, pursuer, rotting rats, dragonrider, Ornstein. well. I would say no worse than дс1. on the way, going to heaps of effort, do a quick build. .despite the complaints of fanboi (Dada fanboy it would be stupid to shout: shit period!) the world feels different than дс1. the atmosphere of the vast Kingdom, far country, other people, different lands, kingdoms. the world is interconnected. a worthy successor to the ideals дс1.
- location. macula, probably the best hub location in the whole series soulborn. melancholic, the music under which you want to fall asleep, the sound of the ocean, humble sunset. the whole atmosphere x2 is in one place - unchanging, endless time, sunset, the end. hade beautiful. forest in the mist, classic dark location do not bother, interesting and easy sperantsa. the peak of the dragon. from lifting the Elevator from aldia breathtaking.. the Bastille. (by the way, I want to mention that in x2 there was such a thing as atmospheric phenomena (like night Anor Londo which set the tone and atmosphere of each location. sun, sunset, thunderstorm, dark pesher, moonlit night. locations of DL is not even mentioned there at all masterpiece 99%
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- absence of an object for unlimited invasions. strange decision. with all the pros so topnote and removed from the game obviously-needed thing Yes, there is an analogue of the Covenant with avtoritetom (already in 2 locations) and red chalk but still the decision catastrophically failed.
- soul memory. well, everything is so clear. either sacrifice a slot for rings. either create new characters from time to time, to give them the items grandpa. terrible decision, especially then entered the ring absorption shower that makes all CM are meaningless.
- a known fault with the transitions between locations. does not bother me, although fun when someone yells OMG, you ruin me the atmosphere, the game is garbage!
another well - known alleged lack uninteresting, the bosses are humanoid knights. funny. come call 2 of the best boxfit дс1? Horny\smog, and Artie. - knights-humanoids. the best bosses x2? Stalker (do not ever believe when you first meet 1 on 1 you thought it easy.) the Rama, Allon, wallstadt, the throne Duo, king ivory finally probably the most stylish bossfight among 3 dark of sauces, trio of guardians of the ruins, a sinner. all the best bosses in all parts of the - knights-humanoids. the rest are just salycilate knee standing under the ass.
DS3
and so the part that we all been waiting for. gathered of people who came from bloodborne, and veterans souls.
someone says that the fight will be similar to bloodborn (as I understand it there due to spam R1, as transformirovalsya weapons can not, and vepon arts, for all its beauty, can not give the feelings of a completely different length weapons as BB (short ax,\ax and a long pole, the halberd is almost 2 to 1). if we are talking about overall speed, the feelings of the character, then I think it's just software and mechanical accelerated дс1. ie used the code from ДС1 (maybe he was in bloodborn, this can be understood only by experiencing the game in person, not on video).
use code дс1 entailed both pros and cons.
very
- a HitBox porn. crazy, incredible hitboxes. new level, after дс1 and especially after any hitboxes x2.
- design locations. detail, gorgeous. there's not much to discuss.
- vepon arts. interesting mechanics. adds variability which is always a plus.
- fan service) Anor Londo, signer 2.0, armor Soler, Andre.
- seems to be an improved network code. lagers was less (subjectively)
not very
- linearity of the world. continuing the theme of variability. . we have crossroads of word-dancer (however further in the archives to go through, we will not give), crystal sage-keepers, the Pontiff of jorm. a bunch of optional locations and bosses, not like a minimum of 7 bosses directly from the first location in дс1 and x2? it is worth to mention that the locations themselves are very large (often) and skillfully connected inside. but it does not help the world to be one in дс1. or feeling strong showing areas in the distant Kingdom as in x2
- the lack of a mechanic from x2. no dualwield (instead, the weapon in the left hand is doing block, hi дс1!), no powerstance, no backstep of ifraimov (why?) armor is almost equal because of the lack of poise (balance), ng+ does not introduce anything new, unlike the good innovations in x2, no asceticism, which not only helped to farm, but was interesting for anyone who likes a challenge or just wants to compete with a favorite boss, the roll is probably three times smaller than the stamina, 100 stamina, you can make about 10 rolls, the speed of estus, movement while drinking (well in pve, pvp kills). there is no point to enchant the weapon to the elements. the damage will be even less. remember the fire long sword from x2 or zipper\the chaos of дс1.
- strange scaly magic. makes magic almost useless at low levels. (50-60 points in magic stats) the need for the magician to wear magnifying MAG. damage. Bild poison? the destruction of equipment? Gandalf style-UGS + magic? classic heavy knight with a shield? run x2 to 9999 times.
- pvp balance. we got the red Orb and can be obtained on the 1st level (yay!) but now the invasion, apparently put in priority to the host who already have the other phantom. given the new mechanics (actually it's from demon souls) cuts 30% health red phantom and half of all Stasov (fans to use magic arts or B. cry 4 scusami and 3 excusame). and low cost of the rifts, the lack of poise (and as a consequence the impossibility to punish rolls or the use of estus) the balance was very strange, even after an unusual series of balance X2. the situation is such that you're almost 80% in the gank, where you can to death to score in the corner R1 spam. or you will stand shock 3 in stanlake and perish without a chance. or the host will run and encourage all new endless phantoms until he rolls away from you with impunity, on the other hand began to wonder to hide to use the environment to Dodge and GET GUD. also covenants with auto call for almost no work (though it can be fixed). + can preumont phantom any level with a password. good luck in the invasion of these guys with high end magic weapons.
- useless ng+ even with the presence of +2 rings on нг3, NG2 gives absolutely nothing new. in fact, for rings it is only important нг3. again, the expected development of the ideas of x2. asceticism? +(
limits. they're everywhere. the limit on the redistribution of stat 5 in NY. what's the point? 8 pieces of titanite on ng (why?. of course there is output - backup saves and transfer things via other, perhaps in a DLC it will draw attention.)
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the main problem with the DS3 is very simple. was taken the mechanics, the code of ДС1 with further integrations, grinding and adding chips. I understand that during the X2 is a physics engine was written from scratch or heavily processed. because the project involved a 2 and for 1 person (Tanimura) Miyazaki, as is customary among the Japanese, did not take the work of others, and decided to modify his project. from this, all the cool mechanics and evolyutsionnaya for a series of innovations were not used, which, of course, strange and unpleasant.
there have also been strange mechanics in pvp balance. I can understand 30% of HP is red, okay. I can understand half of estus, but unlimited calls friends phantoms, and the system password is already too much. why make the system of selecting the enemy to level weapons, if on the first level you vtorgaetsya to the host and 2 of his friends 400 level with all silami and buns in the game (even when it does cut, still no chance)
overall DS3 is a good pve game with the potential to fix pvp balance. the same situation was with Bloodborne. great pve (personally, I think the boss designs better than all solso (although I personally have not played)
and completely ruined pvp. and at the helm was Miyazaki and elite programmers Sony. it seems that Miyazaki does not understand that it is due to the pvp series is still relevant, living, for sale. personally, I'd like to see ДС4 from Tanimura on the basis of the mechanics of x2.
TLDR: DS cult series, continues the ideas of the 90s games, each game is unique in its own way and, of course, not perfect. because DS3 could be the last Chapter in the series, is to look back and see whether the embodied dreams of loyal fans of a perfect play of dark souls a reality.
let's discuss, ladies and gentlemen!
.....in the process
Miller_spb
Yes, the armor is not pumped, but is applied here another interesting mechanic. The armor has no armor, and the percentage of absorbed damage. Accordingly, the more damage, the more it absorbs the quantitative value of the armor. It makes armor relevant in the passing game. Although, what prevented this percentage is absorbed, gradually rising when pumping? Maybe they didn't want to make players professional miners titanite))). Or a small simplification, as with the speed of drinking estus...
Sergey 82
It is clear that armor absorbs damage on it and the armor is in all games) But it loses individual value, since you three strikes to kill any armor. To be honest, yesterday I realized that I didn't want it to continue... then... I played 1000 hours in X2 and passing through all other parts including the BB...what to do? NO coop, no armor, kleymor(which I run) I've leveled in the Demon soul, the axe of the butcher pumped even in X2, two-handed great(my favorite in X2), there... read that there is no sense in DS3 tempering things not yet tried, who wrote that they only get weaker.... so what to do in DS3? The game was very similar to Resident Evil, namely how zapoganili Resident 5 - stuffed bosses at every turn...why??? left boss, right boss... what's the point? and these bonfires before bosses... well, what is this pop - bonfire before the boss, where have you seen in the series of DS???? Understand in X2, here you level, the end boss... and then... and these ordinary mobs which kill you with two blows, damn it, where is the balance? The dancer was killing me from three to four))) and these TWO!!!)))) this is the most heavy armor))))))))) ahhh, I'm crying..... my heart is broken....... and all my hopes for the DS3 every day are melting faster........ started playing Zombi)))
Yes there is coop in the game, the archive constantly call on the armor of the Slayer, by the fire the streets of the city behind the wall. Pers 74 level
benites
Yeah, Sori, in nature everything is OK, moisten bosses together, I take back my words about the coop, a dark soul force!!!