Question gameplay (Hellblade: Senua's Sacrifice)
Played for an hour... All the gameplay is on such a scheme? Killed a bunch of ghouls Came to the gate - the gate Wandered around - Found how to open it. And so the circleAnd after 5 the gate is probably some sort of large ghoul. A La boss?
No. Then we will have 5 teleports, the territory over which we must pass to get to the big ghoul.
Agat7
Once these 5 teleports will be? Or scheme, as in Mafia 3? You mean, kill the large ghoul, and then Killed a bunch of ghouls Came to the gate - the gate Wandered around - Found how to open them - Teleporters - Another great ghoul?
Well still be running in the right direction for the time moments of gameplay with orientation purely on sound, spatial puzzles with portals and stairs/bridges that you want to recover after finding the place from which you can see how they fit together.
Here I do not know to go or not :(
And then for 1.5 hours the game is boring... the Idea is good, but the execution is... MB it's the lack of a good prologue, which would be washed down the plot. Although now with the story of the world's trouble.
Yes, if the first stage and the atmosphere was not carried away, and didn't fit in. The whole point of this game in the sensations. Play it just for the sake of gameplay meaningless.