The hidden synergy (Diablo 2)
Hi all. Can't find - is there somewhere this kind of the theme of the discussion with regards to hidden Senergy, not referred to in the skill tree. Their full list. Or this list is limited only by the skill of the paladins? Vigor is a synergy hammer, his aura resists the elements - gives +2% for two points in the deposited element (so in some builds recommend on light cramps shake slightly fell, the fell is not guardian angel, of course, because there are max+max% resist is given to all elements), and the increase in attack rating when pumping skill bless aim.And Yes, even the synergy to bless shield that goes from defiance - I don't remember - are there synergy or not.
All are listed there, don't know why you thought they were hidden. Read the skill description carefully.
Resists it is not a synergy.
And Yes, resists are not synergy - but it is not listed because in the English version of the description of the skill, or I not correctly description of a skill understand. And with regards to the Phoenix aim - there did not seem to indicate what was over invested in skill points increases the base AR? To bless hammer is specified and the vigor and bless aim as a synergy?
synergy is when one skill reinforces the other
your list is only blessed aim and vigor for hammer and they indicated there
firkax
But if not Sinergia to talk about the positive and passive effects of skills upgrading of skills: how blass aim, and bleeding resists - there are such?
-Blessed aim increases the attack rating
a hidden synergy.
Okay.
And Holy Shield to increase block and defense would count as a hidden synergy?
It would be better to call it a passive effect when off. Aurach. % attack rating from blessed aim or +%max resist From resist auras.
And yet there is concentration with some fright increased. damage hammers 1\2 from his effect. And ignore the magic. resists hammers from demons and undead (for some reason, then decided to copy off of and removed the ignore). Such is the mysterious hero paladin ).
Things you can only learn in the research process, the game world (C) or from the players.
Or reading arreat old Pro Ronsard, too, can draw unnecessary current from there I guess.