Teach the wigs ? (Diablo 2)
In anticipation of a wipe, a lot of people on the classics will go to swing.Want to learn paravozov to drive. At the last session did not work much.
What do you need ? Leading FO Sorka LVL?What else do you need? As work a Hole in hell by Dope ?
Hole that the individual pers need to download to open hole and lival from the game ?
You don't need it. Ahead of the years season for jacking off wigs. Choose start on the LoD, the first months even farm and selling gear will generate income
First wig can be directly on the quality to push through, at least until hell. With 60+ LVL is quite usual hell in spots, with 600+ HP, block and taken breaks at speed (HC).
Have *holes* always open passage to the Fool and visible sign of the tomb. In the circuit Gerin of Mesif conduits for conversation with Tyrael not needed, but it is minus a mule in the 3rd act.
Well ,
passed wrote:
Have *holes* always open passage to the Fool and visible sign of the tomb.
.Then another question , how to pump a Hole and when it gets there from the game that was always open passage to the Fool and visible sign of the tomb. .please explain if not too much trouble.
after all, if she makes a hole - she's losing staff . What ? Hole farm staff each train ?
Luzinkpot wrote:
when to establish from the game that was always open passage to the Fool and visible sign of the tomb.
Create game hole, make mules and lively hole, you enter the main Persian, kill the fool and takes the mules in 3 act. And so on to infinity...
Just have 3 staff on 3 holes, one for each difficulty level.
Let's say you run your first wig - one mule we make the hole in the 2nd act on normal, after the discovery of the passage to the fool he drew and goes no further. The same goes for nightmare and Helle. By the fourth act Hella, you'll be left with 4 mules for the HF. Subsequent wigs are for 7 mules not zaparivat on a stick, in the second act creating the game the previously created holes. Clearly explained?
Zitbastard
wait , wait...
Zitbastard wrote:
Create game hole
That's not enough , because you need her to do something else who the staff sticks ?Where he was getting it , it is clear that for you it's on the machine, but for us, every nuance is important and incomprehensible.
Luzinkpot
Staff assembled and pre, respectively, when creating a new game hole the passage is open. Just need to meet vysheupomjanutye NPCs Sora and kill the Fool. Then get the mules in your party and tell Sora the same with Tira.
Firenessa
Yes I read it , there's casual explanations for experienced the hole , written , malls you know
Read again , caused problems even more.
Well, apparently, it's not mine ...okay...
passed And it can be inserted in advance if the main 1 mule hostet the game and connect to it ?
Luzinkpot
one can find which of the 7 tombs is a fool for seconds on the main character even if he went through all of act 5
Luzinkpot
Well, look. You spent the hole itself, gathered, and stuck the staff. Everything on any hole, the game will open access Duriel. Of course, after the plant sorki the hole is displayed until the next wig.
passed
Before the giraffe , but it seems you begin to understand how it works. A hole is also Champion mule LVL 1 which is inserted a stick and then lunula from the game.
why not make a video as it is all made time to explain than I would know would do a video of how it works in reality
All start with the classics, to 5 act skipnet. Then a large part of the envelopes of the Persians on the Lod. It's faster to hell to get
T-Fox
these are the nuances that I know That the goal of wig is to bring the mules in the third act , even Tried , I cons at +7ppl Hal . There imony , said imoni proprygal to Andi - Proprygal killed . And the second act generally swam - well, nothing . This Summoner is a horror to +7ppl . when the murder of Summoner mules must be within 2 screens or not ?