Substance painter + V-ray = Peresechenie pale texture
In Substance painter to create texture (before it is baked as it should be) , with export pressitem V-ray. In max create v-ray MTL and cram texture. In render get the colour instead of silver steel and black and coricnevogo of baclet and the foil from a chocolate sostarennoy instead of brass.example:
Spoiler
how to solve the problem?
1 Comments
M
Mister KOT
29.09.20
When you download maps from the Windows Explorer to the Material Editor, put Gamma in Override mode on all textures except the texture of the color, and place the value of the unit. Maybe the material misunderstands the textures