Neighboring Islands and their development (Anno 1800)
Good afternoon.Say, that's where I saw that there is a separation of people on the Islands. On one island farmers, the other workers, etc. and let's say they carry all the resources on the main island, where there's no production, some people live.
This version of the game works?
It works in previous games in the series. Here it's a little more complicated. For every production need work. Just to colonize the island and build all factories fail. Need settlement, and large. The more industries, the more workers. And they also need to provide except for export to the metropolis.
Not really, you can build up the island, and some plants. The main thing is to build a passenger pier. Through it people will arrive from other Islands( which also requires passenger berth).
So Yes the island is possible to build up anything,but it is necessary to have on the other Islands are a free people need profiles
Yeah) I mean through the passenger pier. Better to develop (through dock) or each island to colonize?
I have 2 Islands: Cape Trelawney and 1 on the main map with the people. The rest of the Islands use for the production of food and everything else. So would have all the Cape Trelawney to carry. But later got there, many already set up on the main map and it is a pity to demolish
guys saw on the video how one person calculated how much one or another plants need to build. Can't keep my balance for a long time - everything always runs away in the minus?
gamer333
Maybe I didn't quite understand your question, but in fact you have in the characteristics of each building there is a number of products per unit of time without bonuses in the form of a trade union.
And by typing this data into one Excell file, you can safely calculate the number of buildings per production chain.