Relations with partners (Fallout 4)
Worsen the relationships, if the partner not to take with them?No. But worse, if it to do something obscene. Or Vice versa. For example, the relationship with Preston pumped, if you modify weapons in Sanctuary, although he just wanders through the village and is not a satellite player.
The main a few meters from himself, to teammates it was not in the vicinity. If there's the sadness trouble
And run away or just start GG shmalyat, or just starting sadly with he to communicate. Supposedly this is bad, don't do that.
Marquess
According to my observation, only two actions have influenced the negative attitude to HS teammates when you pass the game all alone, leaving the satellite in one of the settlements. It is then when in the quest Home sweet home, he begins to establish settlements on the territory of the Commonwealth for the raiders. Preston hates GG and storyline for the Minutemen is not available. And the second of negative influences, putting the power armor in sight of the Strong man (even if he is not at this moment partner). But this is easily solved by sending a super mutant in any of the available settlement. Nothing more is remembered.
Rakszas
Preston so is the partner. Not immediately, but then you can take in partners, I don't remember exactly, after a moment. Preston might be offended if you go pass the addition Nuka World for the raiders.
Spiny
To accept the offer Preston a member of the Minutemen is only after completing the quest Home sweet home. And before that it is wiser to give up, promising to think about it. Other actions will lead to what I wrote above.
If relations deteriorate, if the partner not to take with them? I mean ? Do not take Kazan - what relationship ???
fox345 wrote:
It is then when in the quest Home sweet home, he begins to establish settlements on the territory of the Commonwealth for the raiders. Preston hates GG and storyline for the Minutemen will not be available
Preston will remain friendly and you can get the branch story of the Minutemen, if during the capture of the villages do not kill the settlers, but to force them to leave.
In the future, conduct the same operation for the capture of settlements, not to kill!
fox345 wrote:
To accept the offer Preston a member of the Minutemen is only after completing the quest Home sweet home.
strange, but in my game With Preston built a bunch of settlements, he defended the castle from the swampies, I'm kind of General, and ptom began to pass the game for the raiders, and Preston were friendly. Indeed, I remember that he told Preston - will think on the offer to return everything as it was.
but the best addition of N-of Wolrd take place after the main story
as far as I know the mechanics of relationship they like as never worse, but just frozen for some playing time
Marquess: Deteriorate any relationship, if the partner not to take with them?
The calculation of the change of relations is not connected with that taken partner or not. In fact, the game do not care if there is someone with you. The relationship changed in that moment, when the HS makes any action that may affect the relationship of the partners, and the radius of perception is a partner or group of partners. In other words, if he intermeddle in power armor in the settlement, and left there around marking the paladin Dance or strong, they will always love it.
The same applies to the other characters. Some actions may lead to opposite results from different partners. For example, Kate and Valentine can some answers in the dialogues to evaluate the completely opposite way because of different attitudes. When this can happen, you ask, if the partner can be only one? It's easy! You can get a new partner, and the old saying to go into some kind of settlement. And at some point in time in the zone of influence there will be two partner. Conducted dialogue may affect both, but in different ways. In this case, it may happen that one of your teammates is going to lose in the relationship if he became a witness to the fact that he does not like.
Pepin3d: they're kind of like never getting worse, but just frozen for some playing time
More like worse! You can easily lose your partner, if it is constantly doing what he hates.
For example, it is easy to lose Coward if he will witness your robbery and murder innocent settlers. The same applies to theft. With other partners, similar things are possible, but the number of actions can be different - all the characters have different tolerance to negative, from their point of view, actions.
There are still fun things that make themselves partners in their own convictions:
If the lead to the Preston Garvey fellow of the gage, the Preston blows the roof and he opens fire on GG including. If you come without it, that Preston is fine.
If the Paladin Dance to keep one in your settlement cores-the raiders, the Dance instantly pulls out a laser and starts all shred small salad. When activated, the fashion for mortals settlers Dance suit shaped genocide, if left unattended YY )))
Abbat76
some you have strange game, probably most people (about the Person and Dance).
There's nothing there.
Don't understand why you constantly give wrong information on the forum
Abbat76
what does it mean to lose your partner?
Yes you can be angry and go to the destination where you took them with you when they cleaned the pants
but, as I understand this topic is about the relationship level, their growth and knock-out perk when it reaches the maximum level
Cheryl
I don't give wrong information. Exactly what I had happen in my playthroughs. I left Dancing, in Cinema, which was completely surrendered to the raiders. More precisely, I got there gage, a Dance said to bring down in another place. Dans got the laser and opened fire on the raiders as if they are his enemies. Version of the game was like 1.8.7. At the moment I have 1.9. and I have not tested - I have not passed yet In the World.
Pepin3d
Well, here's an example:
I dragged him old Man, Longfellow. Just the other day he freaked out from the fact that I have something tyril far harborcov. All. More I have not seen him. Moreover, I put the settlement near Longfellow house terminal from the Asylum 81. which allows you to track teammates. in the terminal indicated Important Person - Longfellow. What? there's no markers! I have no idea where this grandfather and how to get it back. It seems that grandfather has disappeared from the game altogether...
Since I play Survival, the console is unavailable and I can't even enter a code at a teleport grandfather to me. Well, I have come to think that this passage would cost without its perks. But here's the Killer Ships were unattainable - there is no Santa - no quest. It upset me a little - I wanted to contend with a Killer of Ships in Survival...
As Longfellow has gone from me in this passage - I can provide a screenshot of the active search of Santa on the map. can show that the search engine is activated, and Santa nowhere to be found.
Abbat76
well, then tell me that this is your passage, and that you write so that it is typically the facts