Scripted fights (XCOM 2)
During the adventures of the missions almost all the time come across for the next shot at the enemy need a fighter always gives a miss, even if he's standing near the target. The movement, executing attacks in different sequences did not give a positive effect. For the sake of interest did reboot once the battle 20 times in a row - and all the time the same. In the end I had to attack the other fighters that were injured and nothing more. There is a feeling that the computer won't let you kill the priority target of a specific fighter for this turn. It is very very depressing and I understand that it's not about randomness, but in some macroscenario.A couple of times I had to roll back the mission to the beginning, because 4 units of 5 missed on Mack with the percentage of hits 80-90% and he covered them with grenades on the roof and buried under the rubble. And the wounded finished off the spearmen and soldiers. This rare game. Such a curve random spoils the impression from the game. And the level of difficulty was easy. What will be on the Veteran and Legend, I do not dare to imagine.
Not quite. The game remembers the sequence and outcome of the action. To avoid this you missed - rebooted - missed - rebooted - missed - rebooted - got on. It is a kind of hate but it's true. If at some stage missed then missed, look for other opportunities
Calibr-10 wrote:
In the end I had to attack the other fighters that were injured and nothing more.
It's easiest when specifically butted,load save game and attack another fighter,if you even do not have to attack another fighter,the main thing to do some operation,from the change of position,use of abilities and ending with the attack and then the trigger of the attacks is changing again, this applies not only to attacks,and all other actions,such as hacking, etc.
In xcom there was a checkbox in the settings to save the ass), Then the moves will be really random.
Calibr-10 - so don't play XCOM, reboot after each failure is for people with autism, put the difficulty to the Legend , turned on Iron man and forward, yet not sdelaesh you do not understand what is XCOM!!!
DLAntariy
Everyone decides how to play. If you love the SUITCASE-it's your business, but games are not for the sake of achievements and provozovani but for the sake of fun, which everyone has. So there is no need to pour into the ears of only my opinion is correct, and those who disagree have autism.
Blue Cat
I agree. I play need for raslabuha and fun, not for validation, therefore never played above average difficulty level. And the game is played first, and therefore passed on the easy level.
saa0891
The fact of the matter is that change of position and a complete stupor, nothing changed.
DLAntariy
DLAntariy wrote:
included Iron man and forward, yet not sdelaesh you do not understand what is XCOM!!!
Maybe I don't need?
Calibr-10 wrote:
The fact of the matter is that change of position and a complete stupor, nothing changed.
I personally have a 100% this method always works,especially when for example I had to hack sectopods,you can at least 10 attempts to do, and always will be a bummer,then load the save,walk another fighter or just attack and sectopod without problems cracked,and the shots when you miss,repeat the key point here is that it is necessary to perform the actions of any other soldier and not to those who misses or can't hack.
Calibr-10
Developers are still in the beta on stream said he worked in this part over the struggle with save-Scam. People who reload after every miss needs to suffer.
Calibr-10 wrote:
I play need for raslabuha and pleasure
Especially for you mobile came up with a primitive trochiline where the game plays itself and you just click on the OK button in the box you won again.
R 25
Not after every miss, but against idiotic mistake, when the soldiers do not hit the target at point-blank range. And you can still misfires when shooting to figure out the defective grenades that exploded in the trunks, sprains, hemorrhoids and diarrhea, and in the end, it was quite realistic. Enjoy.
Blue Cat
Autistic is detected!!! Everything in this world is done for the sake of something and for something ,and if not committed even in the game to win and prevostiana and pushing buttons...that is a regression , to what alas is modern gaming !
DLAntariy
Here because it's not about talking, to win by pressing one button and kill enemies with one crit. Not quite normal, when you lose in that position, when it's almost not real. This is the same that not to score a penalty into an empty football goal. And the constant rebooting is not my thing, though, because it is banal laziness.
Calibr-10
Calibr-10 wrote:
when you lose in that position, when it's almost not real.
This is the essence of XCOM, it randomayzer when miss 99% turns everything from head to foot!!! And it's cool)
DLAntariy
DLAntariy wrote:
Autistic is detected!!!
wow what samokritika commendable
DLAntariy wrote:
Everything in this world is done for the sake of something and for something
well, Yes, as I wrote:
Blue cat wrote:
games are not for the sake of achievements and provozovani but for the sake of fun that everyone has their own
you are what you read? try a little stir their brains to think what I had in mind as a great strategist and pivotvalue to you it should be very simple
DLAntariy wrote:
and just to poke the buttons, then it is a regression
games always have been, mentally, the office is still in gaming brought
DLAntariy wrote:
what is alas and modern gaming
something I very much doubt that you played in DOS, or even arcade game 25 years ago
there's generally all just was-poke quickly and all he since never, the regression is not observed. And the trash was, is and will be there at all times. The human factor has not been canceled.