GM FPK PVP (Diablo 2)
FPK rulesFPK are certain dueling rules where four characters (Druid, Necromancer, Barbarian, Assassin) play by them.
General rules
Duel starts once everybody said go or g
In TvT one person is chosen from each team to say g for whole team
Quiting the game results in a loss
Going to another location results a loss (exception - you accidently tp'd in town, then immediately came back)
No disappearing off your opponents map for more then 10 seconds (=defwhoring?)
No overly defensive play (100% teleport off screen as soon as you are on opponent's mini-map)
No avoiding contact with an opponent intentionally with no plans of attacking
Refusal to show gear/inventory results a loss
No naked killing
No mercenaries
No use of Healing, Rejuvenation, Thawing and Antidote potions during and before a duel
No excessive use of houses, walls
No stupid precasts/prebuffs like Cyclone Armor, Fade, Town BO
No casting of traps/missiles before both players say g
Oak from Nature/Wisp/English is allowed
Enchant from Demon Limb is allowed if it stays in the inventory (cube) during duel
Precast Fade from claws is allowed
No other charges from items (only ones listed above)
Clay Golem is always allowed
Replenish Life is capped at 40
No use of Ethereal items (exception - item is Indestructable, has Zod rune or Self-repair/Replanish quantity affix)
Respecing during a duel is not allowed
No more than 10% slow from items
One Maximum of 451 poison damage charm
! Maximum 20% block allowed (exception: Assassin's Weapon Block) !
Resistances
Lightning resistance:
80 maximum + 20% absorb
85 maximum + 0% absorb
TG is allowed to everyone
Fire resistance:
80 maximum + 15% absorb
85 maximum + 0% absorb
Poison Resistance:
90 maximum + 0% PLR
85 maximum + 25% PLR
80 maximum + 75% PLR
Cold Resistance:
85 maximum + 0% absorb (really?)
75 maximum + 20% absorb
Class-specific rules
Necromancer (Bone):
- No Poison skills are allowed
- No Corpse skills are allowed
- Bone wall is banned
- Recast of Bone Armor is allowed
- Bone Prison is allowed vs. anything that can Teleport (only in 1v1)
- Only Amplify Damage allowed of all Curses (usable in TvT)
- Fire Golem + Dwarf Star is allowed (not vs fire trappers) (any of you saw those like ever?)
- Fire resistance: 85 maximum + 15% sorb or 90 maximum + 0% sorb
Druid (Wind):
- Only 1 point in Fire skills is allowed (3 Volcano Pelt is allowed)
- Recasting Cyclone, Wolfs, Bear, Sage, Ravens, Worm and Hurricane are allowed
Assassin (Traps):
- Only 1 point it Matrial Arts is allowed (only DT and DC)
- Lightning resist:
DClaw: 80 maximurbm + 0% absob
174: 85 maximum + 0% absorb
Barbarian (WW):
- Only 1 point in Berserk is allowed
- Bash, Concentrate, Frenzy, Double Swing and Doublethrow aren't allowed
- No Widowmaker
B'v'B and Sin'v'Sin duels are kinda gay
PAK-PYK
If organizing a tournament with Jaxom in the prize pool and improve the texture modders, people will be able to play in any, even the most absurd, rules.
magyarorszag:
by the way, fpk rules ICQ prohibited ww, I forgot earlier to write about it
He came up with?
ANN_OR
for Ghost/hybrid with BB is the usual gm rules, where nobody forbids to use BB Cinque
3m3m
there is a rush&camp, where bj ama + hamm play against 2 fpk charov, plus separate from the main gm fpk and r&c also played in the bj zone, hamm, smite, 95 es fire vs different fpk Persians (plus each other)
the rest of the spell or fan Assembly, or not for pvp (like poizon necro or fury/rabies druid, where all the pvp is one big liability)
there is still lld, but that's another conversation
bd_sm[TDPG]
dru > nec
95 es fire > nec
but for the rest of the chars neck > all
nekr > asa > dru > nekr
rebyata vse eti primerno = bvc
o 4em spor vse vremya ne ponyatno
magyarorszag
If you can't see it, so your skill is limited to ridiculous sesamum playing field random missile.