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suarez888 17.04.20 08:59 am

Socket for runes.How to do? (Divinity: Original Sin 2)

Got one rim,like a useful thing,I want more. How to make them or maybe where to buy?
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Kind Ram 17.04.20

They can get specialized runes/scrolls the merchants. I got 2 of these.
-In the second act stuck in the caravan of merchants, one of them traded runes and rims.
-In the third act in the temple of the elves is crap, like an ice demon, as he sells runes and rims for them (and scrolls).
But in the fourth act, I such did not find.

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sannya1 17.04.20

The same runes and frames to them sells necromancer Tarkin, he is on the ship Lady Vengeance" and will accompany you until the end of the game.

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ZafixMabo 17.04.20

Rim met quite often some of the sellers and always Tarkin, features set at maximum runes I wrote to avoid confusion.
Mighty runes
Rune of Poison Weapon - Agility 3 + poison 15%, Armor - Agility 3 + protection from poison 15%, Necklace - Agility 3 + accuracy 15%.
Rune of Thunder Weapon - Agility 3 + 11 air damage%, Armor - Agility 3 + protection from water 15%, Necklace - Agility 3 + motion 1.
Rune of Stone Weapon - Strength 3 + damage land 13%, Armor - 3 Strength + protection from earth 15%, Necklace - Power 3 + 203 HP.
Rune of the Wizard Weapon - Strength 3 + physical damage 15% Armor - 3 Strength + physical defense 40%, Necklace - the Power of 3 + MAG. protection 40%.
Rune of Ice Weapon - Intellect 3 + damage water 11%, Armor Int. 3 + protection from air 15%, Necklace - Int. 3 + 6 evasion%.
Rune of Fire Weapons - 3 Int + fire damage 9% Armor - 3 Int + protection from fire 15%, Necklace - Int 3 + chance to crit 12%.
Mystical runes
Rune of Poison Weapons - Stoykosti 1 + poison 15%, Armor - Invocation 1 + protection from poison 15%, Necklace Necromancy 1 + accuracy 15%.
Rune of Thunder Weapons - Two weapons + 1 damage air 11%, Armor - Killing 1 + protection from water 15%, Necklace - Aerothermie + motion 1.
Rune of Stone Weapon - two-handed sword + 1 damage by earth 13%, Armor - Military 1 + protection from earth 15%, Necklace - Geomancy + 203 HP.
Rune Master Weapons - Perception 3 + physical damage 15% Armor - Figure 3 + physical defense 40%, Necklace - Memory 3 + MAG. protection 40%.
Rune of Ice Weapon - one-Handed + 1 damage water 11%, Armor 1 Lead + protection from fire 15%, Necklace - Hydro 1 + chance to crit 12%.
Rune of Fire Weapons - ranged combat + 1 fire damage 9%, Armor - Hunting 1 + protection from fire 15%, Necklace - Pyrokinetic 1 + chance to crit 12%.

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DmitryScaletta 17.04.20

Specifications for runes of rims in the form of a table
https://gist.github.com/DmitryScaletta/480147e2d177f42460937b9cf83d8596

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dimonster 17.04.20

DmitryScaletta
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