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pochtipushkin 23.04.20 08:33 pm

The combination of skills (books) (Divinity: Original Sin 2)

Friends, Hello!

The release brought a feature that many have probably waited.
So now you can combine books skills and get a new (combo) a skill that is not in any school.

For example, yesterday joined some two books of necromancy and geomancy, having the ability that allows you to restore physical protection due to the absorption of the puddle of oil.

So, does anyone know where I can find a list of the possible combinations and their results? Searched the Internet, found nothing.
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A
Awesome Bro 23.04.20

http://divinityoriginalsin2.wiki.fextralife.com/Skill+Books
The above link on the wiki. Scroll down the page, are the possible combinations of books.

A
Awesome Bro 23.04.20

Fire + Necromancy = corpse Explosion (explodes a corpse, dealing damage physics, creating a bloody cloud)
Fire + Polymorph = after the fire (When receiving damage enemies bleed fire, not the blood, ignites the ground beneath them)
Fire + Military = Glitter swing (your melee attacks to strike sparks that fly off from the first target nearest enemy)
Fire + Hunter = Explosive trap (set trap, exploding when approaching)
Fire + a Murder = Sabotage (grenade or arrow in the target inventory explodes)
Fire + Call = Saturation fire (changes the element incarnate on fire and gives him the spell fireball)

Air + Necromancy = Touch vacuum (air damage, suffocation, and dumbness)
Air + Polymorph = evaporation (removes petrification and freezing, vaporizing the surface of the earth, creating clouds. Does not oil, ice and lava).
Air + Military = Respiratory bubble (immune to the effects of clouds and choking)
Air + Hunter = the changeable breeze (target teleports randomly when hitting it, the resistance to air flow of 40%)
Air + Murder = smokescreen (smokescreen around you)
Air + the Call = the amount of electricity (minion switches on the electricity and gets the electric shock)

Water + Necromancy = Bloody rain (blowing fire, causes enemies to bleed, blood everywhere)
Water + Polymorph = Healing Tears (produce tears flying around you (3pcs) heals allies who will be nearby)
Water + War = Cleanse wounds (heals the target, creates a puddle of water, takes, burning, disease, decay, poisoning, bleeding)
Water + Hunter = Cryotherapy (turns ice around you in a magic armor)
Water + Murder = Lust for a vampire (drain life on 2 stroke)
Water + Call = water Saturation (minion switched to water and is studying recovery)

Ground + Necromancy = Corrosive touch (destroys physical armor, sends acid may affected area of the cone, not tested)
Ground + Polymorph = Transformation into oil (Converts the water/blood in the oil, removes stun and shock)
Land + Military = Buttery shell (sucks the oil around yourself to get the physical armor)
Ground + Hunter = Throw sand (earth Damage, blindness, Cleans the surface and cloud within range)
Earth + Murder = a Poisonous shell (adds poison to weapon attacks, 2 moves)
The earth + the Call = the Saturation of poison (minion switched to poison and gets poison dart)

Polymorph 2 + Fire 2 = glowing skin (invulnerability to fire, but deteriorates the resistance to water, instead of blood gushing flames)
Polymorph 2 + Water 2 = Ice skin (instead of blood leaking ice, immune to water, weakness to fire)
Polymorph 2 + Air 2 = the Skin of Medusa (instead of blood effuse of the electro-water, invulnerability to electricity, but the resistance to poison and earth reduced)
Polymorph 2 + Ground 2 = Poisonous skin (immunity to poison and earth, but the resistance to the air is reduced. instead of blood leaking poison)

The fire 2 + 2 Necromancer = a Massive explosion of bodies (the explosion all the bodies around, the damage physics, creating a bloody cloud)
Fire 2 + Military science 2 = the Lord of the sparks (melee attacks of the squad to strike sparks that fly off from the first target to the nearest enemy
Fire 2 + Hunter 2 = mass of the exploding traps
Fire 2 + Art of murder 2 = Mass sabotage (blowing 2 random grenades or arrows at each enemy in range)

Call 2 + Ground 2 = acid Saturation (changing element incarnata acid becomes available poison dart" and"caustic spray)
Call 2 + 2 Air = Saturation damned electricity (varies element incarnate on a cursed electricity becomes available spells closed circuit and electric shock)
Call 2 + Water 2 = ice Saturation (changing element incarnate on the blessed ice becomes available recovery and healing ritual
Call 2 + Fire 2 = Saturation microplates (changes the element incarnate necroplasma become available spells epidemic of fire, fireball)
Call 2 + Necromancer 2 = Infusion of blood

Air 2 + Art of killing 2 = a Blessed cloud of smoke (blessed a dense cloud of smoke, making your character invisible)
Air 2 + Hunter 2 = Aura of evasion (increases your evasion by 90%, movement speed by 1m)
Air 2 + Military science 2 = the Mass of the breathing bubbles (the same as the normal bubble, but at all)
Air 2 + 2 Necromancer = Aura vacuum (air damage, the character gets an aura, impose on enemies around the numbness and choking)

Earth 2 + Hunter 2 = the Explosion of the dust (blinding, damage to the ground)
Earth 2 + 2 Murder = Poisonous Aura (toxic shell for all 4 stroke)
Earth 2 + Military science 2 = the Mass of the oily shell (sucks the oil around all allies to gain physical armor)
Earth 2 + 2 Necromancy = Caustic spray (removes Fizban, acid damage, depletion, the affected area - cone)

2 water + Hunter 2 = mass cryotherapy (all allies absorb the ice around itself, turning it into magic armor)
Water 2 + Killing 2 = Aura of lust for a vampire (all allies around get the thirst of the vampire, recovering 50% of the damage they have caused to the health of the enemy (namely health)
Water 2 + Military science 2 = mass cleanse wounds (heals you and your nearby allies, creates a puddle of water under each goal, relieves necroplasma, burning, disease, decay, poisoning, bleeding, choking and acid)
Water 2 + Necromancy 2 = bloody storm (the same bloody rain, but instead of bleeding there will be illness and decay on the enemy)

Explanation:
for crafting use book of skill with spells from the specified school of magic (any spells), blank workbook will not work

P
Pokusun 23.04.20

http://steamcommunity.com/sharedfiles/filedetails/?id=1137113449

p
pochtipushkin 23.04.20

Awesome Bro
Pokusun
Guys, thank you!

V
Vishez 23.04.20

Awesome Bro
What does the book of Necromancy 2, Water 2, and so on? Where to find them? At the higher levels?

g
gargarot 23.04.20

it's those books, the skills which require glasses source in use, from vendors with a set of LVL will appear

V
Vishez 23.04.20

Question on Water + Polymorph = Healing Tears (produce tears flying around you (3pcs) heals allies who will be nearby)
Play undead Hydro/geo/Necro (high Hydro, geo secondary, necro until 2) primarily a support/debuffer/controller. Here is the spell Healing tears will hilite including me or only allies? I just like the undead sickly will register damage, and given the high water, the damage I will fly sickly. Just as a support going to the max in othily and if necessary take 1 polymorph for another hill. Basically in combat, I'm with associates (for dressed in bold) and here are the most ripe.