Where progress in a video game? Where innovative technology?
Is the game industry stuck? Is it ran into the ceiling of the technical limitations of today's hardware, and until they invent something absolutely new in this field, like quantum computers (which I doubt very much), anything except 28k textures, fxtxaasmaa+++++antialiasing and other unnecessary crap in the near future, in games, hope it is not necessary? Something strongly I doubt it. Why only one mantle is. When I have 40~60 fps on dx11 in battlefield 4 with its inclusions fps soared to 120~140. It seems to me a great indicator of what is actually capable modern hardware and use it as a flawed potential developers of modern video games. What became of mantlo? Why it was abandoned? Why such technologies are not developed? Why game dx12 show the same performance, and often worse than dx11 performance (WORST BITCH!!!). And in the advertising company of this shit blew... Innovations!!!, a little hundredfold increase performance!!!, blah blah. What kind of arrogant, humiliating lie in Front of us just pulled down his underwear, kissed a sweaty, fat ass to our face and juicy shit diarrhea. And we, with gratitude, and with joy devoted puppy to its market, with satisfied faces, oblizyvaet, rushed to buy a new Windows for the sake of some mythical dx12...It may seem obvious, but it seems to me that igrostroitelnyh industry and manufacturers of PC components work together, especially hindering the development and introduction of new technology, limiting the technical capabilities of computer equipment, produce their products according to the principle of planned obsolescence, etc.
For example, since stranglehold, half life 2" and"red faction: guirilla so many years have passed, and the physics in games are not nearly as advanced, and where if at all - only degraded. I don't see in games any progress (very few exceptions) in addition to soft shadow, smoothing, endless increasing the resolution of the textures and shit. Funny thing is in 10 years, to observe the games about the same technological level, but in which at 100x magnification any texture to examine it under a microscope.
What a naive fool I was, how much I was mistaken, when playing the games of days gone by, imagine what they will be in the future (now).
Probably better not to put any hopes for the future, then you will not be disappointed in what...
Sorry, very confused text, and I did not disclose the issue to the end, but then and so in my opinion a lot of text. A cry from the heart... I'm so disappointed...
Progress requires resources that no consoles.And the game sharpened under them.Most would like to see at least the reflection in the water,or pouring the blood of slain enemies.
Degenerate wrote:
rushed to buy a new Windows for the sake of some mythical dx12...
This is when and who rushed to buy Windows? Is that you? Her whole year was given away for free and now someone should shake pirates-what are you talking about.
Degenerate
and don't say dude, if it was before the development that now degradation and stognatsiya, technologies are in place, the story almost no one does, competent gameplay, too, a year out of only the games that are on the fingers of one hand can count all scores from this and remember almost all of my friends are gamers was about the Blues from 2011 to 2015 many do on games scored well, what should I do while young gamers and simply buying oprofile pop the type code and other nonsense ,nothing will change
The essence is simply that better cgi pictures graphics are unlikely to do sometime in the next 20 years. And the rest of the money is not enough. Not cheap technologies. As well as the optimization of a particular game depends on the skill of the developer, and all new engines built on old(and there is plaster above the roof), is complicated by their fit to the components, so the cost of funds for the optimization is too high and time consuming (time only GTA5, optimized, think about it!). But developed think it's not enough. And they did even worse, explaining the new protection(like we hymen and sold only under license), and the NVIDIA/Radeon/intel/amd invisible graphics( but people do not cheat, Chet wiser though), because both of them have it on hand( and you wondered why such protection ipanutaya?XA) This protection adjusts checks for the presence of iron, which is quoted by the companies for the provision/support of profit. In this case, wait just a shot from nouneym studios with their graphics and breakthrough gameplay ideas, good competition it allows thanks to the incentives.(no hope in any way, alas)
The FIH is that earlier games were made for the soul. Gameplay and others Then formed the gaming industry. And industry important profit, that is chewing gum for the majority. Watch the stream, what the fuck they talking about. Oh and Cho some reason, you can't make a quick move, etc. etc Фоллаут4 released hardcor, and then let it ask, they say no time to play no movement, no saves, etc. Well play on another difficulty, not exactly hardcore, but whatever everything else was also.
Or look at sales callofduty.
Complex gameplay is interesting, but now not profitable, so nevostrebovannost. Stagnation comes not from developers but from the players themselves. If mass bought games with complex gameplay and not arkadki, then maybe the situation would have been different. And so we have what we have.
Let VR games will start to do it, and then a slag, and they look graphically worse.. so much worse top AA and AAA games. This is the technology of the future, just blunt with her, something that slowly develops. And when the mass will be available to all (and I can see it in the city, in the news, etc) Google glasses with augmented reality? And it is full of advertising, news technical the coolest(!) inventions come weekly, but it was no use. Out pokemon-go was released, and where is it now? Oblivion. Because the stupid authors of innovative ideas and are unable to implement the idea of full...