Mission time [Plus or fault] (XCOM 2)
Guys, I saw in the Internet so many negative comments about XCOM, is based on two things: optimization and a large number of missions for a while.Suggest this should be discussed somehow. Because of the mission at the time was introduced purposefully developed, they had a purpose.
In the first XCOM mission time was 10% percent, most of the time we slowly passed the cards occupying the most favorable positions, moving on: a half-move forward, so as not to face the enemy without the ability to shoot.
Now that the player was not looking for enemy in the way (take a half-step and stand in the Observation), has entered stealth. Now we can in the beginning of the mission to run across the map without fear that end up in court.
Missions became of interest can be 40-50%. Why? In my opinion to complicate the process. Units you have left your enemies are the same as in missions, not at the time, but now you need to take the best position, and those who obtained a situation for constantly need to move forward to the goal. This is the difference the main, and Yes, it increases complexity, but does increase in difficulty (within reason) does not add interest? Another question: the combination of missions on time and the drunk is also adds variety? Here we tense up, but relax. tense, relax. If all the missions were on time, it would be overkill, but all the missions to do the chill out is also boring, because is too easy to shoot the enemies with pre-adjusted positions. Firaxis tried to find a balance in a hurry (adding a certain atmosphere of stress) and relaxed gameplay. Yes, the rush is not over time, there's no rush to think or to do the moves, just think you need twice because of moves in half.
In General, what do you think?
All right painted,nothing to add here,in EY, all the fights were the same, step, stand ,step, combat readiness, and now need to quickly figure out where the enemy is using the scanners and act on the situation,and well, it creates quite a dramatic situation,for example I once didn't have enough moves to reach the evacuation plus the enemies were pressing so I took Mack and his missiles shot at enemies and in the wall under a hail of bullets to take out the fighters so I think important is the fact that all important Missy like pause the avatar, you can do the classic double-checking each step
BarackKamacho
well, I think important is the fact that all important Missy like pause the avatar, you can do the classic double-checking each step
Oh, I didn't notice it during the game. Really good step on the part of developers.
vidgin
In General, what do you think?
This picture is all I will say http://img0.joyreactor.cc/pics/post/%D0%9A%D0%BE%D0%BC%D0%B8%D0%BA%D1%81%D1%8B-dorkly-XCOM-%D0%BF%D1%80%D0%BE%D0%BC%D0%B0%D1%85-901304.png
If left the same stupid system@fucked-mentioned randomness, as in the first part, that would be cool. Because when in point-blank miss in the hefty Mouton is somehow not ice.
BarackKamacho
So it mativo, the basis of the game. One stealth game you will not pass. Not fallout.
Almost all of the mission time runs from the end of 2-4 stroke, the main thing that you had 2 snipers with the perk and 1 psionic. Then the problems with misiyami on time no markups
Polololon
Oh by the way phantom I highlighted them all figns like Retranslator s to their snoopery dismantled
BarackKamacho
Coupled with the comments above (the main thing that you had 2 snipers with the perk and 1 psionic.) emerges is even more dismal picture. Two shots (exaggerating) - VIN - next mission. To do this play worth?
Polololon
it is of course. This tactic only applies to missions where we need to destroy the object. And this is just once again shows how diverse XCOM game, because I like otherwise I pass this mission. Variability is plus game, and not a disadvantage. I like taking the Ranger, I reach the object and use the perk Break, then just walk out without killing anyone.
Tactics Two sniper+psionic is not universal. For example in missions VIPs you need to keep moving, but if your snipers will be in place, then simply do not have time to reach the extraction point at the end.
Polololon
I do not know yesterday I factory hours were cleaned,moved in with Mr. sectopod
vidgin
"just now you need to take the best position
This is the essence of tactics, we're not in real time play ? Delusional... and end-to-end run is necessary ))) Tchikaya........
Stealth poor if remember about him after Сommandos 2
Enemies suffer from a lack of intelligence, and so on.
In General nonsense it's not tactics, there is no logic in action : as Rambo with a machine gun running on one and all (((
X_ray_83
He said it wrong,rather we should occupy the best positions from those that are caught but not in 2013 to sit on the coolest and shoot through the floor map when the storm shines the enemies
BarackKamacho
rather we should occupy the best positions
And if they do not ? Che is not to do what he had lying shot military ?
not as in 2013 to sit on the coolest and shoot
Now sniper hacked so it is all PPC, and not a sniper
the coolest and shoot through the floor map
So I run back to back and he can not get there ! ))))
In General it is not a tactic, and a game of chess on time with an idiot as he is unpredictable.
I forgot to add... actually I killed damage from grenades sometimes less attention machine ! It's all epic from a grenade he dies a couple of shots came down , che developed smoked hard to say.
X_ray_83
The fact of the matter. Need to find a good balance between the position and speed of movement. Rashit across the map ahead is suicide. Sitting and camping is the failure of the task. In my opinion, this is a tactic, and quite in the spirit of Xcom.
Just steam captivated Horde of crayfish that bought the game not even knowing what it is. And now yelling how complicated.
X_ray_83
I remember Darkes Dungeon. There is a very fierce system of randomness that is constantly trying to shove a pig. Same here. And when talking about it, the fans get offended and start arguing, saying This is part of the strategy and Otherwise it is too easy to play.
UPD a Little late and later appeared comment just in style, I was talking about)
Polololon
You're in this game played anyways?
The sniper class is the most uber class that can be in this game , especially if he is AP ammunition which ignore 5 points of armor and helps to apply full damage, 2 sniper perk a common kind of shoot across the map with -10% accuracy that just do funny, also the snipe is a great perk for aimed fire that gives almost 2 times the damage, Psionik need to train to Perca adding the fighter, after these manipulations you have in fact got 3 shots with the snipe to dump the fat no problem and even more is not a problem as there is the perk of snipe shooting in one murder. This is enough to on any mission to bring down immediately the whole pack out even with the bold mission where there will be 4 packs of enemies you will go 4 stroke, and 4 stroke you have in order to reach the bomb or VIP. This is enough for all . You need to properly use the technical side of the game.
For me personally setup 2 Grenadier armor Exo instead of a rocket launcher plasmana bomb , weaponized dragon, 1 specialist in Exo munition plasma Blaster, ammunition on biological, 1 psionic in Exo with plazmennym Blaster , ammunition biologicheskii. And 2 snipers in Ghost armor munition AP. This setup allows any mission to be held without loss , even if lezish to the break.
If you can't play games so don't play them, and don't run to the forum and get all sorts of nonsense that the game is shit and klats klats.
Polololon
Because I once hosted a second Fallout, constantly hanging over the counter crits in the eye. So believe me - otherwise too easy to play. In addition, often this Rand gives out no less wild things in favor of the player. The subordination of the gate Keeper ability, which has a small chance to cast a spell that has a small chance at obedience? Happened twice...
Esthetix
of here even with the bold mission where there will be 4 packs of enemies you will go 4 stroke, and 4 stroke you have in order to reach the bomb or VIP. This is enough for all .
And what is the sense to think of your setup when in all situations there is one universal answer? Nahua to experiment, to think and plan the moves? Shoot@kill. Brilliant. You just threw a huge stone in the garden of developers. Thank you, now I'll definitely take it.
Serafim_94
1. So believe me - otherwise too easy to play.
2. In addition, often this Rand gives out no less wild things in favor of the player.
1. Here we gradually approached the problem of complexity. If just for a moment to reflect, it becomes clear: developed simply took the path of least resistance. Although the complexity can (AND SHOULD BLDZHAD!) it was to raise in other ways.
2. See claim 1 And Darkes Dungeons is on the background of the new hkom casual pesochnica.