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ZakiGr 27.04.20 07:55 pm

WotС how to speed up a breakthrough in the lab? (XCOM 2)

Someone tell me where to reduce the breakthrough in the lab? And then wait for 20 days until a +1 to the damage of a shotgun or something useful forces there...
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Po63om6e 27.04.20

ZakiGr
scientists charge a couple

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ZakiGr 27.04.20

Po63om6e
Choate did not help they just research Yes accelerate and break does not change

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walkris 27.04.20

try it in XCOM 2\XCom2-WarOfTheChosen\XComGame\Config
DefaultGameData.iniResearchProject_TimeScalar[0]=0.1 ;Easy
ResearchProject_TimeScalar[1]=0.1 ;Normal
ResearchProject_TimeScalar[2]=0.1 ;Classic
ResearchProject_TimeScalar[3]=0.1 ;Impossible

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ZakiGr 27.04.20

who knows what change is necessary?

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walkris 27.04.20

ZakiGr
I pobability seriously? I wrote that to change, you can't open a spoiler with the name of the file?
Explain for the lazy and narrow-minded on the fingers. Open the folder -> go to the drive where you installed the game -> Go to the folder with the game -> go towards XCOM 2\XCom2-WarOfTheChosen\XComGame\Config -> jnrhsdftim file DefaultGameData.ini and in the lines
ResearchProject_TimeScalar[0]= ;Easy
ResearchProject_TimeScalar[1]= ;Normal
ResearchProject_TimeScalar[2]= ;Classic
ResearchProject_TimeScalar[3]= ;Impossible
after the equals sign which looks like the image below

put the value to 0.1 to make

ResearchProject_TimeScalar[0]=0.1 ;Easy
ResearchProject_TimeScalar[1]=0.1 ;Normal
ResearchProject_TimeScalar[2]=0.1 ;Classic
ResearchProject_TimeScalar[3]=0.1 ;Impossible

I don't know how best to chew

And if you look closely you will see that initially it is written not 0.1 and 1.0
it
ResearchProject_TimeScalar[0]=1.0 ;Easy
ResearchProject_TimeScalar[1]=1.0 ;Normal
ResearchProject_TimeScalar[2]=1.0 ;Classic
ResearchProject_TimeScalar[3]=1.0 ;Impossible
became
ResearchProject_TimeScalar[0]=0.1 ;Easy
ResearchProject_TimeScalar[1]=0.1 ;Normal
ResearchProject_TimeScalar[2]=0.1 ;Classic
ResearchProject_TimeScalar[3]=0.1 ;Impossible