Drawdown FPS [the solution] (XCOM 2)
!!!!!! the guys solved the problem with a drawdown fps, a similar case was and in dlcst so I just need to turn off the disconnect and lag disappear 100% Varick little system if at least correspond to the minimum !!!!!!!!!! sitting all day playingteartheroof
And who is finally on the pirates with the Internet playing? And it's not a question.
I personally now play on max settings , current smoothing fxaa , fps took off in the sink in the game and turned in sync and triple buffering through the NVIDIA panel .
I don't know, as retarded, and continues, well, at least on the avenger, and in the fighting, and so worked perfectly.
lags and brakes is, immediately after the installation has closed access to the Internet, so that doesn't help
gloccc111
And mods make the game much better . Put complicated mod on the avatar project and removed the limit of moves in almost all missions
gloccc111
Rosencrantz and hyldenshtern dead
Google use
https://www.google.ru/imghp?hl=ru
saa0891
have you watched or took a GIF?
for I would long for 10 h, with a history
as Newton's laws have been redeemed
The solution for owners of AMD/ATI, INTEL/ATI.
Taken тутhttp://steamcommunity.com/app/200510/discussions/0/846960628563773260#p6
File users\username\documents\my games\xcom2\xcomgame\config\XComEngine.ini
Make corrections, save and set read only (read-only) in the file properties.
SpoilerbUseTextureStreaming=True
bUseBackgroundLevelStreaming=True
MipFadeInSpeed0=0
MipFadeOutSpeed0=0
MipFadeInSpeed1=0
MipFadeOutSpeed1=0
PhysXGpuHeapSize=64
PhysXMeshCacheSize=16
bSmoothFrameRate=TRUE
MinSmoothedFrameRate=30
MaxSmoothedFrameRate=400
b Initialize Shaders On Demand=True
ATI Disable the Texture Filter Optimization Checks=False
UseMinimalNVIDIADriverShaderOptimization=False
PoolSize=512 (dependence on graphics memory is not recommended above 768)
bAllowMultiThreadedShaderCompile=True
ThreadedShaderCompileThreshold=2 (value = number of cores(not threads)-2, respectively, for 4 cores 4-2=2)
Only StreamInTextures=True
ThreadedShaderCompileThreshold=2 (value = number of cores(not threads)-2, respectively, for 4 cores 4-2=2)
Always wondered what to put for 2-core processors? 0? strange somehow
brake lag and the FPS from the Internet is in most cases someone playing the USB modem (mostly YOTA), or router.
Solution: go to device Manager - network devices - most often a problem in the Fix Remote NDIS based Internet Sharing Device (or generally devices with NDIS) - update driver - search on the computer - select from a list - microsoft - usb rndis adapter (the usb adapter rndis6).
Why it glitches on 5 version.
All the problem is solved you can play with the Internet.