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Stanislav_Batkovich 28.04.20 09:33 am

Undead and Impossible (King's Bounty: The Legend)

Ahoy!
Played - played. Passed on Hard. It was hard with the bosses of the latter. Played a paladin. The last three, Zelgadis, Amax and sobstvenno, Baal, demolished only due to two factors: the paladins and the black knights. I didn't understand them salt is now understood. I think in the future, to take the Impossible (think about the Intersections in the inflorescence with Red Sands). Wanted a magician - I think now a warrior. To get their black - benefit they have someone in the infinity of the dial, to restore the dwarves out.
That's the question - has anyone tried to cross in the squad of the black knights and paladins. Both liked and sort of both do not reduce each other's morale and the soldier has the appropriate skill.
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DaSein 28.04.20

If losses on impossible is possible any combinations and classes to play, all passable.
Lossless is another question.

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Stanislav_Batkovich 28.04.20

DaSein
Yes, I have something else tormented by one question confidential. A Impossible fight purely Black - no one else. Even mages. And win without losses. Why some knights without anyone else? The fact that they are one - to that or to easier body count, which is not. Type Slogn there - everything. Or they damage growing, they are pure ones?

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DaSein 28.04.20

THURISAZ
Because one unit is much easier to otragenie and resurrect the dead in him than a few and the easiest way to do just a mage, not a warrior or a paladin. MAG - the winning option of passing on impossible without losses in one unit. PVD with Red sand to pass generally fabulous, because there are rune magicians, able to spam summoned units, which will not count losses, and resurrect everyone, including themselves. And for the undead playing I tried, but too much it turns out, she is too weak in comparison with the same rune, but the Legend no. In the role of a lone squad for the magician in the Legend I had the black/red dragons, changed them according to the situation.

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Stanislav_Batkovich 28.04.20

DaSein
About rune yet can't exactly say anything, since because of negligence played in the pure LDPE (thought that company for the orcs - the other, not to look), but I didn't like the amount of HP they have. I do not know. And even if they are IMBA against everyone, you have no idea how they will stand against such opponents as Amax and Baal. Honestly, the only see paladins with black; and the same - against first. I myself undead never took, as I didn't know where to gain and a bunch of Royal Griffin+plus people is more like it. Together with Izumrudnyi for leveling mana.

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DaSein 28.04.20

THURISAZ
Have rune HP depends on the number of unused runes of the spirit, and the other options from the runes of power and magic. If you have 20 unspent runes of each type, they are at the peak of their capabilities. To stand against anyone will be fine, I'm with them on impossible without losses easily passed, you can tell even went for a walk. They can battle to summon 3 unit on the field and each of their clone, caused by a spell Phantom, too. Clone until you have enough mana and every enemy just to crush the number. In addition, they have themselves a strong remote attack and resurrection. The only battle where they (and any fatty units), you cannot use it in the tower of trials where the gatekeeper copy the part of the player's army, but in large numbers. To take only one peasant in the army and one the magic took out his clones. And Baal can one magic shot, while the troops, bill Gilbert to distract him.

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Stanislav_Batkovich 28.04.20

DaSein
But in General. As far as possible to pass without loss, not having as strong fighters. On the Utah single cupcake was in the unit at all 5 levels. Yes, it's"warrior of the North. I just really like: the druids, peramaki, rider on Russian bears, Royal griffins and paladins or lords for the kit. It is at all possible more or less.
I just have the Phoenix with it easier, but I like the squad above (for the place of the druids and the mystics). I took the sorcerer.

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DaSein 28.04.20

THURISAZ
And the magician (Magus) fighters do not really need, he fights with magic, Warrior of the North especially because there is a buildup of intelligence the magician crosses over 70, and it is a huge shock damage spells and masahumi type death Star or Buran which decimated virtually all. The army needed the mage just as long as he's not going to rock damage and high magic and will not get the desired spells. Then the extra units will be a hindrance, as the enemy masuji some characters cause the loss, which is quite difficult to restore resurrections/tricky combinations.
So for the record is usually taken to the squad with good initiative and able to keep a beat while the magician thoroughly decimates a crowd of enemies. Besides, another plus is that you don't have to run around to look for where to join the army, when thinking just one unit.

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Stanislav_Batkovich 28.04.20

DaSein
Yes where else would I find these spells=(
Here's what I'm looking for right now (besides the Resurrection): the star, the rain of fire, a black hole (if any). Plus I need to fill the crystals didn't look in the bag of medals needed is collected crystals, and not at all how much just found. Therefore, buying cheap gear for future analysis.

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DaSein 28.04.20

THURISAZ
You can find mostly from vendors or get from a random chest, if you're lucky. The scrolls, like other things, are generated at the start of each game differently. Main Buran to find the main mass attack spell )
Return time" is also useful for units that cannot be resurrected. And crystals to the magician its weight in gold: it is necessary and achivku to and scrolls to learn. Remember nothing is studied until the first 100 crystals is not collected.

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Stanislav_Batkovich 28.04.20

DaSein
Oh, well all of it. But here's the problem in prolonged battles. Warrior... comes, a dog. Here all was well, but met in Gardens pirate one. Killed in the deadly crash. Killed - flight. Crashes when calling phantom. Would be thrilled if the game fly while traveling, but the fight...

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DaSein 28.04.20

THURISAZ
In the Warrior departures only remember the first release version of the game, then it patched and the fighting became steadily to play. I completely cleaned out all the enemy troops without crashes.

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Stanislav_Batkovich 28.04.20

DaSein
It's a shame. Maybe ten not so friendly game. Already set the compatibility and run as administrator. Don't know why - just. The main - Steam-version. And the missions are not particularly annoying, mostly while traveling. But the game met the hero in the location of Winter gardens, which is on the ship hanging out near the island where we behind the masks dive. At one point in round 10+, he re-makes the phantom and departure. With no menu on the screen describing the problem - just blank departure.

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DaSein 28.04.20

THURISAZ
I'm on Win7 64 passed our license disk version, then Repack and no flights, especially during travel. About problems in you and rogovskoy versions I heard, they there's something screwed up in the installer. In addition, there is first the English version, and then rolled on top of crack (originally for the Russian game), which is a perversion. Russian official version and Repack these problems are denied, so to save the nerves, I recommend to pass the game just for them. Had also wanted complete collection at GOG buy at the sale, but at the time I read the reviews about the problems and changed his mind.