X3Editor - Editable ships and weapons. (X3: Reunion)
Basic functions X3Editor (Edit ships 1)RUN X3Editor /OPEN/FIND the right VEHICLE for EXAMPLE NORMANDIA M6NormandyByTenk1.2(security catalog)/open
M6NormandyByTenk1.2/appear folder,we need types and in it the TShips file.pck
Normandy is SS_SH_USC_M6_TENK (find the grounders and the last ship SS_SH_USC_M6_TENK)
X3 Editor
Info
ID-the ID number(for example, in Normandy SS_SH_USC_M6_TENK)
Class-the Class of the ship (M6.M7...)
Cargo type-class containers(freight Class)
Cargo min-the minimum size of the hold
Cargo max-the maximum size of the hold
Docking slots-hangar ships (indicate the number of transported vehicles)
Production RevVal(NPC) - price is 65 times less than it is in the game.
_____________________________________________________________________________
Performance
Speed-minimum speed (maximum changes automatically)
Reactor output(power) generator shields
hull strength-the strength of the hull
average reaction delay is the average delay of the reaction?
_____________________________________________________________________________
Weapons
Shield Type-power shield (1мдж,5мдж....)
Max Shield count-the maximum number of shields
Weapons energy-the maximum energy of the laser
Weapons recharge rate recharge rate of the laser
__________________________________________________
Front lasers
roaming from left to right weapon that is necessary.
__________________________________________________
To edit the vehicles that are already in the game (not mods)for example Titanium.
Open X3Editor file 07 if version 2.0(in game folder) there okruhem folder and types TShips.pck
If also mod ships it is also need to edit.
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X3 Editor 2 (Lead 2)
PUT MORE GUNS
Don't forget to make backups of edited files if nakakakita to the game not to reinstall.
If there is a mod on the ship need to be edited.
To edit the vehicles that are already in the game (not mods)for example Titanium.
Open X3Editor file 07(in the game folder) there okruhem folder and types TShips.pck
If also mod ships it is also need to edit.
So open the file and 07,choose a Titan,go to the tab Turrets on the right.Choose for example the turret front - the front turret.
Method 1
cockpit is the main turret on the Titan it is not
front - front turret
right - right
rear - rear
left - left
top
bottom
Downstairs in the Weapons in front poyavlyaetsa turret 8 turrets.
Click 2 times on the ships\props\bigturret_dummy out of the box Weapon.
Write down or copy into a text document numbers and text
_______________________________________________________________________
Number of laser part - 1,
Primary model - ships\props\bigturret_dummy - noted Scene index - 1
Secondary model - ships\props\bigturret_rightweapon - scene node index - 3
_______________________________________________________________________
that's easier
ships\props\bigturret_dummy
ships\props\bigturret_rightweapon
1 1 3
Now open the second ships\props\bigturret_dummy
(note in Secondary at the end leftweapon not rightweapon)
Also copied
ships\props\bigturret_dummy
ships\props\bigturret_leftweapon
1 1 4
_____________________________________________________________________
_____________________________________________________________________
And so begin.
Click on the icon of the gun
added
1-turret
Number of laser part 1
Primary model - ships\props\bigturret_dummy - noted Scene index 1
Secondary model - ships\props\bigturret_rightweapon scene node index SET 3
2-the turret
Number of laser part 1
Primary model - ships\props\bigturret_dummy - noted Scene index 1
Secondary model - ships\props\bigturret_leftweapon scene node index SET 4
Don'T forget to save the changes
Don'T CHANGE index IF noted were 3 AND 4 THEY SHOULD be PUT
Add guns to the Uterus
For example take the Uterus (Haak) open the tab Guns and choose for example where the front and Guns in turret see 944.Click on the line 944,
a window will appear Gun EditThere we see where the Primary (Body ID we have 944) Where the Secondary blank(but other ships may be something written).
Remember what was in the lines of Primary,Secondary, and Path index(at front he 6).Close Gun Edit click on Add Gun(above the tabs
top).Appears familiar Gun Edit window ,Enter the values
Соunt 1
944 Primary Path index 6
Secondary (empty,but other ships can be then copied, too)
So can a lot of weapons to put.
Attention Uterus only supports Cianci,but you can add others.
Tab Сockpits,look for example left,click on it and a window will pop Turret Edit.The bottom where Descriptor Turret,Turret type, see
SS_COCKPIT_K_BIG_ALL,put SS_COCKPIT_A_RILE_M2 and you will have the same weapons as the Titan
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Edit missiles
RUN X3Editor /OPEN/go to the folder with the game(we need the file 08 if the version is 2.1 if 2.0 then 07 in it open the folder
types and file TMissiles.pck
Don't forget to make backups of edited files if nakakakita to the game not to reinstall.
ROTATION X - ROTATION
ROTATION Y - ROTATION
ROTATION Z - ROTATION
Galaxy subtype - the Subtype of the galaxy ?
description - DESCRIPTION
speed - the SPEED
ACCELERATION
launch SOUND the LAUNCH
ambient sound - AMBIENT SOUND
collision type COLLISION TYPE ?
damage - PARINDA
blast radius - BLAST RADIUS
lifetime - the lifetime of the MISSILE
trail effect - the EFFECT of TRACK
glow effect - the EFFECT of HEAT
explosion sound - EXPLOSION SOUND
min sound volume - sound volume MINIMALNY ?
max sound volume - sound volume MAXIMUM ?
impact effect - impact effect
explosion effect explosion effect
engine trail engine trail
missile flags and missile flags ?
fire rate of MISSILE LAUNCH (IF set to 0.5 THEN the SHIP WILL FIRE MISSILES QUICKLY(AS MISSILE FRIGATES))
hud icon - the ICON image of the ROCKET
scene file the scene file
volume - volume
production RelVal (NPS) - production RelVal (NPS)
Price modifier (1) and Price modifier (1)
Price modifier (2) and Price modifier (2)
Ware class - Class products
Production RelVal (player) - Production RelVal (player)
Min. Notoriety - Min. Glory NEEDED TO BUY
Video ID Indek
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EDITABLE WEAPONS
Open the file 03 (I)there is a folder types.
In TLaser look, the ID of the weapon (e.g. Plasma gun she SS_LASER_HEPT,but we only need the ending HEPT.
Now open TBullets and find SS_BULLET_HEPT is our Plasma cannon.
Hull damage - damage to the body
Damage Shield - Damage shield
Energy used - Energy is used
Lifetime - the Life of the shell(increasing it is possible to increase the range)
Speed - The Speed
Range - The Range
Bullet flags - Flags of the bullet
Ammo - Ammunition
_______________________________________________________________________________________________________________
the range is not changed manually, it is automatically calculated depending on the parameters speed and lifetime.
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------------------------------------------------------------------------------------------------------------------
the same files (name and extension and location) are replaced with the latest!
Ie if two or three of the same file, one for example in 01, the second and third in 06 in 07... then the one in 07 redraw everything
previous 01 and 06.
And if you install the mod with the same file in the 08 folder... all changes overlap with the new file! It's called
a conflict of mods or patching.
how to change the types of weapons which are placed on turrets?(the Andromeda on the right turret I want to put podonki)
In X3 Editor 2 in the Compatible guns tab, drag a weapon from right to left(this is only for main weapon)
And such ships as M2 in the tab Turrets (where SS_COCKPIT_A....)click on any(left-left arms, etc.) and where the Viewport is changed to SS_COCKPIT_A_RILE_M2(see how the Titan) and will be available potanki and all the weapons like the Titan.
gives me an error when the ship is loaded into the editor, how to fix it?
http://yfrog.com/6f95885315j
And why is the model loaded?To edit the characteristics of the vehicles need TShips.pck.Although the view model in the X3 Editor 2 you can (if you want to change ship appearance,you need 3d Max).Try to update the X3 Editor 2,just try to open the model from the game not from the mod.For example 8Саt.
Basic functions X3Editor (Edit ships 1)
RUN X3Editor /OPEN/FIND the right VEHICLE for EXAMPLE NORMANDIA M6NormandyByTenk1.2(security catalog)/open
M6NormandyByTenk1.2/appear folder,we need types and in it the TShips file.pck
Normandy is SS_SH_USC_M6_TENK (find the grounders and the last ship SS_SH_USC_M6_TENK)
X3 Editor
Info
ID-the ID number(for example, in Normandy SS_SH_USC_M6_TENK)
Class-the Class of the ship (M6.M7...)
Cargo type-class containers(freight Class)
Cargo min-the minimum size of the hold
Cargo max-the maximum size of the hold
Docking slots-hangar ships (indicate the number of transported vehicles)
Production RevVal(NPC) - price is 65 times less than it is in the game.
_____________________________________________________________________________
Performance
Speed-minimum speed (maximum changes automatically)
Reactor output(power) generator shields
hull strength-the strength of the hull
average reaction delay is the average delay of the reaction?
_____________________________________________________________________________
Weapons
Shield Type-power shield (1мдж,5мдж....)
Max Shield count-the maximum number of shields
Weapons energy-the maximum energy of the laser
Weapons recharge rate recharge rate of the laser
__________________________________________________
Front lasers
roaming from left to right weapon that is necessary.
__________________________________________________
To edit the vehicles that are already in the game (not mods)for example Titanium.
Open X3Editor file 07 if version 2.0(in game folder) there okruhem folder and types TShips.pck
If also mod ships it is also need to edit.
-----------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------
X3 Editor 2 (Lead 2)
PUT MORE GUNS
Don't forget to make backups of edited files if nakakakita to the game not to reinstall.
If there is a mod on the ship need to be edited.
To edit the vehicles that are already in the game (not mods)for example Titanium.
Open X3Editor file 07(in the game folder) there okruhem folder and types TShips.pck
If also mod ships it is also need to edit.
So open the file and 07,choose a Titan,go to the tab Turrets on the right.Choose for example the turret front - the front turret.
Method 1
cockpit is the main turret on the Titan it is not
front - front turret
right - right
rear - rear
left - left
top
bottom
Downstairs in the Weapons in front poyavlyaetsa turret 8 turrets.
Click 2 times on the ships\props\bigturret_dummy out of the box Weapon.
Write down or copy into a text document numbers and text
_______________________________________________________________________
Number of laser part - 1,
Primary model - ships\props\bigturret_dummy - noted Scene index - 1
Secondary model - ships\props\bigturret_rightweapon - scene node index - 3
_______________________________________________________________________
that's easier
ships\props\bigturret_dummy
ships\props\bigturret_rightweapon
1 1 3
Now open the second ships\props\bigturret_dummy
(note in Secondary at the end leftweapon not rightweapon)
Also copied
ships\props\bigturret_dummy
ships\props\bigturret_leftweapon
1 1 4
_____________________________________________________________________
_____________________________________________________________________
And so begin.
Click on the icon of the gun
added
1-turret
Number of laser part 1
Primary model - ships\props\bigturret_dummy - noted Scene index 1
Secondary model - ships\props\bigturret_rightweapon scene node index SET 3
2-the turret
Number of laser part 1
Primary model - ships\props\bigturret_dummy - noted Scene index 1
Secondary model - ships\props\bigturret_leftweapon scene node index SET 4
Don'T forget to save the changes
Don'T CHANGE index IF noted were 3 AND 4 THEY SHOULD be PUT
Add guns to the Uterus
For example take the Uterus (Haak) open the tab Guns and choose for example where the front and Guns in turret see 944.Click on the line 944,
a window will appear Gun EditThere we see where the Primary (Body ID we have 944) Where the Secondary blank(but other ships may be something written).
Remember what was in the lines of Primary,Secondary, and Path index(at front he 6).Close Gun Edit click on Add Gun(above the tabs
top).Appears familiar Gun Edit window ,Enter the values
Соunt 1
944 Primary Path index 6
Secondary (empty,but other ships can be then copied, too)
So can a lot of weapons to put.
Attention Uterus only supports Cianci,but you can add others.
Tab Сockpits,look for example left,click on it and a window will pop Turret Edit.The bottom where Descriptor Turret,Turret type, see
SS_COCKPIT_K_BIG_ALL,put SS_COCKPIT_A_RILE_M2 and you will have the same weapons as the Titan
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
Edit missiles
RUN X3Editor /OPEN/go to the folder with the game(we need the file 08 if the version is 2.1 if 2.0 then 07 in it open the folder
types and file TMissiles.pck
Don't forget to make backups of edited files if nakakakita to the game not to reinstall.
ROTATION X - ROTATION
ROTATION Y - ROTATION
ROTATION Z - ROTATION
Galaxy subtype - the Subtype of the galaxy ?
description - DESCRIPTION
speed - the SPEED
ACCELERATION
launch SOUND the LAUNCH
ambient sound - AMBIENT SOUND
collision type COLLISION TYPE ?
damage - PARINDA
blast radius - BLAST RADIUS
lifetime - the lifetime of the MISSILE
trail effect - the EFFECT of TRACK
glow effect - the EFFECT of HEAT
explosion sound - EXPLOSION SOUND
min sound volume - sound volume MINIMALNY ?
max sound volume - sound volume MAXIMUM ?
impact effect - impact effect
explosion effect explosion effect
engine trail engine trail
missile flags and missile flags ?
fire rate of MISSILE LAUNCH (IF set to 0.5 THEN the SHIP WILL FIRE MISSILES QUICKLY(AS MISSILE FRIGATES))
hud icon - the ICON image of the ROCKET
scene file the scene file
volume - volume
production RelVal (NPS) - production RelVal (NPS)
Price modifier (1) and Price modifier (1)
Price modifier (2) and Price modifier (2)
Ware class - Class products
Production RelVal (player) - Production RelVal (player)
Min. Notoriety - Min. Glory NEEDED TO BUY
Video ID Indek
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
EDITABLE WEAPONS
Open the file 03 (I)there is a folder types.
In TLaser look, the ID of the weapon (e.g. Plasma gun she SS_LASER_HEPT,but we only need the ending HEPT.
Now open TBullets and find SS_BULLET_HEPT is our Plasma cannon.
Hull damage - damage to the body
Damage Shield - Damage shield
Energy used - Energy is used
Lifetime - the Life of the shell(increasing it is possible to increase the range)
Speed - The Speed
Range - The Range
Bullet flags - Flags of the bullet
Ammo - Ammunition
_______________________________________________________________________________________________________________
the range is not changed manually, it is automatically calculated depending on the parameters speed and lifetime.
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
the same files (name and extension and location) are replaced with the latest!
Ie if two or three of the same file, one for example in 01, the second and third in 06 in 07... then the one in 07 redraw everything
previous 01 and 06.
And if you install the mod with the same file in the 08 folder... all changes overlap with the new file! It's called
a conflict of mods or patching.
chrono111
thanks to work, only a few more errors, but there is Russian version or can someone translate? I'm interested in how to add shields, the shield generator increase, the generator of the guns and add guns. And what max settings you can put? I just changed the settings and conveyance gone :(
http://img28.imageshack.us/i/x32y.jpg/
http://img708.imageshack.us/i/x31.jpg/
I have no tabs
http://img580.imageshack.us/i/x33.jpg/ with T File Editor
how to change the types of weapons which are placed on turrets?(the Andromeda on the right turret I want to put podonki)
In Russian there is,in principle, is clear.
The number of boards in the Performance tab the Max Shield count
Generator shields - tab of the Performance parameter Power
In General look here http://x3tc.ru/x3_forum/?tid=368 I've all described.
In short, I have Albion Prelude and Terran conflict are combined in one folder, and the version here this shit I have a second. I'm interested in how to increase the speed of the vessel.
Who'll help me to forgive all sins.
In X3 Editor 2 in the Compatible guns tab, drag a weapon from right to left(this is only for main weapon)
And such ships as M2 in the tab Turrets (where SS_COCKPIT_A....)click on any(left-left arms, etc.) and where the Viewport is changed to SS_COCKPIT_A_RILE_M2(see how the Titan) and will be available potanki and all the weapons like the Titan.
gives me an error when the ship is loaded into the editor, how to fix it?
http://yfrog.com/6f95885315j
problem:
I have version 3.2 of the game, added mod parallel universes. and I want to edit the mod, or rather one ship. The mod file(archive) number 13. if you open the archive 07 where the standard ships then everything is fine.
More a question than you can edit the parameters of weapons?
And why is the model loaded?To edit the characteristics of the vehicles need TShips.pck.Although the view model in the X3 Editor 2 you can (if you want to change ship appearance,you need 3d Max).Try to update the X3 Editor 2,just try to open the model from the game not from the mod.For example 8Саt.
chrono111
thanks to work, only a few more errors, but there is Russian version or can someone translate? I'm interested in how to add shields, the shield generator increase, the generator of the guns and add guns. And what max settings you can put? I just changed the settings and conveyance gone :(
http://img28.imageshack.us/i/x32y.jpg/
http://img708.imageshack.us/i/x31.jpg/
I have no tabs
http://img580.imageshack.us/i/x33.jpg/ with T File Editor
In Russian there is,in principle, is clear.
The number of boards in the Performance tab the Max Shield count
Generator shields - tab of the Performance parameter Power
In General look here http://x3tc.ru/x3_forum/?tid=368 I've all described.
Hi all. Is X3 Editor 2 game X3TC 3.1+TOTT_V1.2+AMT_v4.4 IHRA Itself to 13cat TOTT 14,15,16 cat editor found where there are TShips.pck they 07,08,11,13,14,16 cat, replaced the Mammoth only hopper volume to 6000000 but alas, in the game he has changed (looking at verify in the encyclopedia) But the rockets in the three files was changed (also changed) on the range, speed, and knockdown.AMT in the folder of the mod doesn't open. What I do wrong?
Before that was the game X3TC 3.4+TOTT 1.5.1 and all edited, only 6 folder TOTT in fashion was opened and the same changes are made.