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JABA AZAZINA 29.04.20 07:44 pm

The texture of the hands (S.T.A.L.K.E.R.: Call of Pripyat)

Which files written textures for the armor ? In essence, in the fashion of more than 5 types of exoskeletons and all one texture of hand - Stalker exoskeleton. Already chose a texture from another mod for each armor type, but I do not know where them to register to the game they start to use. Please help, because Google normally can not, because in the village now and the connection is terrible.
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J
JABA AZAZINA 29.04.20

Yes, it would be nice and about weapons to know some of the textures are distorting, such as the Abakan, forearm on the butt, and the butt of the forearm. Or 3-4 types of textures and random each change and verify. Where they prescribed ?

o
oVcEbUk 29.04.20

Nathan-Explosion Explosion


o
oVcEbUk 29.04.20

Look in the ogf file names of textures of hands. Path: meshes/dynamics/weapons/wpn_hand/name owner

J
JABA AZAZINA 29.04.20

oVcEbUk
thanks, tomorrow I will try to replace everything.

S
Shabalin Vadim 29.04.20

In the file actor.ltx, at the end there are lines with sections of HUD'and owner. You need to create a new section, for example [actor_hud_00]:actor_hud and below you need to specify the path to the 3D model.

S
Shabalin Vadim 29.04.20

As I understand it, you need to make a model of the hand to the exoskeleton?
Then you need the program Nex Editor Neo.
First we need to make the texture, for example, hand exoskeleton Freedom.
Take texture to this address: gamedata/ textures/ act/ act_arm_1_exo.dds, and start drawing textures, as similar to the exoskeleton Freedom.
Now that the texture is drawn, we need to save it under the name act_arm_2_exo format *.dds. Next we need to make a 3D hand model with our texture. To do this, copy the model at this address: gamedata/ meshes/ dynamic/ weapons/ wpn_hand/ wpn_hand_exo_01.ogf (something like that) and rename it to wpn_hand_exo_02. Now open our model using the software Nex Editor Neo, we see a lot of obscure numbers, letters and symbols. We need to find a c string the address to the texture of the exoskeleton. Click the tab edit search string Find and enter into the search box the phrase act/act_arm (enough). When the program finds a sequence, you need to make sure that the texture name is the word model, not object. Now we need to change the texture name to our. All that is saved.
Now we need to create a section of the HUD'and with our model. For this we need the config at this address: gamedata/ configs/ creatures/ actor.ltx. Open the file using Notepad and scroll to the bottom, there will be all sections with HUD's hands of the protagonist. Any section copied and pasted after any other sections, following paragraphs. Now change the section name (in [brackets]), for example actor_hud_exo_freedom. Below prescribes the way to our 3D model of the hand. All exit and save the config.
Next you need to register our section of the exoskeleton. To do this, open the config at this address: gamedata/ configs/ misc/ outfit.ltx and there looking for the section with our exoskeleton. When you do, you will need to change the section actor_hud_exo on actor_hud_exo_freedom. All stored configuration.
That's it! If you did, and the game crashed, try to give me the configs actor.ltx and outfit.ltx by Yandex.Drive, I you all will make skins soon!

J
JABA AZAZINA 29.04.20

shabalin.vadim45
Thank you for such a detailed description, and even offer assistance. However, I just wanted to replace the texture. In game 5 of the exoskeletons, but they all use the hands texture Stalker. The texture of the hands has pulled out of fashion, just under each of the exoskeleton, and not only left them to push and make the game start to use them. But with this I'm a little confused, because, for example, in the gamedata/ meshes/ dynamic/ weapons/ wpn_hand/ wpn_hand_exo_01.ogf I found the name of the texture, which is not. Well there it is, but not in dds format, which was confusing to me. Thanks again.

S
Shabalin Vadim 29.04.20

And what kind of modification?

J
JABA AZAZINA 29.04.20

shabalin.vadim45
SGM 2.0 + geonezis addon. This Assembly has long been scored, although it's best for SGM.

S
Shabalin Vadim 29.04.20

I also Sigerous'om shamans! I'll try to throw!

J
JABA AZAZINA 29.04.20

shabalin.vadim45
I samanani not particularly advanced. so, in detail, tried to fix the texts, and in geonezis'e a lot of mistakes that direct eye cut, and Mat almost irrelevant. If cattle dialogues were composed. I'm not talking about the mismatch of text and scripts, for example, Smart is asking 10K, and the script is given 20K. Or damage of weapons like desert eagle - 110 in the description, in fact when you compare his damage will be less than the spas12, when provedennom in the description 80.