Not running smoothing on DirectX11
First noticed in GTA 5 where on DirectX11 even with maximum smoothing, markings on the pavement and many other very bad textures were smoothed out, if not smoothed out at all. There was also a ripple in the foliage and the grass. Switching to DirectX10.1 the problem disappeared, but still do not want to sit on it all the time, because the comp is pretty good, to pull the game on DirectX 11 on ultra. What could be the problem? Who faced? How corrected?couple I heard and saw on the screen seeming lack of myltsa in GTA 5 on Altai the asphalt . I also Choteau saw there long enough that the games on deshovyh NVIDIA soured the render of the couple at all. I myself have a similar stalkivalsya on radeona in the era of starodavniy and epic when smoothing is wrapped around his toe and not. although fps too, like tou and less.
overall takeuch modern situations, I suggest no to use antialaising temporal, temporary NVIDIA temporal and fhaa. the last pitch in my eyes the number pikselov may increase because of some mathematical features where if it is shorter spaevaet bright pixel will draw around him the sub pixels, thereby making it visually more.
and to use current pravoslavnye of amsaa and supersampling ukljucujuci evidence dasar two fold or two fold. drivers samoubiycy should be all respectable. forced 16 AF forced MIP mom vysochaishego quality. sglazhivanie transparency is better not to include it as Toi how to razbogatet competitive amsaa and other boundary antialaising. built-in soap AZM of FHA and myagkost Dorothy better tou in press 0 and you will arrive with gration.
otherwise, I have seen such, which again to blast the drivers of NVIDIA begins nekorekta to work smoothing transparent objects. vstol nepriyatnos case naobort using srotu soap or a custom fold physical resolution to monitor. (for example, a monitor 1080p and 4K driver to him in the presence of sdimi 3 prescribed and herak! put) the idea in case poslednem blast of the sheet should be fully on not to go for it on every pixel of the screen will have 4 fold subpixel accuracy and metatada of interpolyatsii matrix have nowhere to go so pixcl which Pixela 3 green and 1 blue like interpretirovat in the arithmetic mean of neighboring and thus Smylie slightly contour edge.
and another tip if not used multigpu drivers finally load the new without the need of failure to launch if everything works correctly. also NVIDIA is constantly improving the new engines Yes Igori so for example, the dialogue may fall due to the simplification of some unexpected mistakes and will dig my may occur and the aforesaid trouble.
and if nothing pomagaet then sell peck and console there's usually a picture is always somewhat blurry blurred with spiced relaxed and HBOS one finally PA to my RGB color profile instead he uses ballistic there indiferenta what is that from which the picture can be drab and realistichnee in the venerable IPS monitored.
MunchkiN 616
My friend, you have any problems with orientation, or with the Russian language... But thanks for the answer, and though I have not mastered...