Collection (Gwent: The Witcher Card Game)
You go into a Collection and start hovering up to emergency shut down the application .What is the reason ?.Who share alsopirat484
I have the game not once not hung - and if there were moments that it was my opponent's when he allegedly put his cards on the field (were the animation is happening) but his card was not one (all were in reset) !!!
Then the enemy lost (Lodge last card in the discard pile) - so now when I start it - I click out of the battle (to protivnik won - not me) !!!
I have 4 GB of operatives and usually eats all of it entirely GOG Galaxy (Screenshot sent to CD project) - the next day refreshed GOG Galaxy and now I have 50-100 MB free always (playing Quint) !!!
I have 4 GB of operatives and usually eats all of it entirely GOG Galaxy (Screenshot sent to CD project) - the next day refreshed GOG Galaxy and now I have 50-100 megabytes svobodnymi wrote:
Emris_ua
I do not have more than 70 MB consumes GOG Galaxy when running Guinta. Just checked
pirat484
Videoplate apparently sorely lacking. If I understand correctly, you have video built into the motherboard?
SwedovSandr wrote:
I do not have more than 70 MB consumes GOG Galaxy when running Guinta.
This is 10 - and 7х64 is a different story (thanks to that the game does not slow down) !!!
Emris_ua wrote:
This is 10 - and 7х64 is a different story (thanks to that the game does not slow down) !!!
Here the way no, nothing like that was observed. Even 70 is not eating.
Blue Whale|DarkusELVarez
Clarify - to make it clearer:
Wish GOG Galaxy (when running Guinta) I have 4Gb of RAM freely from 70 to 100 MB (and before it was =0) !!!
From just running it Quint and GOG Galaxy (which I eat a variety of processes much more than the game itself) !!!
It is clear that each has its own OS and bitness + filling iron (I'm not complaining about nothing + I am currently happy with everything) !!!
Spoilered to launch GOG Galaxy:
This is after the launch of the GOG Galaxy:
It's already with GOG Galaxy + Quint: