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saa0891 11.10.19 11:00 pm

Impressions of the game (Code Vein)



Normal toy,and especially glad a lot of Tits and candid outfits,enemies and bosses is also very deliver,the editor of the character record,you can cool thanku zaplet especially with mods.
The music is elegant but with a soap specifically went too far,the benefit of using the storyteller to correct this deficiency.
I was probably even buy as is skidon.

19 Comments
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B
Beirut 11.10.19

saa0891 wrote:
glad a lot of Boobs
you here Internet is full of sites with this theme
saa0891 wrote:
The music is gorgeous
the entire game 2 theme plays
as for me the game is copy-paste of dark souls, dragon dogma, NIOH etc (anyways mastodons of eponine).
but to their level, it falls short
same goes for the rest of the LVL design in the beginning is good, especially taken the map of the Cathedral, but more trash in the depths of the gut just as you can do so in the slide, fired the designer on the floor of the road?
well, as a JRPG, too, can not compete, c Tales of Zestiria / Berseria
Yes, and that would get all the codes necessary to pass the game not once, but motivation??? but it is not ( could be mobs or what to set differently)
As for me turned out strong srednyachok, can certainly in the future, the series will grow into something more.......

A
A KU 11.10.19

Yes, the rules animeshka - any kind even though the story telling foldable, and the odd stories lately napryazhenka :)

S
Stanislavich 11.10.19

AND KU
Many companies can not in the plot.
Despite the fact that the code realized quite mediocre, it still stands out of most modern games.
But the level of the same Near Automate the campaign mode is over, and it's not the epic events, and in the study of the world, the characters.
But otherwise the game is suitable. And the basis of the plot is quite a good Supplement to the game itself, not dragging the blanket over himself.

F
Foxalpha777 11.10.19

Among other imitators souls games, this game is probably the best, but as far to solsol. Code Vein but I liked it, quite a decent and interesting, with a few empty levels, most of which are pleasantly reminiscent of similar levels to solso, and the same can be said about opponents. In General, if solsa and sakiro pass and Elden Ring to wait for a long time, it is possible to see with this game, of course, if you want anime-ish style game.

Pros:
1 you can play solo, co-op, and with different companions-bots, the choice of which will depend on how difficult or easy to kill the boss (Yakumo Hey guys most of them)
2 an interesting plot with many scenes and memories
3 not bad, interesting bosses (about 15 bosses in the entire game)
4 of course the editor of the character and souls is the game in the anime, for fans
5 more than 20 gifts that allows you to play different styles, the Atlas of which the most powerful + you can put your own gifts in passive and active cell

Cons:
1 Locations are different, but they are sparse and arranged in three-dimensional mazes that focus in them is very difficult, especially in the local Anor-Londo (the Temple of the Holy Blood), it helps if the map marked traces of our journey
2 Not very responsive controls, especially when you're making a goal and trying to change the direction of the attack
3 Small variety from the usual opponents
4 multiplayer only co-op without invasions

S
Stanislavich 11.10.19

Foxalpha777
I would note that the developers managed more or less well outbalancing Codes blood only except. what Custer (pure caster) in this game make it practically impossible. But the codes of the blood of the casters there.
Added to that, in terms of the codes of the blood, Can be identified for the melee in addition to Atlanta, another Seeker of Darkness, Prometheus, Berserker, Killer Queen. Of which the most severe damage still turns Killer Queen, due to their primary skill, but this code has balanced various disadvantages.

I would add the Code that Wayne is played completely different than DS-3. The game is much closer to Nier Automate, as well as, in length and gameplay, more like a DS-2 as a game (not the mechanics), or, if you delve deeper - it is closer to the bundle of Skyrim+Nier of Automata, with corridor locations than to series DS.

B
Beirut 11.10.19

Stanislavich wrote:
I would note that the developers managed more or less well outbalancing Codes blood only except. what Custer (pure caster) in this game make it practically impossible. But the codes of the blood of the casters there.
mages TOP dps, bosses are crying on ng ++

I have a build/armor is a bit different and even more damage 60-70k, but video shows the Foundation

S
Stanislavich 11.10.19

Beirut
Another would be a difference in practice to see the explanation for\the subtitles in Russian.
And implementation on NG+0 basic passing)
It's just silly when the ability of the halberd deals 7-8K damage, consumes 5 Ichor. and some sort of MAG sang, consuming 4 Ichor deals at best 1800 damage.

B
Beirut 11.10.19

Stanislavich
in the video he shows abilities and alternatives
I have 1 baradj deals 13k damage, put a GIF on a low CD, and write a simple macro for 1 button 1234 = 50K+ without a boost, that is 16 ichor on 50K dps, OK put SFII-spell Salco absorption and 2-3 hitting the boss full mana, as well sifco gifest just OMG, less weight more dps, put Lowe gear and the stick in his hand which may not use again for weight loss, because us weapons only for the production of mana, not dps

anyways here a long time you can consider the options ( which can be seen on the video without translation ), but the point is that the magician puts the boss on his knees and he lost one doesn't know what to do either to beat, or phase change ))))

S
Stanislavich 11.10.19

Beirut
And in whose code the blood the spell?
I passed more than half of the game. but still have not found any powerful spells, although all the codes I monitor blood.

M
MadHamsterHead 11.10.19

The game (like all Nepomucky you like) one main drawback is the location. Like a corridor and too boring. Despite the fact that the game is semi-open world, you're just one narrow intestine play in another narrow gut, sometimes getting into the maze of narrow intestines. Even in the same Nih where there was just a separate, closed location, and I felt more freedom of movement.
In the story ceased to understand after the 3rd boss, just a collection of all anime cliches from titles targeted at teenagers, and those walks down the memories begin to enrage for the second time, especially when you can't skipnet. The benefit to you like the plot matters.

In terms of the combat system quite well done, and it was her greatest advantage: the ability to change classes on the go, the unique skills each class which you can inherit others, all of this is interesting to explore, to try, to compare, to combine.
As a drawback, you can't sculpt their unique fighter in DS, but if you choose the right code blood and gifts, about something you need to do.
Bosses are also good, a lot of them, fun to make, but two snouts too easy, especially if you pick most people gifts, and partners to take Yakumo, the whole bossfight within a half minute, and will not like the tactical you battle, and the slashers with zaklikivaniem.

In General, Fromow worse, worse Nik, but better than the rest of the genre (well, maybe the Surge will pokonkurirovat, I just started it).

B
Beirut 11.10.19

Stanislavich
well, the video also shows the blood of IO - the guardian

A
A KU 11.10.19

MadHamsterHead
skypeusa videos on spice PC.

M
MadHamsterHead 11.10.19

AND KU
No, there are memories that do not skypeouts. After defeating some bosses (guardians or guardians, or as they call them)

Z
Zver790 11.10.19

Well,let me write my opinion.In my subjective opinion the game is just terrible.Here above written,supposedly the best clone of solav, and honestly,I was shocked by this comment.But let's order.Graphics are disgusting, and I'm not about the bells and whistles of the engine.Last immortalov and the second Surg and looked beautiful,although there, too, the picture was weak point.This is a souls game and the main thing here is the gameplay of course,then there are bosses,some enemies,weapons,abilities, etc.ALL,abs ALL here implemented worse than in the games I mentioned above.Enemies are made sometimes normal,and sometimes very bad with a terrible sweeping blows a small corridor,the timings of the attacks are set up directly and break the part of the mechanic.For example,parry is useless crap.I was amused by the swordsmen in the Cathedral,they strike done faster than anim the parry.The evasion here is not much better,although the last boss, I was on the dodging.But in the OST of the game dodging looked the same free crap.Why?Yes, due to these sweeping Udall 240 deg ,that is, behind his back,plus not balance the weight. you combinations,where the enemies and especially bosses,just spam punches.In the end, go through the unit.But even his strikes many attacks.And this despite the fact that the first floors of the game is not enough treatment.The same Yeti game,can for h a somersault to remove all health.And I'm not crying that hard,and that the key mechanics are often useless.For souls like game it's my main thing.The bosses in this game is not for everybody.But the battles themselves are not interesting-they are on co-op,and it is not done right.Bosses constantly spam attacks,forcing you to sit in the block,while your partner deals damage.Interested?No!I had that stupid boss killed partner and I spammed the attack with teleport and a powerful shot.Now, about another important point is the outfit codes and blood,that is specs.I wrote above that there is a good balance.Seriously?We see different games played.I spent a lot of time on the comparison of weapons and abilities. the whole game and can say that it's really tuned balance.Two-handed heavy weapon is able to overturn,has a chopper and swoop giving 2 times more damage than light.What washed light weapons,I do not understand is that the energy regen,but without the amazingness that's still the case.And the mechanics of interrupts opponents attacks when the beginning of the anime these skills,it's just five.What a bum for a sec stopping you,ichor spent,the damage is not caused,why these attacks.Can be said about magic.She also made crooked.In the FIRST passage,in the FIRST,it is not effective-damage is small ,the energy is not enough until you put all the necessary passive.Where a wide choice of the propagation method? And iskushenie! Who used it? I honestly,tried.And did not understand why I do it.And the most terrible in this game is the story.God,I haven't seen anywhere else.I clutched at the head in every cut scene, just a perpetual facepalm.This music, these poses and this changing view in the dialogues....

S
Stanislavich 11.10.19

Zver790
Well, for starters, I would say that the Code is more a mixture of Skyrim and Nier Automata with corridor locations.
It is absolutely not a souls game. The mechanics are similar, but in almost any game similar to soulsome mechanics.
This game would be open, more thoughtful and story world - and look, you could compare with Automatas, but not with Dski.

About the care from the attacks: it is also worth repeating that it is not souls like, and then Dodge, parry and block is not the way to 100% avoid enemy attacks, but only mechanics that can be used. I almost do not use the block, but evasion use on a regular basis. As already mentioned above, 80% of all damage can be avoided by positional, good game sharpened by the passage in 2 player. The game does not obligate you in direct contact with the enemy, boss. The game encourages intelligent, selective approach. If trying to play in souslik mechanics, then clearly you need to disable partner. The basement already explained that patern of attacks of enemies and bosses while the partner is broken, to restore it - need to disable partner. Broken patern done in order to complicate the passage in 2 player, and so the bosses are stupidly can spam combo without KD on the cooldown animations.

About Equipment and Codes of Blood.
The future is Atlanta, Berserker, Hermes, Flynn. You can also go Prometheus, Killer Queen and the Killer of Darkness. Atlanta and the Berserker is almost the best performance for the power weapons in the game, but they have only 10 base Ichor. Atlanta is a little better scaling, but less stamina. than the Bersa, but a little more HP. Flynn is worse than the scaling for the strength than the bers and Atlanta, less HP, but 14 of the base Ichor and endurance 5 units more than the Atlanta.
The killer of Darkness, Prometheus, Killer Queen - have 20 Ichor. Prometheus - the average person with a good skanirovaniya, the Killer of Darkness - analogue of Prometheus, with a slightly better scaling, but the weaker the Gift of Light (but the best Gift of darkness). Killer Queen is a unique Code which is essential for HS, but badly cut in mobility due to the low carrying capacity, thus, has better physical scaling in the game (sum of strength and dexterity. instead of separately), has a fierce self buff (the strongest in the game) and Dps by 30-40% ahead of Atlanta in his power build.

now about weapons - Huge swords is a very good weapons. But they have their problems. The main problem with codes of blood, which are limited mobility and Ichor. Insert Zvi\Sword Yakumo in Prometheus\Killer Queen - not effective. The total DPS from Huge swords lower than that of one-handed swords and halberds. And the Huge swords of the strong dependence of damage and number of attacks to kill.

now a little about the other weapons: Halberds. The main minus - not enough stun effect. With a distance of attack, Desom, mobility, one-time damage - all good. Skills under the Halberd - also suitable (which is an ability in Assassin of Darkness under the halberd - generally pretty precious). Where the Zvi in a power build will give out 1500 damage, the halberd, you can overclock up to 1260. And this despite the fact that the attack speed of the halberds is much higher and the consumption of stamina is much lower, with almost always play with normal agility.
One-handed swords - DPS weapons, with light stun, medium, long, but fast attacks. The lack of stunning ability is solved by sharpening paralysis, or buff on paralysis. Taking into account the advantageous use in Killer Queen, that under her buff the same sword Louis will Desity almost 45% better than the sword Yakumo (in a power build). But another problem is the contact and the average length of the weapon more difficult to solve.

Z
Zver790 11.10.19

''About avoiding attacks: it is also worth repeating that it is not souls like, and then Dodge, parry and block is not the way to 100% avoid enemy attacks, but only mechanics that can be used. I almost do not use the block, but evasion use on a regular basis. As already mentioned above, 80% of all damage can be avoided by positional, good game sharpened by the passage in 2 player. The game does not obligate you in direct contact with the enemy, boss. The game encourages intelligent, selective approach.
And no.I tried to Dodge everywhere.Yes,there are maps in the beginning of the game,where positioning is a variant competing with the block and clamped shift and blow dworecki that overturns.But these cards are quickly running out,and climbs on stage a bunch of mobs in tight spaces,enemies spam attacks,which undertake to get the main bosses with the same problems,forcing you to endure the damage,to go into the block .And Yes who have evasion you can complete the game,it is not difficult,but these games are valuable ,in my personal opinion, maybe require work with the game(easy to learn,hard to master).Don't believe 80% avoidance of damage povorotom and positioning in these kishorsinh lokah,with these gaps in the enemy attacks where you swing slow and kick myself for even the eye to notice can be difficult sometimes,and it's in the game with parrying.
''About Equipment and Codes of Blood.
The future is Atlanta, Berserker, Hermes, Flynn. You can also go Prometheus, Killer Queen and the Killer of Darkness. Atlanta and the Berserker is almost the best performance for the power weapons in the game, but they have only 10 base Ichor. Atlanta is a little better scaling, but less stamina. than the Bersa, but a little more HP. Flynn is worse than the scaling for the strength than the bers and Atlanta, less HP, but 14 of the base Ichor and endurance 5 units more than the Atlanta.
The killer of Darkness, Prometheus, Killer Queen - have 20 Ichor. Prometheus - the average person with a good skanirovaniya, the Killer of Darkness - analogue of Prometheus, with a slightly better scaling, but the weaker the Gift of Light (but the best Gift of darkness). Killer Queen is a unique Code which is essential for HS, but badly cut in mobility due to the low carrying capacity, thus, has better physical scaling in the game (sum of strength and dexterity. instead of separately), has a fierce self buff (the strongest in the game) and Dps by 30-40% ahead of Atlanta in his power build.
No.No.Again, no.Yes,in fact,there is a huge amount of variation in the customization of gameplay.But really,you take durochku and see how most of the enemies fly away with 2-3 hits,without causing you almost damage.Then take odnorodno and you have to dance with these evasion,to fall into the abyss,watch as your partner more than you.Dorucka consume stamina as much per unit of damage, as durochka, but requires 2 times more hits,ATTACK SPEED by eye is not very distinct,strangely enough,the sword blows of the numbing 2 second hit only weak and strong enemies all FSUs on them.The magic in the first passage headaches.Iskushenie, peyrovani,buchstabe have problem in implementation in engineering. plan.The weight of the armor and weapons do not play a role if there is a block.Here give me code competitor blood the player that we get in the Cathedral,which is a buff for other 70% of the damage you struck progel block and that HP originales,plus the time other 100% with increases all stats,where you start evasion levitate across the stage even when reloading,and this ability is not inherited.

S
Stanislavich 11.10.19

Zver790
About the competitor code of Blood.
are you talking about the code Killer Queen, but this is the basic code for YEARS, this is his real code. It has a significant drawback - it is too small download. Yes, under its own BAF loading problems are not many and this buff is easy to use, but as the main for the passage of Locations - it doesn't work well. Yes, scaling he has a strong, 20 of the base Ichor. But less protection (significantly less, by almost 50%), less power (and therefore poorly focused under the Huge swords, the difference with Atlanta is essential). For an abuse on bosses is a great option.
And by the way, obusitse this code with one-Handed swords and Halberds, but as not two-handed swords and maces.

About posizioni - I'll try to record a video.

Z
Zver790 11.10.19

Download has no value when the block dominates evasion.On running the weight is not affected,at least not noticeable to the eye.It is for one-handed due to skill in light weapons?Don't be ridiculous.Most offensive abilities can be changed,and the use of questionable TK these attacks are often interrupted and healthier just to hit.Maybe because of stats?No,there's a decent bonus power.Incidentally, compared with Atlanta many times when designed new builds.There's just a miniscule increase ,could have serious to do.For locations it's ill-suited?It has a buff for other with blow on it,the competition of this abilities there,although I don't remember if she inherited,and 100% lechilka with the buff in difficult situations,for example during the invasion that you just can't add another code blood.Damage dworecki even in comparison with Atlanta the beautiful,the strength B and the dexterity And the like.Durability and survivability not enough of course,but in the end it is not noticeable.And 20 ichor missing head on a buff of othella + on survival and damage,continue to fight 10 regeim at the time. treatment.Competitors then no,although I was looking for,maybe it is the character development brings the most fun.

S
Stanislavich 11.10.19

Zver790
In version 1.01 of this buff (for other when receiving damage) this code there, so can't say. He has another active skill that gradually restores health.
recovery is the ability to have other code, but it works only at the time of focus and fire in concentration.