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Dovakin Tupogolovyy 07.05.20 08:39 pm

When it was released skse for se ? (The Elder Scrolls 5: Skyrim)

one of the most popular mods and still not see. is it so hard to transfer the mod for se ?
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Sprintin 07.05.20

Dragonborn Jughead
now to be honest, was betka skse, I was shaking when speshal-the combat, now can not find(
and everything worked on that sxe, although nakatyvaya fashion again from the library in the game, everything works perfectly.

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saa0891 07.05.20

Dragonborn Jughead wrote:
one of the most popular mods and still not see it. is it so hard to transfer the mod for se ?
Yes, there there are a lot of mods there.

Only one question,why bother to put SE there but rays generally or what did not,and so what they are ticky-tacky textures left is generally a shame,I did not expect such a course from the Gazebo,I have the original sky at times better with mods looked like.

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Richards 07.05.20

saa0891
and fog, volumetric light, 2K textures on all surfaces, optimization of the engine under fashion (actually increase stability, the same mountains in the distance now does not flicker). And fashion is slowly ported them already a lot.

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saa0891 07.05.20

Richard wrote:
and fog, volumetric light, 2K textures on all surfaces, optimization of the engine under fashion (actually increase stability, the same mountains in the distance now does not flicker)
All this is elementary is a mod about 2K texture at all funny (especially 2K from the Gazebo it's pathetic,honestly,with HI RES textures they have always some problems),put Parallax for the original sky,you have a jaw droop.

Richard wrote:
And fashion is slowly ported them already a lot.
Funny,50K vs 7K,I'm there, even 1/10 are not found,what interested me,however I do not insist,let everyone chooses what he likes,I just expressed my opinion.

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saa0891 07.05.20

_BESIK_ wrote:
How is called or where to download a mod that removes the flickering mountains?
Google Z-Fighting.
http://modpack.rpgboard.net/t42-topic#192
Just bear in mind that the settings have maximum bet.

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Egor Nevazhno 07.05.20

Ask developers of this mod

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Dovakin Tupogolovyy 07.05.20

saa0891
how are things going with fps ? I'm a little bit like the Riverwood and on my gtx 980 fps dipped to 55, load is 99%. in regular Skyrim I do not recall, but looked VIDOS comparison of fps and se why it shows more framrate

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Dovakin Tupogolovyy 07.05.20

the standard Skyrim no analogue to the Total Character Makeover

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Cerabyte 07.05.20

Damn, I've also now decided to check SSE, and SKSE64 can't find it. They say that development has been postponed indefinitely. Sorry, very sorry. First, the players seethed, why so long. now this. The gazebo does not help, why she did not been implanted in the remaster for 1400 RUB....
saa0891 wrote:
Only one question,why bother to put SE
Because it is much more stable. Normal sky I have regular crashes (right now, already zadolbali these departures scratch). Bugs in SSE is, but the departures have not yet been (although this may be due to the lower quantity and quality of mods).

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saa0891 07.05.20

Dragonborn Jughead wrote:
how are things going with fps ? I'm a little bit like the Riverwood and on my gtx 980 fps dipped to 55, load is 99%. in regular Skyrim I do not recall, but looked VIDOS comparison of fps and se why it shows more framrate
I'm in SE is not very much played,so I can not say specifically,it is necessary to test for example in Markarth there is a good load,although the time that I managed to play quite normally runs,and the original do boldly ran even on the buckets.

Cerabyte wrote:
Normal sky I have regular crashes
And I would not fly,did not encounter this problem,usually departures are observed in people who have very low iron,especially with little RAM.

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Cerabyte 07.05.20

saa0891 wrote:
And I would not fly,did not encounter this problem,usually departures are observed in people who have very low iron,especially with little RAM.
By the way, I spoke too soon. Began to fly at all on one and the same place - a conflict of mods. It seems to have corrected, but the fly will still, all bugs do not remove.

SSE eats a lot more operatives than SLE.

PS. Who's got the Requiem with a bunch of mods put right here is (almost all the compatibility patches in the same fashion) -
http://www.nexusmods.com/skyrim/mods/61621/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D61621%26preview%3D&pUp=1

and here it is (it was too wild a split in the original) - http://www.nexusmods.com/skyrim/mods/73666/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D73666%26preview%3D&pUp=1