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3dmaks 10.05.20 11:04 am

The level of settlers (Fallout Shelter)

Why with the growing level of citizens practically does not change the setting SPECIAL?
9 Comments
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S
SvorKii 10.05.20

3dmaks
send them in classrooms,in that you need this or that skill

C
CryStalker 10.05.20

3dmaks
from the level of the people depends on how quickly they deal with incidents and how much they have taken away HP from SPECIAL depends on the success of the rush and the speed of operation in General

G
Grandshot 10.05.20

CryStalker
I noticed that in the beginning the inhabitants is taken away less health incidents (almost not subtracted at all), but after a while game fire or tarakashki can devastate the health of the resident as much as half, regardless of the level if the armor had not.

v
viperzic 10.05.20

Level adds health, over time, the cockroaches are getting stronger, and can and rats to appear.

S
SvorKii 10.05.20

can even deathclaws to run,even if not to take the raiders

3
3dmaks 10.05.20

Ie meaning: higher level no? More health, but enemies are stronger and more damage from them... what's the point then?

P
Petr Runovskiy 10.05.20

All residents are divided into 2 types - stalkers, exploring the wasteland and employees distributed over resumedomain rooms. Stalkers need to download all skills except charisma, with her little help. Workers need to pump necessary for working room to swing the skill plus luck. It affects the step of increasing the success rate of subsequent Rasch and the probability of the lids in the collection resource room. The level (lvl) of a resident affects the amount of health.

R
Raxm 10.05.20

Tell me how much time pumping takes SPECIAL skills ? if anyone can lay out a table of the type 1\3 rooms - 0 upgrade = 1 hour
2\3 rooms - 2 upgrade = 0.5 hours, something like that...
and the second question, who the thread knows how much of energy eaten in different rooms ?

and another question when you put people in a room sometimes shows for example A2, and sometimes A+2, what is the difference ?

M
Miroed 10.05.20

1.Normal modes, for the weak and boring kacarski (you can resurrect,accidents and attacks living creatures of the wasteland once in 15-30 min)
2.Hard Mod for men to resurrect the impossible incidents every 2-10 minutes, the creature fatter and stronger, if you play by the standard normal fashion, the first or second claws of death lowered the population of asylum to 30, if you can survive 2 waves then finish off the accident and the raiders as Stimul will not.
3.Share observations with Hadi. From the beginning, you can not be into in the number of residents, as the new animals will come to visit you from the number titlerow ie 12+ raiders,18+ girls kratocracy(if you raise the entrance gate to 2 ur 18 italiah will appear mysterious stranger with a falling cap time looking for increases to the number of rooms) 36+ Claws of Death, 43+ Wild Guli,50+ Radscorpions(their frequency of appearance depends like the amount of water, but not sure) etc. Basis is not bent to 35 titlerow is the production of Stimul and proper planning of the refuge. Each room guzzles energy every LVL up of the room eats the energy of kratocracy, KC, Raiders guzzle energy, no energy and you will be a mass grave, as the higher the room level the stronger it crash ie 1-1 in the room with the two fires selera 1ур deal with the loss of 10-15% of HP, in room 1-2 of 2 settler 15ур without stimpaks will burn in hell 1-3 2 settler 50ур not survive without Stimul. It is best to build a base with steps that would not be joint with other rooms, in the presence of 15-20K caps can warehouses and living rooms down on the bottom. First poslanci you need with Intellect, preferably 2-4 pieces at the beginning to put on a clinic and infirmary drive on acceleration,descargar in the beginning was in a Hurry more than 6-7 is not washed away as 7-8 12h for pumping. On a mission to otpravlyat dudes with Con-AGI as if they lingered to shoot it most likely will end trims to full Stripping, the Perception only affects the speed of sight in time Crete attack.In pustosh work all the stats, but the main Con AGI Lak, as it happens find the event, and the farther into the wasteland angrier wolves. To disperse the amount titlerow 36+ is needed only if you have 10 trunks with a damage of 10+(if there is a cool gold with watering Tupperware) with 10 dudes 25-30+SD and 10 clothes to go, then demolished 1 room on the entrance floor and is replaced with 5 rooms for pumping of stats or production buildings, without a lift at the end, in the first put with the top guns (the raiders will take max up to 2 rooms, wild Guli pass the COP until the end and will unfold in the return line) in each room 2 Shetler, that gives us the possibility hilite stimuli without any problems.