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Alexiya_eir 16.05.20 09:13 pm

Costume creation (Spider-Man: Web of Shadows)

Hi guys!
Need help - can't create a costume, but rather to learn photoshop)
Needed something like this http://www.playground.ru/files/spider_man_web_of_shadows_noir-92762/
or such
http://www.playground.ru/files/spider_man_web_of_shadows_spider_man_right_direction_by_jeff_phillips_v_1_0-110841/
as close to normal clothes.
Ie: the bottom of the boots/sneakers on feet - jeans, top, hoodie, on his head a mask.
Like old such
Spoiler
or a new one
Spoiler
And like almost was ready to change costumes (how many have tried! liked on Sausage)), but at the level of a Doodle)
It would be great if a knowledgeable person will help in this difficult case.
And while he speaks - I will continue to watch tutorials on photoshop)
Thanks to everyone who helped!
16 Comments
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HellHound81 16.05.20

Alexiya_eir
http://www.playground.ru/files/spider_man_wos_wrestler_skin-62856/ here is the skin of the wrestler, don't thank))0)

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Alexiya_eir 16.05.20

Thanks, but looking for something something. Although if you process a little...
Tell me, when saving in bmp format costume in the game is visible, but when he processed as much as possible, and saved in psd , then display in the game.
If you do with layers, but save to bmp, no problem then will not be? (At the expense of dds - not out to make friends with the plugin, maybe because photoshop is an old version).
And before I forget - met information when there were errors with the terrain (presumably it is the texture, which is represented in a gray, dull color) . So, what to do with it? How to change and whether it is necessary?

M
Mike Gens 16.05.20

Alexiya_eir
I can say that if you want to save a psd file with layers would do. This is called the source of the skin (called me). Then just merge the layers, press Save as and choose the format BMP. But in General, work in the source code. At least I do. On account of the relief will say this. In the RGB channel, it looks orange, but in Green channel alpha 1 it's gray.
And here is my separate article on relief:
Спойлерhttp://forums.playground.ru/amazing_spider-man/sozdanie_kachestvennogo_relefa-930880/

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Alexiya_eir 16.05.20

Do). I mean, then no artifacts will be due to such transitions (psd-bmp)?
About terrain - I thought that all the easier. Just an inner drawing or something like that. But the muscles? I'll still read on this topic (once familiar with the basic drawing and come at last to relief.). Thanks for the article.
O_O Just do not understand where to take a source of skins and even with layers? Not only a certain that is in the group, but in General?
Techmod, pulling out the texture in this is not saves (I do in bmp format). If you open someone's work from the tpf format - it is also everywhere bmp.
I suppose that if the author did not do that - that way?
I was originally on a costume that threw earlier asked the source of the skin (I also call them)), but did not think that it is real.

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Mike Gens 16.05.20

Alexiya_eir
Basically, if the skill enough, you can create so-called artificial source texture is extracted skin.

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Alexiya_eir 16.05.20

Mike Gens
Is need is those who have skill enough?
I thought the source needed when a little skill. For example, decided to change the costume - spoiled pattern.
All the guard. All skin was lost (well, at least for me).
Would the source code - it would be easier, the same pattern save, or Vice versa, gently remove it. It is a pity that the costumes from the sausage, this was not observed.

M
Mike Gens 16.05.20

So the source code produced when creating a skin. And better do not delete them. Easier to update a suit or made a new one based on it

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Alexiya_eir 16.05.20

Mike Gens
Yes, there's a new me is harder to do than to change the costume.
But the one that took (wrestler suit) without source code. Just tpf, as if to open there files only in bmp. That's why I was trying to find them, probably in vain..
The same applies to reliefs - for example you throw them in your group, but again, only on their costumes, but the wrestler is not (and where now to search for the Sausage?)
And by the way, at the expense of relief - I understand that if you want to make the pants not tight, we need to reduce the elevation of the feet and not try to expand the suit?

M
Mike Gens 16.05.20

Alexiya_eir
The pants are not skinny does not make

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Alexiya_eir 16.05.20

Mike Gens
That damn( And I thought that is something I do wrong. But then explain - what's the point of the relief?
And thank you for your help.

M
Mike Gens 16.05.20

Alexiya_eir
The terrain is simulated surround piece suit. But this is only a simulation. Like visual illusions. It is visible, but no more. In General, part of the model it is not.

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Alexiya_eir 16.05.20

Mike Gens
Well then, this volume can't be changed? The Amazing Spider-Man 2 jeans suit defender did not seem that tight. Or is it added by the distortion of the texture?
Why I ask - I go out to do a suit, but jeans are more like leggings. Right now I'm giving it up - I'll be ready, but the theory is useful.

M
Mike Gens 16.05.20

Alexiya_eir
The volume does not change, it is governed by the model. I wrote the relief is just creates the appearance of bulging (or Vice versa) some parts.

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Alexiya_eir 16.05.20

Mike Gens
Well, I do, just in case) All the costume creation process is somewhat more complicated than I thought.

M
Mike Gens 16.05.20

Alexiya_eir
Well, things are not as simple as it seems at first glance. In fact, there are many subtleties.

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Alexiya_eir 16.05.20

Mike Gens
Add me as a friend, that's not flood. If anything, then tell me? How to free yourself from school, of course, and I'll start to master photoshop).